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Pneuma

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Everything posted by Pneuma

  1. Well then I guess you're stuck with restarting the server
  2. It should be one of these @reloadbattleconf @reloadpacketdb @reloadpcdb @reloadstatusdb However I'm not 100%
  3. I say simply remove it since the //SKILL is already there
  4. Should totally [^] me on my support topic
  5. Do you want more than one item to drop when someone dies on Nightmare Mode? yes.. hmm i want just like this if player has 100 points like set pkpoints it that will determine the droprate of items ex. player 1 has pkpoints of 100 droprate of all item will be 100% but its random item can be drop so for my english im not good on it Hmm...You may beable to do this with a script that calls for OnPCDieEvent: and then checks the points and multiplies the % based on how many points; I'll try fiddling around and see if I can make what you're requesting Sorry, I tried making it work lol Any good scripter: Simply use an OnPCDieEvent: and make an array of the dead user's inventory and have it delete a random item and give it to the killerid player; remember to check for the player's pkpoints
  6. Do you want more than one item to drop when someone dies on Nightmare Mode?
  7. I believe you click this option: "Special BBCode" and then select Anchor 1 & 2 vThis will make the link that you choose to be named [goto='derp']Header 1[/goto] [anchor]derp[/anchor]^this is where it will jump to
  8. You lost quality but its what you wanted: http://i.imgur.com/6YF1eAM.gif Well I got that myself. xD Hm? http://ezgif.com/resize Well without the original files, thats honestly the best you're going to get from requesting here :/
  9. You lost quality but its what you wanted: http://i.imgur.com/6YF1eAM.gif Well I got that myself. xD Hm?
  10. It seems that I wont beable to without the original files used to make it Aint there programs to extract it? :/ The guy who made it would charge another 10$ for the resize.. Look back at my post; I edited
  11. You lost quality but its what you wanted: http://i.imgur.com/6YF1eAM.gif
  12. Don't worry, It belongs in Source Support because it required the actual skill to be changed but a mod shall move it soon
  13. .../Conf/groups.txt { id: 99 name: "Admin" level: 99 inherit: ( "Support", "Law Enforcement" ) commands: { /* not necessary due to all_commands: true */ } log_commands: true permissions: { can_trade: true can_party: true all_skill: false all_equipment: false skill_unconditional: true use_check: true use_changemaptype: true all_commands: true channel_admin: true can_trade_bounded: true item_unconditional: true join_chat: true kick_chat: true view_hpmeter: true view_equipment: true any_warp: true receive_requests: true show_bossmobs: true disable_pvp: false disable_pvm: false } } just add it to your rank/GM level that you want it to and set it to true
  14. Without butchering the script and possibly breaking it, I wouldnt recommend trying to remove the #Mission_Points
  15. He wants the image in an NPC Message not a Shop
  16. ToZorMan, I have a request; Could you make recolors of Vanargard Helm?
  17. What script is the one you posted the error about?
  18. There is no #CASHPOINT reward in this script
  19. Well I know you if switch to a group with the following permissions, you'll be unable to attack anything:
  20. so you want it as the TCG item? Mission_Status: set @f,0; deletearray .@j[0], getarraysize(.@j); for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@j[.@i], getd("Mission"+.@i); set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]); set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000"; } set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier; next; mes "[Hunting Missions]"; mes "Mission rewards:"; mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; return; ^Find this section getitem 7227,5; set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier; next; ^Add the getitem line
  21. set #Mission_Points, #Mission_Points+ 5; Find "set #Mission_Points" and just change it to this
  22. if (getrefine() == 9 || getrefine() == 10){ bonus bVit,5; bonus bCritAtkRate,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;}
  23. I believe its this part. set $@FishingMode,1; // 0 = Lil Troll Version (with Encounters and Rewarding Moments scene. // 1 = Automatic Fishing without Encounter and Rewarding Moments scene. (Grass Version) set $@GrassNonAbuse,3; // Set value to "rand(1,$@GrassNonAbuse)", for non-abusive Grass Version(Fish still hides recommended is 3). You need to set the value of "set $@GrassNonAbuse,3;" to either a high number or try to disable it by putting //infront of it Thx for the answer. Another question, I have found an error everything I try to open Fishing Manual. And I can't get the item @item 31005,Manual_,Fishing Manual,,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 31005,1; callfunc "Fishing_Manual";},{},{} Other items just fine Thats because you need to add the item into your item_db lol once you add it in; you'll have to either restart the server or @reloaditemdb; After that you @item 31005 This is my item_db.txt //Fishing 31000,FishingBox,FishingBox,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 31000,1; callfunc "Fishing_Box_Menu";},{},{} 31001,Fish_,Hook Level-1,3,6,,10,,,,,,,,,,,,,{},{},{} 31002,Fish_,Line Level-1,3,6,,10,,,,,,,,,,,,,{},{},{} 31003,Rotten_Fish,Rotten Fish,3,6,,10,,,,,,,,,,,,,{},{},{} 31004,Fish_,Fishing Rod,4,10,,10,10,,1,0,0xFFFFFFFF,7,0,34,0,0,0,0,{},{},{} // TWO HANDED FISHING ROD, DONT CHANGE THIS! 31005,Fishing_Manual,Fishing_Manual,,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 31005,1; callfunc "Fishing_Manual";},{},{} Only @item 31005 Error other just fine. I think because of callfunc "Fishing_Manual" ? Thx for fast reply Your first error is 31005 has no itemtype. your second issue is you have getitem 31005,1; in the itemscript. lol 31005,Fishing_Manual,Fishing_Manual,11,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "Fishing_Manual";},{},{}
  24. If you want help, please try to explain as best you can what you would like changed
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