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Everything posted by Mystery
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Nah, my Mapflags are all default =/
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New Release: The scripts: Capture the Flag, Bounty Hunter, MvP Room, and Juggernaut Event are not my creation but someone elses. I've decided to add it to my SVN because I wanna update versions of it and make these scripts up-to-date since they're very outdated. Credits will remain intact but changed.
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Yeah they've moved it somewhere and I don't know where they've moved it o_o Found it thanks to Brian: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/help.txt
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You can also just simply add pvp map flags to those maps and the first script would work just fine lol.
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This is another way you can do it. Then best of luck. No one would simply make this command because it's pretty pointless =/. You either can do my way or nelson's
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So I have to buy a domain elsewhere and a hosting service plan from Ecan (even though I have a VPS which I thought would be good for both server & webhost) ? Your domain can be simply purchased by godaddy.com or somewhere else. You need a Domain for your webserver or else nothing will work. Ecan offers Webhosting separately. You don't need to buy a VPS from them just to get their site hosting. Also, with my past experiences, sometimes having the VPS and Webserver under the same hoster causes lag and massive downtime because, if you think about it, if your site is down, your VPS will likely be down and vice-versa. If thats the case, how would you get announcements out other then through Facebook where a lot of players don't normally go to check announcements for servers? Mostly knowledgeable players head to the server's main site themselves to find out announcements, or their forums.
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Why wouldn't you have access to SQL DB?.. You're not the primary Owner/Founder/Admin? If so, you could always ask the Admin that does have SQL DB Access to do so.. lol
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Yes.. I know.. >> I said the VARIABLES in the NPC is CURRENTLY checking for equipment 10+.. What I said for YOU to do is, change all those VARIABLES that check the equipment for 10+ and change it to your liking.. simply that easy >>
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Why not.. go into your pet DB and remove the pet from your Character's ID o_o?
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Alright then. Still, check all the variables that check if the equipment is 10+ because looking at the script, the NPC will only refine equipment that is already 10+. So, you might wanna change that.
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Why would it go past 10 if you set max refine to 10 (Default) and in renewal 20 (default)? o_O You might wanna change all the variables that check if the equipment is 10+ to if the equipment is 1 or 0 or w.e.
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This: http://www.fusionro....?module=vending is a custom feature. It is not given out by default FluxCP. To get the new FluxCP for rAthena, download it here: http://rathena.org/board/topic/60255-fluxcp-renewal-finally-native-rathena-support/
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Okay then, just follow what I've mentioned then.
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Ah you're right. If you blow up the image you can see orange particles floating around which would be the Ashes, correct?
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Your clientinfo version is a little outdated bud ;P
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No point if you can just add your map to @go http://rathena.org/board/topic/63120-removing-a-map-in-go/page__pid__99521#entry99521 so follow what I've replied to you.
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Head onwards to /conf/mapflag/pvp.txt : https://rathena.svn....mapflag/pvp.txt and add your necessary maps there. Edit: Oh, AREA LOL My bad =/
