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Bringer

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Everything posted by Bringer

  1. Here mine Working 100% Helm not included Stalker SL + 2 Wickebine Even on Metaling Card + Auto Attack Only Weapon Strip if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 10 && ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] || skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] || skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] || skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->inventory.u.items_inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPWEAPON,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPSHIELD,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPARMOR,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPHELM,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } }
  2. Thats Mod Soul Link Spirit try seach
  3. Bringer

    @afk request

    conf/battle/misc.conf
  4. i was wondering HOW ATK / MATK % display so players can see the effect of cards is this SRC code or client coded @Functor can you help me ?
  5. 2013 post you need to convert to latest code
  6. The Timer is not updating once you use @dice timer stay current time when you use it
  7. i already made like on photo but my only problem the tick timer alwys negative when restart server
  8. here my dice script https://pastebin.com/iPMpP4c5 i want to copy this ideas Credit : SarahRO
  9. Every time i restart server event timer will become negative How can i avoid this from happening? That even if i restarted the server, event timer will remain as is and it will not show negative result or a negative time. OnMinute00: $EVT_Dice_Timer = gettimetick(2); $EVT_Dice = 1; if( gettime(3) % 1 != 0 ) end; if (.EventStatus) end; .EventOnJoin = 1; .EventStatus = 1; announce "Dice: We are going to have a Dice event.",0; sleep 10000; announce "Dice: For those who wants to join, use @dice",0; sleep 10000; announce "Dice: After 1 Minute Event will close.",0; sleep 10000; announce "Dice: So please if you want to join. use @dice",0; initnpctimer; end; OnTimer46000: announce "[ Dice ] Event Time's up.",0; .EventOnJoin = 0; $EVT_Dice = 0; $EVT_Dice_Status = 0; end; - script eventstatus -1,{ OnAtStatusEvent: .@evt_lim_time = $EVT_Dice_Timer + .RunEvery; .@evt_cur_time = gettimetick(2); .@evt_ent_t = (.@evt_lim_time - .@evt_cur_time); .@evt_h = (.@evt_ent_t / 3600); .@evt_m = (.@evt_ent_t - (.@evt_h * 3600)) / 60; .@evt_s = .@evt_ent_t - ((.@evt_h * 3600) + (.@evt_m * 60)); mes " [ Event Status ] "; if ($EVT_Dice == 0) mes " Dice Event [^FF0000"+.@evt_h+"h "+.@evt_m+"m "+.@evt_s+"s^000000]"; if ($EVT_Dice == 1) mes " Dice Event [^FF0000"+.@evt_h+"h "+.@evt_m+"m "+.@evt_s+"s^000000]"; switch(select( "Dice Event - " + ($EVT_Dice ? "^FF0000Not Available":"^00FF00Join Event!") + "^000000")) { case 1: break; } end; OnInit: bindatcmd "event",strnpcinfo(0)+"::OnAtStatusEvent"; .RunEvery = 3600; // second end; }
  10. bakt hindi mo ask yun host mo? packet obfuscation https://github.com/rathena/rathena/blob/master/src/config/packets.hpp#L31
  11. setarray .Rewards$[1], "1000", // Day 1: 1000 Zeny "0,0,0,0,501,5", // Day 2: 5 Red Potion "0,0,0,0,506,5", // Day 3: 5 Green Potion "2000", // Day 4: 2000 Zeny "2000", // Day 5: 2000 Zeny "0,0,0,0,502,5", // Day 6: 5 Orange Potion "0,0,0,0,12208,1", // Day 7: 1 Battle Manual "2500", // Day 8: 2500 Zeny "2500", // Day 8: 2500 Zeny "2500", // Day 9: 2500 Zeny "0,0,0,0,503,5"; // Day 10: 5 White Potion NPC Location : https://github.com/Stolao/Npc_Release/blob/master/Daily_Reward/DailyReward_v2.txt#L47
  12. "0,0,0,0,12281,1", Change "0,0,0,0,12281,1";
  13. sample --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf
  14. LOL + = new code - = delete old code
  15. ok if not working just add them manual
  16. did you try this ? Windows Go to the root folder Right click the *.diff file and go to TortoiseGIT menu Click patch
  17. if you still not understand why not add it Manually - = delete + = new code
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