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Gidz Cross

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  1. Gidz Cross's post in How to add ETC item to server was marked as the answer   
    You need to declare your unique item number. Let's based it on your medal thingy. 
    - Id: 30000 AegisName: Medal_Thingy Name: Medal Thingy Type: Etc Buy: 100000 Weight: 400 Put this into your import folder. In this way you wont have to touch the original item_db_etc.yml. Once done go to your server and type @reload item. You may now @item 30000 to generate your Medal Thingy.

    You will be getting an Unknown Item(apple) since its not yet on your iteminfo.lua.


    You may put this in your iteminfo (Client/System/iteminfo.lub/lua
    [30000] = { unidentifiedDisplayName = "Medal Thingy", unidentifiedResourceName = "Æ÷ÀåÁö", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "Medal Thingy", identifiedResourceName = "Æ÷ÀåÁö", identifiedDescriptionName = { "A custom Medal", "^FFFFFF_^000000", "Weight:^009900 1^000000" }, slotCount = 0, ClassNum = 0, costume = false }, That's it!

    Restart your client.

    P.S the Æ÷ÀåÁö is taken from the item # 7175 which uses the pic below

  2. Gidz Cross's post in H>Barricade Script was marked as the answer   
    Replace Oncommand to OnCommand.
  3. Gidz Cross's post in @whois request (IP into Unique ID) was marked as the answer   
    Yes unfortunately. Since i own gepard. Maybe i can take advantage of it. Here my login table looks like with gepard colums.
     

    No idea what to change in the script. Or is it be that simple to replace 'last_ip' into 'last_unique_id"

    *EDIT

    Well ill be damned. I guess it works!
  4. Gidz Cross's post in R>Peak Announcer was marked as the answer   
    Its available by default in flux. But here ya go. Highest Peak.txt
  5. Gidz Cross's post in Custom Job and newer clients was marked as the answer   
    You can try to use WARP. Successor for NEMO. They're allow custom jobs. WARP - A Successor to NEMO - Client Releases - rAthena
  6. Gidz Cross's post in Mapflag NoSiegfried was marked as the answer   
    I have reverted back to once it was. Will try to rediff this mod again. But last time i checked. It doesnt work anywhere else when i have this diff.

    *EDIT

    yep. Still the same. If you have this diff. You cannot use token of siegfried anywhere else.

    *EDIT AGAIN

    It seems by putting { } fixes the problem.
    if(map_getmapflag(sd->bl.m, MF_NOTOKEN)) { return false; }  
  7. Gidz Cross's post in Getting CPaletteRes error in Custom Mounts when changing cloth color was marked as the answer   
    But i dont want to do that. But i tried it anyways. The cash mount will become black. So i dont like using it.
     
    Please close. It's solved already.
     
     
  8. Gidz Cross's post in How to add Endure, Auto Guard and Reflect Shield stateicon to character under influence of devotion? was marked as the answer   
    Okay. To mirror Endure to devoted party

    status.c
    look for this line:
     
    case SC_IMPOSITIO: case SC_KAAHI: //These status changes always overwrite themselves even when a lower level is cast status_change_end(bl, type, INVALID_TIMER); break; case SC_ENDURE: if (sd && sd->special_state.no_walk_delay) return 1; break; } change it to
    case SC_IMPOSITIO: case SC_KAAHI: //These status changes always overwrite themselves even when a lower level is cast status_change_end(bl, type, INVALID_TIMER); break; case SC_ENDURE: if (sd) { struct map_session_data *tsd; int i; for (i = 0; i < MAX_DEVOTION; i++) { // See if there are devoted characters, and pass the status to them. [Skotlex] if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) status_change_start(src,&tsd->bl,type,10000,val1,val2,val3,val4,tick,SCSTART_NOAVOID); } } if (sd && sd->special_state.no_walk_delay) return 1; break; }

    For the reflect shield
    status.c
    look for this line:
     
    case SC_PROVIDENCE: val2 = val1*5; // Race/Ele resist break; case SC_REFLECTSHIELD: val2 = 10+val1*3; // %Dmg reflected // val4 used to mark if reflect shield is an inheritance bonus from Devotion if( !(flag&SCSTART_NOAVOID) && (bl->type&(BL_PC|BL_MER)) ) { struct map_session_data *tsd; if( sd ) { int i; for( i = 0; i < MAX_DEVOTION; i++ ) { if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) ) status_change_start(src,&tsd->bl, type, 10000, val1, val2, 0, 1, tick, SCSTART_NOAVOID|SCSTART_NOICON); } } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) status_change_start(src,&tsd->bl, type, 10000, val1, val2, 0, 1, tick, SCSTART_NOAVOID|SCSTART_NOICON); } change it to
     
    case SC_PROVIDENCE: val2 = val1*5; // Race/Ele resist break; case SC_REFLECTSHIELD: val2 = 10+val1*3; // %Dmg reflected // val4 used to mark if reflect shield is an inheritance bonus from Devotion if( !(flag&SCSTART_NOAVOID) && (bl->type&(BL_PC|BL_MER)) ) { struct map_session_data *tsd; if( sd ) { int i; for( i = 0; i < MAX_DEVOTION; i++ ) { if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) ) status_change_start(src,&tsd->bl, type, 10000, val1, val2, 0, 1, tick, SCSTART_NOAVOID); } } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) ) status_change_start(src,&tsd->bl, type, 10000, val1, val2, 0, 1, tick, SCSTART_NOAVOID|SCSTART_NOICON); } break;
    To be honest im not sure about to reflect shield. I might delete some function. But it works upon testing it.  Nevermind. I edit it. ?

    Limitations i found:
    The Devo caster should recast (Endure & Reflect Shield)  buffs to appear the state icons to devoted party member.

    P.S
    I wonder why recasting is needed.
  9. Gidz Cross's post in @daily reward was marked as the answer   
    Please read the script first.

    https://github.com/Stolao/Npc_Release/blob/f20a0d61899156c7d776dae419eff2cfadec6d07/Daily_Reward/DailyReward_v2.txt#L320
  10. Gidz Cross's post in Help! Custom Item not SHOWING was marked as the answer   
    Oh so the real name of this is Baal Wings. Thank you so much for providing me the original files! ♥
     
    But i already fixed the problem by changing the view id into 2000. Im not sure how it works but hey it works! Thank you!
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