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Go to /src/common/mapindex.h: https://rathena.svn....mmon/mapindex.h //Some definitions for the mayor city maps. #define MAP_PRONTERA "prontera" #define MAP_GEFFEN "geffen" #define MAP_MORROC "morocc" #define MAP_ALBERTA "alberta" #define MAP_PAYON "payon" #define MAP_IZLUDE "izlude" #define MAP_ALDEBARAN "aldebaran" #define MAP_LUTIE "xmas" #define MAP_COMODO "comodo" #define MAP_YUNO "yuno" #define MAP_AMATSU "amatsu" #define MAP_GONRYUN "gonryun" #define MAP_UMBALA "umbala" #define MAP_NIFLHEIM "niflheim" #define MAP_LOUYANG "louyang" #define MAP_JAWAII "jawaii" #define MAP_AYOTHAYA "ayothaya" #define MAP_EINBROCH "einbroch" #define MAP_LIGHTHALZEN "lighthalzen" #define MAP_EINBECH "einbech" #define MAP_HUGEL "hugel" #define MAP_RACHEL "rachel" #define MAP_VEINS "veins" #define MAP_JAIL "sec_pri" #define MAP_NOVICE "new_1-1" #define MAP_MOSCOVIA "moscovia" #define MAP_MIDCAMP "mid_camp" #define MAP_MANUK "manuk" #define MAP_SPLENDIDE "splendide" #define MAP_BRASILIS "brasilis" #define MAP_DICASTES "dicastes01" #define MAP_MORA "mora" #define MAP_DEWATA "dewata" #define MAP_MALANGDO "malangdo" #define MAP_MALAYA "malaya" #define MAP_ECLAGE "eclage" Change #define MAP_ECLAGE "eclage" to #define MAP_<YOUR CUSTOM MAP NAME> "<your custom map name>" Now, go to /src/map/atcommand.c: https://rathena.svn....map/atcommand.c Find: Scroll down till you see: { MAP_PRONTERA, 156, 191 }, // 0=Prontera { MAP_MORROC, 156, 93 }, // 1=Morroc { MAP_GEFFEN, 119, 59 }, // 2=Geffen { MAP_PAYON, 162, 233 }, // 3=Payon { MAP_ALBERTA, 192, 147 }, // 4=Alberta { MAP_IZLUDE, 128, 114 }, // 5=Izlude { MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran { MAP_LUTIE, 147, 134 }, // 7=Lutie { MAP_COMODO, 209, 143 }, // 8=Comodo { MAP_YUNO, 157, 51 }, // 9=Yuno { MAP_AMATSU, 198, 84 }, // 10=Amatsu { MAP_GONRYUN, 160, 120 }, // 11=Gonryun { MAP_UMBALA, 89, 157 }, // 12=Umbala { MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim { MAP_LOUYANG, 217, 40 }, // 14=Louyang { MAP_NOVICE, 53, 111 }, // 15=Training Grounds { MAP_JAIL, 23, 61 }, // 16=Prison { MAP_JAWAII, 249, 127 }, // 17=Jawaii { MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya { MAP_EINBROCH, 64, 200 }, // 19=Einbroch { MAP_LIGHTHALZEN, 158, 92 }, // 20=Lighthalzen { MAP_EINBECH, 70, 95 }, // 21=Einbech { MAP_HUGEL, 96, 145 }, // 22=Hugel { MAP_RACHEL, 130, 110 }, // 23=Rachel { MAP_VEINS, 216, 123 }, // 24=Veins { MAP_MOSCOVIA, 223, 184 }, // 25=Moscovia { MAP_MIDCAMP, 180, 240 }, // 26=Midgard Camp { MAP_MANUK, 282, 138 }, // 27=Manuk { MAP_SPLENDIDE, 197, 176 }, // 28=Splendide { MAP_BRASILIS, 182, 239 }, // 29=Brasilis { MAP_DICASTES, 198, 187 }, // 30=El Dicastes { MAP_MORA, 44, 151 }, // 31=Mora { MAP_DEWATA, 200, 180 }, // 32=Dewata { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island { MAP_MALAYA, 242, 211 }, // 34=Malaya Port { MAP_ECLAGE, 110, 39 }, // 35=Eclage Change : { MAP_ECLAGE, 110, 39 }, // 35=Eclage to : { MAP_<YOUR MAP NAME>, 110, 39 }, // 35=Your Map Name Scroll down till you see: // get possible name of the city map_name[MAP_NAME_LENGTH-1] = '0'; for (i = 0; map_name[i]; i++) map_name[i] = TOLOWER(map_name[i]); // try to identify the map name if (strncmp(map_name, "prontera", 3) == 0) { town = 0; } else if (strncmp(map_name, "morocc", 3) == 0) { town = 1; } else if (strncmp(map_name, "geffen", 3) == 0) { town = 2; } else if (strncmp(map_name, "payon", 3) == 0 || strncmp(map_name, "paion", 3) == 0) { town = 3; } else if (strncmp(map_name, "alberta", 3) == 0) { town = 4; } else if (strncmp(map_name, "izlude", 3) == 0 || strncmp(map_name, "islude", 3) == 0) { town = 5; } else if (strncmp(map_name, "aldebaran", 3) == 0 || strcmp(map_name, "al") == 0) { town = 6; } else if (strncmp(map_name, "lutie", 3) == 0 || strcmp(map_name, "christmas") == 0 || strncmp(map_name, "xmas", 3) == 0 || strncmp(map_name, "x-mas", 3) == 0) { town = 7; } else if (strncmp(map_name, "comodo", 3) == 0) { town = 8; } else if (strncmp(map_name, "yuno", 3) == 0) { town = 9; } else if (strncmp(map_name, "amatsu", 3) == 0) { town = 10; } else if (strncmp(map_name, "gonryun", 3) == 0) { town = 11; } else if (strncmp(map_name, "umbala", 3) == 0) { town = 