itsmeyoe

Members
  • Content Count

    53
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

Community Reputation

1 Neutral

3 Followers

About itsmeyoe

  • Rank
    Santa Poring

Profile Information

  • Gender
    Male
  • Location
    Tuguerao City

Recent Profile Visitors

1,252 profile views
  1. Regarding Frost Luk Below 300 luk 5 seconds frost 300 Luk = 2 seconds frost Thanks2
  2. Hi everyone, need help regarding champion explosion animation skill delay. Thanks.
  3. Teach me how please i'm using skill.cpp & how to put it on skill_tree? ty2
  4. First Level (1/4) - 3 Acolytes Second Level (2/4) - 3 High Priests Third Level (3/4) - 3 Sniper Fourth Level (4/4) - 3 Lord Knights
  5. This script on my item_db2 20507,Spirit_of_Wizard,Spirit of Wizard,2,2,,10,,,,,0x00000200,7,2,,,,,,{ if(Class==Job_Wizard||Class==Job_High_Wizard) { delitem 20507,1; callfunc "Linked"; } },{ },{} ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ function script Linked { switch ( basejob ) { case Job_Wizard: set [email protected], 453; break; default: if ( upper == 1 && baselevel < 70 ) set [email protected], 494; } if ( [email protected] ) { sc_start4 sc_spirit, 360000, 5, [email protected],0,0; specialeffect2 503; specialeffect2 6; message strcharinfo(0), ""+strcharinfo(0)+" soul is now linked."; if (SkillPoint) { atcommand "@allskill"; } if (Class == Job_Wizard || Class == Job_High_Wizard) { if( getstatus( SC_SPIRIT ) ){ bonus bMaxHPRate,10; } } } end; } - script SKILLZ -1,{ OnPCStatCalcEvent: if (SkillPoint) { atcommand "@allskill"; } if (Class == Job_Wizard || Class == Job_High_Wizard) { if( getstatus( SC_SPIRIT ) ){ bonus bMaxHPRate,10; } } end; }
  6. Hi sir good evening, about gepard pm thanks.

  7. @Emistry i use the script u gave the problem now is like this one.
  8. itsmeyoe

    Boxes Problem

    Where to fix this one i want it to be the old style of old purple box when your inventory is full the item should be drop.
  9. prontera,131,207,5 script WoE Rank#PvP 421,{ mes "[ ^FF0000Top 10 WoE Killers^000000 ]"; if ( [email protected] = getarraysize( $topwoe1pvp_name$ ) ) { for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) mes ""+( [email protected] +1 )+": ^0000FF"+ $topwoe1pvp_name$[[email protected]] +"^000000 - ^FF0000"+ $topwoe1pvp_points[[email protected]] +"^000000 Kill."; } else mes "<empty>"; close; OnPCKillEvent: if ( !getmapflag( strcharinfo(3), mf_gvg_castle ) ) end; topwoe1pvp_points++; [email protected] = 0; while ( [email protected] < .ladderlength ) { if ( topwoe1pvp_points > $topwoe1pvp_points[[email protected]] ) { // if found if ( $topwoe1pvp_name$[[email protected]] == strcharinfo(0) ) { // update your own points $topwoe1pvp_points[[email protected]] = topwoe1pvp_points; break; } else if ( [email protected] == .ladderlength - 1 ) { // last position of the ladder, just overwrite the value $topwoe1pvp_points[[email protected]] = topwoe1pvp_points; $topwoe1pvp_name$[[email protected]] = strcharinfo(0); break; } // if more points, but somehow its not your own name [email protected] = [email protected] +1 ; // save the index while ( $topwoe1pvp_name$[[email protected]] != strcharinfo(0) && [email protected] < .ladderlength ) [email protected]++; if ( [email protected] < .ladderlength ) // found your name [email protected] = [email protected] - [email protected]; // save amount to move else // if not found ... [email protected] = .ladderlength - 1 - [email protected]; // means move the whole ladder from the last index copyarray $topwoe1pvp_points[[email protected] +1], $topwoe1pvp_points[[email protected]], [email protected]; copyarray $topwoe1pvp_name$[[email protected] +1], $topwoe1pvp_name$[[email protected]], [email protected]; $topwoe1pvp_points[[email protected]] = topwoe1pvp_points; $topwoe1pvp_name$[[email protected]] = strcharinfo(0); break; } [email protected]++; } end; OnInit: .ladderlength = 10; end; }
  10. itsmeyoe

    itembound

    We got a problem on itembound we set it for guild but after many hours the item will suddenly disappear in your inventory.
  11. Requesting Longest Agit Defender guild for Item it will base on the woe setter setting
  12. Players are abusing the use of this npc so i want it to make with timeout 1 minute before a player can use it again.
  13. prontera,159,184,3 script Disc Jockey::dj 756,{ emotion e_ho, 1; mes "[ Disc Jockey ]"; mes "You can choose any song you desire for only 1 Bronze Coin."; menu "Yes",-,"No",end2; if (countitem(673) < 1 ) goto L_NOTENOUGH; next; mes "What Song Would you like to play?"; switch(select("Ignition:Trap Queen:Closer - The Chainsmokers:PPAP:GDFR:Worth It:Nobody's Better:Toxicity:Courtesy Call:Better Days:Song for the Suspect:Californication:7 Years:None")) { case 1: playBGMall "001"; announce "[ Now playing Ignition ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 2: playBGMall "002"; announce "Now playing [ Trap Queen ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 3: playBGMall "003"; announce "Now playing [ Closer ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 4: playBGMall "004"; announce "Now playing [ PPAP ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 5: playBGMall "005"; announce "Now playing [ GDFR ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 6: playBGMall "006"; announce "Now playing [ Worth IT ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 7: playBGMall "007"; announce "Now playing [ Nobody's Better ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 8: playBGMall "008Toxicity"; announce "Now playing [ Toxicity ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 9: playBGMall "009Courtesy Call"; announce "Now playing [ Courtesy Call ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 10: playBGMall "010Better days"; announce "Now playing [ Better Days ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 11: playBGMall "013Song For The Suspect"; announce "Now playing [ Song for the Suspect ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 12: playBGMall "015Californication"; announce "Now playing [ Californication ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 13: playBGMall "0167 years"; announce "Now playing [ 7 Years ] - "+strcharinfo(0)+" ",bc_all,0xFFFF00; delitem 673,1; close; case 14: mes "Okay Bye Cya Later"; close; end2: next; mes "[ Disc Jockey ]"; mes "Okay...Maybe next time!~"; mes "Come back again."; close; L_NOTENOUGH: next; mes "[ Disc Jockey ]"; mes "You need Bronze Coin if you want your song to be played."; close; } } morocc,171,99,4 duplicate(dj) Disc Jockey 756