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Everything posted by Fratini
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Edita seu post e adiciona a mesma imagem com seu IP escondido por segurança
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Bruno seu rAthena ta atualizado? Vou testar no meu emulador e retorno
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I completely agree @Daifuku I just saw that it was released yesterday
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That is the new mobile version. It's not release yet.. The Same trailer: https://www.youtube.com/watch?v=xzHgOLQ3N7E Edit: 'Ragnarok online one of the most ancient MMORPG series, we have seen Ragnarok online mobile in our previous post now the first test (Coffee Test) is set on 16 April 2016 , yes it’s true we are finally getting hands on this awesome upcoming Ragnarok online mobile game. It is confirmed by the official site.' Source: http://www.upcoming-games.com/upcoming-android-games/ragnarok-online-mobile-first-test/
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Doram, Roulette, bank, support to hexed and other things, constantly making updates to correct issues... Do you want more? I think the problem of a human is aways the desire of more... Is aways more =\
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You need to be more specific: Wich hexed do you use, is your rathena updated and most importantly what changes and adds did you make (That part you can post just the issue to preserve your work)
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rA is and aways will be the best. The emulator already have Doram, roulette and bank. Soon it'll have Clan System so yeah. The Staff are awesome!
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I notice that when set vip_exp_penalty's in player.conf to 0 it crashes the map-server when someone try to login. I suggest to make a comment to not change to 0 for noob's (Like me xD) Thank you // Experience penalty rate multiplier for non-VIP accounts. // Multiplies the 'death_penalty_base' and 'death_penalty_job' settings in 'conf/battle/exp.conf'. // Default: 3 (3*100 = 3% penalty) vip_exp_penalty_base_normal: 1 vip_exp_penalty_job_normal: 1 // Experience penalty rate multiplier for VIP accounts. // Multiplies the 'death_penalty_base' and 'death_penalty_job' settings in 'conf/battle/exp.conf'. // Default: 1 (1*100 = 1% penalty) vip_exp_penalty_base: 1 vip_exp_penalty_job: 1
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If your server is Renewall, the file mob_db2 needs to be in db/re. If not, db/pre-re
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It already exist. It is @who2. But can't show Hp
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I disabled #define PACKET_OBFUSCATION in config/core.h to solve. And now it can connect I am also looking for a way to disable the Doram creation window/menu. Any ideas? The interface I don't think that disable with this change in char.c : https://rathena.org/board/topic/105147-doram-support/?p=299793 But it blocks from creating a doram. It's a start.
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I would love to help! But I dont know where to start =\
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Very nice! Im looking foward to this in rAthena =D
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Hi, I would like to know where can I change to be able to lock the target in GvG maps. Thank you!
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Hi guys, I would like to know about the progress of the Achievement System. Sorry to bother If there is some work, considering that I am a beginner, I would love to.
