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Bringer

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Everything posted by Bringer

  1. i already fixed myself
  2. Same sure the classnum on iteminfo same as the weaponid
  3. if ( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ) { // Don't reflect non-skill attack if has SC_REFLECTSHIELD from Devotion bonus inheritance if (!skill_id && battle_config.devotion_rdamage_skill_only && sc->data[SC_REFLECTSHIELD]->val4) rdamage = 0; else { rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100; if (rdamage < 1) rdamage = 1; } } if (sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && skill_id != GN_HELLS_PLANT_ATK && !(src->type == BL_MOB && is_boss(src))) { if (distance_bl(src,bl) <= 0 || !map_check_dir(map_calc_dir(bl,src->x,src->y), unit_getdir(bl))) { int64 rd1 = 0; Find This code and add GS_DESPERADO Make Sure Backup your battle.c
  4. im Running Super High Server Base 999 / Job 120 / Stats 500 i want to nerf EDP as if it will have no effect on asura strike and final strike
  5. https://github.com/rathena/rathena/blob/master/db/pre-re/item_combo_db.txt#L66 SAMPLE Combo
  6. Announce is Working Fine now BUT Error on map server
  7. Hello i want to only announce when the players Killed the Super Fabre But the problem all monster has been killed announce it pvp_n_1-2,0,0,0,0 monster 1 Point 1007,60,0,60000,"fabre_punch_main::OnKill_1" pvp_n_1-2,0,0,0,0 monster 10 Points 1007,30,0,60000,"fabre_punch_main::OnKill_2" pvp_n_1-2,0,0,0,0 monster -20 Points 1007,50,0,60000,"fabre_punch_main::OnKill_3" pvp_n_1-2,0,0,0,0 monster Super Points 1229,10,0,60000,"fabre_punch_main::OnKill_4" OnKill_1: callsub( L_Point,( .point_rate * 1 ) ); // Fabre = 1 Point end; OnKill_2: callsub( L_Point,( .point_rate * 10 ) ); // Fabre = 10 Point end; OnKill_3: callsub( L_Point,( .point_rate * -20 ) ); // Fabre = -20 Point end; OnKill_4: callsub( L_Point, rand( 1,100 ), bc_map ); // Fabre = random 1~100 Point end; L_Point: if ( .status == 2 ) { .@value = getarg( 0,0 ); .@announce = getarg( 1,bc_self ); query_sql( "INSERT INTO `e_fabre_punch_rank` (`cid`, `name`, `point`) VALUES ( "+getcharid(0)+", '"+escape_sql( strcharinfo(0) )+"', "+.@value+" ) ON DUPLICATE KEY UPDATE `point` = `point` + "+.@value ); dispbottom "<Fabre Punch Event> Gained " + .@value + " Point."; if ( .@announce ) announce "Super Fabre has been killed by [ " + strcharinfo(0) + " ] for " + .@value + " Point(s) !",.@announce; } else if ( .status == 0 ) { dispbottom "Event not yet start, please wait."; } return; }
  8. ok i found the prolem on item_db.txt should be default id weapon # not same as Class # on iteminfo
  9. Hello im requesting For A NV that can Register there Account Once Beta Test is Closed They can claim There Prize Once the server is Open They nred to put there Account INFO like In Game Name Specal Tag Name Request
  10. @sader1992 @Emistry thanks for the reply i use code getinventorylist; for (set .@a, 0; .@a < @inventorylist_count; set .@a, .@a + 1) if (@inventorylist_id[.@a] == 10013) delitem @inventorylist_id[.@a], 1;
  11. Can i yess there a menu yes or not and need to input name
  12. Requesting for an NPC that will allow a player to delete all items specifically with id #10013 on players inventory
  13. check this link https://rathena.org/board/topic/105074-vip-message/?do=findComment&comment=298692
  14. im not good on editing BUT only Sample 2 Dagger Standby you just need to Edit All Frames of the sprite or contact this Link http://s1-lykos.com/ to remade that sprite for showing 2 hand dagger Standby Animation
  15. Hello i already made a custom skill and is Working Fine if(--(sce->val4) >= 0) { status_kill(bl); clif_specialeffect(bl, 450, AREA); break; sc_timer_next(45000+tick,status_change_timer,bl->id, data); return 0; } anyone help how to write condition for my New Soul Linker? Effect giving twice more time for duration and preventing you from dying
  16. i want to add visual effect on my Custom skill Place type Skill any idea?
  17. the Custom skill is Working Fine Just Like the LOV BUT clif_specialeffect(bl, 90, AREA); Not Wokring case JE_LIG: { clif_specialeffect(bl, 90, AREA); int interval = 0, per = interval, ratio = per; while((per++) < skill_lv) { ratio += interval; if(per%3 == 0) interval += 20; } if (skill_lv > 9) ratio -= 10; skillratio += ratio; } break;
  18. on the enemy i want to display the special effect on enemy target this is my code right now case PA_newskill: clif_specialeffect(&sd->bl, 494, AREA); skillratio += 100 + 30 * skill_lv; break;
  19. i have little question about this clif_specialeffect(&sd->bl, 11, AREA_WOS); This would show the Endure skill visual effect on given player for everyone in his or her range, except the player him- or herself. how about the effect given on the Target?
  20. Error Server Map this my first time i got this error anyone help me? [Error]: status_change_start: invalid status change (-1)! problem solved on status.c
  21. i want to add on my custom skill automatic kill the user when the buffs tick become 0 PROBLEM SOLVED ADDING status_kill(bl); ON MY SRC
  22. Bringer

    .TGA File

    Problem Solved using Photoshop Alpha Channel
  23. Bringer

    .TGA File

    what do you mean?
  24. anyone how to make transparent icon for .TGA?
  25. Hello i want to edit the Effect display of RK_ENCHANTBLADE what file i need to edit ?
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