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Mystery

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Everything posted by Mystery

  1. What client are you using? Do you have up-to-date data folder files? Newer 2012 clients use a grey/black casting square in the Skill Bar.
  2. Are your custom sounds placed in the wav folder? Don't add them into the BGM folder (if you have).
  3. To remove those buttons, remove the button images in your Main GRF/Data folder and see if that works.
  4. How do you get an error? By looking at the @go source file, if you input nothing, you should get a list of towns you can warp to. if (!message || !*message || sscanf(message, "%11s", map_name) < 1 || town < 0 || town >= ARRAYLENGTH(data)) {// no value matched so send the list of locations const char* text; // attempt to find the text help string text = atcommand_help_string( command ); clif_displaymessage(fd, msg_txt(38)); // Invalid location number, or name. if( text ) {// send the text to the client clif_displaymessage( fd, text ); } return -1; } go: "Params: <city name|number>\n" "Warps you to a city.\n" " -3: (Memo point 2) 14: louyang 31: mora\n" " -2: (Memo point 1) 15: start point 32: dewata\n" " -1: (Memo point 0) 16: prison/jail 33: malangdo island\n" " 0: prontera 17: jawaii 34: malaya port\n" " 1: morocc 18: ayothaya 35: eclage\n" " 2: geffen 19: einbroch\n" " 3: payon 20: lighthalzen\n" " 4: alberta 21: einbech\n" " 5: izlude 22: hugel\n" " 6: aldebaran 23: rachel\n" " 7: xmas (lutie) 24: veins\n" " 8: comodo 25: moscovia\n" " 9: yuno 26: midgard camp\n" " 10: amatsu 27: manuk\n" " 11: gonryun 28: splendide\n" " 12: umbala 29: brasilis\n"
  5. Your problem has already been answered perviously. Please try using the search function. http://rathena.org/b...ble#entry157035 http://rathena.org/b...ble#entry149209 http://rathena.org/b...ion#entry145429 However, if you are using 2012-04-10 Client, the Navigation System is hard coded into the client.
  6. Yup. Please use the search function first. People have had the same issue you're currently facing.
  7. I believe you could remove the Navigation "Button" by removing the actual texture button image from your data/Main GRF folder overall. However, the navigation interface and functionality will still be there.. just not accessible without the button. Well, from what I remember before in a topic, someone removed the battleground button or something and every time they did alt + v, they couldn't access Battlegrounds so I'm pretty sure the same thing can be done here in a sense.
  8. I believe this could be done by using bindatcmd: http://rathena.org/b...__hl__bindatcmd *bindatcmd "command","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>}; *bindatcmd("command","<NPC object name>::<event label>"{,<atcommand level>,<charcommand level>}); This command will bind a NPC event label to an atcommand. Upon execution of the atcommand, the user will invoke the NPC event label. Example: When a user types the command "@test", an angel effect will be shown. - script atcmd_example -1,{ OnInit: bindatcmd("test","atcmd_example::OnAtcommand"); end; OnAtcommand: specialeffect2 338; end; } and using strcharinfo(3) to make sure that when they do use @die, it'll check if the player is on the specific map. *strcharinfo(<type>) This function will return either the name, party name or guild name for the invoking character. Whatever it returns is determined by type. 0 - Character's name. 1 - The name of the party they're in if any. 2 - The name of the guild they're in if any. 3 - The name of the map the character is in. If a character is not a member of any party or guild, an empty string will be returned when requesting that information. Basically with bindatcmd, you would want to configure it so that when they do use @die, you can use the strcharinfo(3) function to check if they're on the right map and if they are, you can put a NPC message saying "You are not allowed to use @die on this map." Another alternative way.. is using the nocommands mapflag.. but it blocks all commands.. =/
  9. Busy with School and a new RO project... and work.. oh the amount of time I have for things... t.t