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You need to check every changes in source and see where is the sintax error. I know, it's a pain in the ass but it's worth it =D
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You just need to make changes and adds manualy. Line by line. Make sure that you did a backup of the old files. After that, compile the emulator and check the errors, one by one. That's what I did in Faction System by Lilith and now it works =D Good luck =D
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Very nice and clean. This hexed is perfect with the kRO Full Client from Azeroth. Thank you @secretdataz =D I'm having an error when I try to create a character. After finish the creation, and click create, the message "Disconnected from the server" shows instantly. [Status]: Memory manager initialised: log/rlcpba9c_char-server.leaks rAthena Development Team presents ___ __ __ _____/ | / /_/ /_ ___ ____ ____ _ / ___/ /| |/ __/ __ \/ _ \/ __ \/ __ `/ / / / ___ / /_/ / / / __/ / / / /_/ / /_/ /_/ |_\__/_/ /_/\___/_/ /_/\__,_/ http://rathena.org/board/ [Warning]: You are running rAthena with root privileges, it is not necessary. [Info]: Server supports up to '16384' concurrent connections. [Status]: Login server IP address : xxx.xxx.xxx.xxx -> xxx.xxx.xxx.xxx [Status]: Character server IP address : xxx.xxx.xxx.xxx -> xxx.xxx.xxx.xxx [Status]: Login server IP address : xxx.xxx.xxx.xxx -> xxx.xxx.xxx.xxx [Status]: Character server binding IP address : xxx.xxx.xxx.xxx -> xxx.xxx.xxx.xxx [Status]: Character server IP address : xxx.xxx.xxx.xxx -> xxx.xxx.xxx.xxx [Info]: Done reading conf/import/char_conf.txt. [Info]: Done reading conf/char_athena.conf. [Info]: Done reading conf/import/inter_conf.txt. [Info]: Done reading conf/inter_athena.conf. [Info]: Done reading '132' messages in 'conf/msg_conf/char_msg.conf'. [Warning]: Using the default user/password s1/p1 is NOT RECOMMENDED. [Notice]: Please edit your 'login' table to create a proper inter-server user/password (gender 'S') [Notice]: And then change the user/password to use in conf/char_athena.conf (or conf/import/char_conf.txt) [Info]: Done reading conf/import/inter_conf.txt. [Info]: Done reading conf/inter_athena.conf. [Info]: Connect Character DB server.... (Character Server) [Status]: Done reading '49' entries in 'db/pre-re/exp_guild.txt'. [Status]: Done reading '0' entries in 'db/import/exp_guild.txt'. [Status]: Finished Reading GeoIP Database. [Status]: Characters per Account: '0'. [Info]: Start checking DB integrity [Info]: DB integrity check finished with success [Info]: Default map: 'prontera 156,191' [Status]: The char-server is ready (Server is listening on the port 6121). [Info]: Attempt to connect to login-server... [Status]: Connecting to xxx.xxx.xxx.xxx:6900 [Status]: Connected to login-server (connection #5). [Status]: Awaiting maps from map-server. [Info]: request connect - account_id:2000000/login_id1:2084902938/login_id2:1995880748 [color=#ff0000][Warning]: s aid=2000000 has an incorect version=54 in clientinfo. Server compiled for 46[/color] [Status]: Map-Server 0 connected: 862 maps, from IP xxx.xxx.xxx.xxx port 5121. [Status]: Map-server 0 loading complete. [Info]: Loaded guild castle (0 - guild 0) [Info]: Loaded guild castle (1 - guild 0) [Info]: Loaded guild castle (2 - guild 0) [Info]: Loaded guild castle (3 - guild 0) [Info]: Loaded guild castle (4 - guild 0) [Info]: Loaded guild castle (5 - guild 0) [Info]: Loaded guild castle (6 - guild 0) [Info]: Loaded guild castle (7 - guild 0) [Info]: Loaded guild castle (8 - guild 0) [Info]: Loaded guild castle (9 - guild 0) [Info]: Loaded guild castle (10 - guild 0) [Info]: Loaded guild castle (11 - guild 0) [Info]: Loaded guild castle (12 - guild 0) [Info]: Loaded guild castle (13 - guild 0) [Info]: Loaded guild castle (14 - guild 0) [Info]: Loaded guild castle (15 - guild 0) [Info]: Loaded guild castle (16 - guild 0) [Info]: Loaded guild castle (17 - guild 0) [Info]: Loaded guild castle (18 - guild 0) [Info]: Loaded guild castle (19 - guild 0) [Info]: Loaded guild castle (20 - guild 0) [Info]: Loaded guild castle (21 - guild 0) [Info]: Loaded guild castle (22 - guild 0) [Info]: Loaded guild castle (23 - guild 0) [Info]: Loaded guild castle (24 - guild 0) [Info]: Loaded guild castle (25 - guild 0) [Info]: Loaded guild castle (26 - guild 0) [Info]: Loaded guild castle (27 - guild 0) [Info]: Loaded guild castle (28 - guild 0) [Info]: Loaded guild castle (29 - guild 0) [Info]: Loaded guild castle (30 - guild 0) [Info]: Loaded guild castle (31 - guild 0) [Info]: Loaded guild castle (32 - guild 0) [Info]: Loaded guild castle (33 - guild 0) [Info]: request connect - account_id:2000000/login_id1:1865748700/login_id2:1798439770 [color=#ff0000][Warning]: s aid=2000000 has an incorect version=54 in clientinfo. Server compiled for 46[/color] [Info]: sd->version = 54 [Info]: Loading Char Data (2000000) [Info]: Loading Char Data (2000000) I edited the mmo.h for #define PACKETVER 20151029 packet_db with the correct keys from ver 54 And the servertype in in clientinfo.xml is set to primary Thank you for your time =D Edit: Gonna try update again, compile and check again. Edit 2: I found out what was missing to modify: [src/map/clif.h] enum { // packet DB MIN_PACKET_DB = 0x0064, MAX_PACKET_DB = 0xf00, MAX_PACKET_VER = 46, MAX_PACKET_POS = 20, }; For those who had the same problem : Change the MAX_PACKET_VER from 46 to 54 or 55 if you paste the new packed_db. But I solved updating the whole folder. My problem now is : [map-server] [Info]: clif_parse: Disconnecting session #8 with unknown packet version (p:0x5a35,l:19). I'll search more.
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Yes, the only debug and error in the log from login is this, unfortunately =\. I check the log from char and map. Nothing. Is there a way to fix it? Thank you guys, for the help and attention =D Edit: I discover that when I was transfer the files from config with Fillezila, It didn't pass the char-athena.conf, making the IP from char with comments '//' Next I'll check if the files update correctly =\ Thank you again
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Good night guys and girls =D I just update my rAthena server from github and after I compile with no apparent error. When I try to start the server, the Login-Server show this error [Debug]: at ipban.c:215 I opened the ipban.c at line 215 from src/login/ but I didn't dare to change something =\ // establish connections sql_handle = Sql_Malloc(); if( SQL_ERROR == Sql_Connect(sql_handle, username, password, hostname, port, database) ) { ShowError("Couldn't connect with uname='%s',passwd='%s',host='%s',port='%d',database='%s'\n", username, password, hostname, port, database); Sql_ShowDebug(sql_handle); Sql_Free(sql_handle); exit(EXIT_FAILURE); } Thank you
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Someone please upload the .rar again? Thank you =D
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Acredito que as cartas não stackam. Acho que tem um limite.
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To change the animation, I think it's in source. You need to compare the skill Envenom from Bash and another skill with attack animation like Bash to see where to change. The change could be in src/map/skill.c
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Need help with rAmod extended vending system
Fratini replied to Pink Guy's question in Scripting Support
I think the problem is in the source. You need to check every change you make on it. -
I did it! Finally!! Lilith, you are awesome in source! Thank you a lot!! The faction chat, the system of aura, leader, everything in order! Very nice!! Thank you again, Lilith! I made a little edit in normal monster. Since mob don't attack mob, faction monsters attack neutral monsters, but monster didn't attack back. So I edit in battle.c a little thing so monster attack faction monsters when attacked or when aggressives: if( !md->special_state.ai ) { //Normal mobs if( ( target->type == BL_MOB && t_bl->type == BL_PC && ( ((TBL_MOB*)target)->special_state.ai != AI_ZANZOU && ((TBL_MOB*)target)->special_state.ai != AI_ATTACK ) ) || ( t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai && !((TBL_MOB*)t_bl)->faction_id) ) state |= BCT_PARTY; //Normal mobs with no ai are friends. else state |= BCT_ENEMY; //However, all else are enemies. } Adding "&& !((TBL_MOB*)t_bl)->faction_id" at the second if, made faction monsters natural enemy for neutral monsters.