12; } else if (strncmp(map_name, "niflheim", 3) == 0) { town = 13; } else if (strncmp(map_name, "louyang", 3) == 0) { town = 14; } else if (strncmp(map_name, "new_1-1", 3) == 0 || strncmp(map_name, "startpoint", 3) == 0 || strncmp(map_name, "begining", 3) == 0) { town = 15; } else if (strncmp(map_name, "sec_pri", 3) == 0 || strncmp(map_name, "prison", 3) == 0 || strncmp(map_name, "jails", 3) == 0) { town = 16; } else if (strncmp(map_name, "jawaii", 3) == 0 || strncmp(map_name, "jawai", 3) == 0) { town = 17; } else if (strncmp(map_name, "ayothaya", 3) == 0 || strncmp(map_name, "ayotaya", 3) == 0) { town = 18; } else if (strncmp(map_name, "einbroch", 5) == 0 || strncmp(map_name, "ainbroch", 5) == 0) { town = 19; } else if (strncmp(map_name, "lighthalzen", 3) == 0) { town = 20; } else if (strncmp(map_name, "einbech", 3) == 0) { town = 21; } else if (strncmp(map_name, "hugel", 3) == 0) { town = 22; } else if (strncmp(map_name, "rachel", 3) == 0) { town = 23; } else if (strncmp(map_name, "veins", 3) == 0) { town = 24; } else if (strncmp(map_name, "moscovia", 3) == 0) { town = 25; } else if (strncmp(map_name, "mid_camp", 3) == 0) { town = 26; } else if (strncmp(map_name, "manuk", 3) == 0) { town = 27; } else if (strncmp(map_name, "splendide", 3) == 0) { town = 28; } else if (strncmp(map_name, "brasilis", 3) == 0) { town = 29; } else if (strncmp(map_name, "dicastes01", 3) == 0) { town = 30; } else if (strncmp(map_name, "mora", 3) == 0) { town = 31; } else if (strncmp(map_name, "dewata", 3) == 0) { town = 32; } else if (strncmp(map_name, "malangdo", 3) == 0) { town = 33; } else if (strncmp(map_name, "malaya", 3) == 0) { town = 34; } else if (strncmp(map_name, "eclage", 3) == 0) { town = 35; } and change } else if (strncmp(map_name, "eclage", 3) == 0) { town = 35; So that: } else if (strncmp(map_name, "<your map name>", 3) == 0) { town = 35; is there. Edit: You want to remove it? or Add a custom map to @go? Confused by your title and description you want.. =/
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Ashes?.. LOL! I didn't see any ashes.. =/ And if there were, it wasn't noticeable in the video =/
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I need help with some good scriptors.. Im pretty sure you're aware of 'setscript'. Is there a way that the bonuses you use with 'setscript' won't vanish when you relog? Is it possible to keep them for as long as you wont except if you trade them away or if the timer on it runs out or something? Or if the player 'Resets' the 'setscript' bonus? Rather than having to always going back to the NPC to 'setscript' again? bump bump
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First, you need to buy a domain. Secondly, I suggest you get a hosting service by Ecan, http://rathena.org/b...cation-hosting/ . I've experienced 0 lag and NO downtime with the webhosting. Everything is up and runs smoothly everytime. He also has very good customer service skills, give him a try
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Wow Olrox.. astonishment. I'm very pleased on the amount of effects and destruction you've put into Prontera. Though, the gats a little off because you walk through things.. but that's no biggy D: I love the creation and effects.. everything is better than the destruction of morocc. I like the crows and blasts you've added and the shadows ! Must of taken awhile, didn't it?
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Adding Custom Falcon and Cart [RagRE]
Mystery replied to powerrangers's question in Graphics Support
Must be in root folder: /data/sprite/ÀÌÆÑÆ® Falcons: ¸Å2.spr Sniper's Falcon ¸Å.spr Hunter's Falcon Carts: ¼Õ¼ö·¹1.spr Level 1 merchant cart ¼Õ¼ö·¹2.spr Level 2 merchant cart ¼Õ¼ö·¹3.spr Level 3 merchant cart ¼Õ¼ö·¹4.spr Level 4 merchant cart ¼Õ¼ö·¹.spr Basic merchant cart -
You can't use the old Inventory because with the new clients, you have the personal tab. You either get the new Luas/Lubs for your CLIENT DATE and get an updated msgstringtable.txt OR if you don't, you can stick with that massive inventory.
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Haha, no problem. Just lemme know if it works. Also, don't forget to checkout my SVN more often http://code.google.com/p/mysterious-project/source/list