  10. Wow.. the graphics really pop up when using this client... all the models and textures really pop out and look a lot sharpened. o_O very well done especially being by yourself xD
  11. Yeah, it's fine to post it here On to the issue, the change was made in r141 of my SVN. This issue was also brought up in this topic, thus I decided to change it up in r141. I haven't gotten replies in the other topic regarding if it worked or not so hopefully the "no replies" regarding it means that it did work :>
  12. Mystery

    Login

    A login system? Are you talking about Control Panels? By using Control Panels you are allowed to login to your account that you use in-game... not actually play the game through the Control Panel.
  13. You will need to download TortoiseSVN in order to extract the files from rAthena's SVN. Please take a look in our Wiki regarding a guide on how to checkout.
  14. Yup, indeed: http://rathena.org/board/topic/63989-cash-shop-icon-minimap/page__hl__%2Bcash+%2Bshop+%2Bicon
  15. Thanks for understanding <3 If you do, however, ever get it running, run it by my please if you wish Try it by yourself, and report back it it doesn't work, period. The scripts *should be able to run with eAthena. However, I've ran them using rAthena... so just run them on your eAthena emulator and see if they work.
  16. Seems good, however, keep in mind that it's not ROServer-Friendly. Meaning, they are not able to provide support for hosting a Ragnarok Online server on their servers... so hopefully you know how to setup a server VIA VPS.
  17. Nor rAthena or eAthena support that quest ID. It's probably custom made from someone's script. Do you have any "quest" related scripts you added to your server?
  18. Please update your SVN to r16926 and see if that fixes your problem. This could probably be your problem you're experiencing. On a side note, you should always try to stay updated with rAthena :> It's very easy to fall behind :>
  19. Not necessarily. Having that ability to switch between PRE-RE and RE gives rAthena a huge advantage compared to 3CeAM and eA; eA just pre-re with minimal features and 3CeAM thats just RE with minimal features as well. rAthena has both 3CeAM and eA functions, but more advance. I don't think it's a good idea to remove PRE-RE at all. As all new server owners, they have to learn rAthena's emulator/SVN before they SHOULD EVER create a server; especially reading guides before ever opening up a server. So no, not really. It really isn't "Easier" in a sense because there's already a lot of topics and guides throughout rAthena regarding how to switch between PRE-RE and RE and it's up to the own person's autonomy if they wish to move forward using rAthena's emulator. If someone doesn't like rAthena's emulator, they're more than welcomed to use eAthena or 3CeAM for their needs. Keeping in mind, both aren't as updated frequently compared to rAthena.
  20. Since we're in the off topic section.. I'm allowed to say this.. but WOW thats scripting for Maple story? lol. It's so weird and looks complex :<
  21. Mystery

    MD5 password

    +1 If there's much complicated password in md5, its very less percent chance to crack it down, BUT, Often Players use easy passwords. No Player would input hard/long passwords for logging in server everyday. Well then, wouldn't that be their fault then? If they get hacked, it'd be their fault but then complain to the Admin
  22. Mystery

    MD5 password

    Ahh. I've personally never used MD5 in my servers so I haven't really experienced it working all I knew that it added a tad more security.
  23. There are a lot of different maps to use for PvPing such as the ones already implemented by Gravity. Also, such PvP maps aren't just "PvP" maps. They are also GvG maps that people turn into PvP maps. You can check out the guild_vs1-5 or pvp_n versions, etc. Another way is to go to ratemyserver.net's Map Database and look at the maps there by clicking "Maps" and not "Map Names". The "Maps" drop down menu will provide you a list of maps named as you would see it in-game if you did /where.
  24. Please use the search function on the forums... it's really helpful before you make a new topic regarding a question that has already been answered previously. http://rathena.org/b...+stable +client http://rathena.org/b...+stable +client
  25. You have this set to "Yes" // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: yes delay_dependon_agi: yes Meaning, delay is active on from your DEX and AGI stats. Have you tried setting them to no and see what it does? Also, is your stats very high such as a High rate/Super high rate?
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