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Gidz Cross

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Gidz Cross last won the day on January 17 2024

Gidz Cross had the most liked content!

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  • Gender
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  • Location
    Philippines
  • Server
    Project RO | Greed RO
  • Github: gidzdlcrz
  • Discord: Gidz#5575

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Gidz Cross's Achievements

  1. bodystyle structure changes on 2021 client onwards.
  2. If you read previous replies. You will now how to.
  3. There are several reasons why sprite wont appear in game. 1. You didn't properly install it (check lua files) 2. The sprite itself is broken and many more.
  4. So what happened to Prontera? Did you remove the entries for prontera in @go function? If so. Try to switch entries for splendide and prontera.
  5. Thank you so much @Scofield. Will bookmark for now for future use!
  6. As the title says. Thanks! https://github.com/HerculesWS/Hercules/commit/b2081c13dc6f436e94f620a9fb535e9aabe8d612
  7. I see. Well it's worth asking. What we can do is to mask the damage into "1". Hahaha. This was supposed to be performance enhancement for lower exe's.
  8. Was able to partially do it with the help of ChatGPT. The the settings i produced is like whats on conf. The hide_woe_damage. The hide_woe_damage just masked the damage into "1". I cant find the GVG settings where you can actually hide the damage sprites. BTW this is the chatgpt session: atcommand.cpp clif.cpp and finally pc.hpp Needs little cleanup but it behaves like hide_woe_damage. (only display 1 damage)
  9. Yes something like that but toggle-able via command.
  10. In 2023 and 2024 there is option to completely hide the damage sprites when you hit enemy. Is it possible to adapt that settings in lower exe's like perhaps an implementation to hide damage sprites via atcommand? Kinda like packetfilter but it filters the sprite damage only. Thanks!
  11. I haven't got notification that you quote me on this thread. Haha. Sorry about that. How do you apply the icon removal in zell's script?
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