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Pneuma

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Everything posted by Pneuma

  1. You would need to make a new job or replace one.
  2. Pneuma

    izlude

    So um...Im using the latest rathena and all the latest files...well, alot of NPCs are out of place and I can hardly walk anywhere in the new izlude...Im guessing its a gat problem...so if anyone has the new Izlude fixed, that'd be great or tell me how to fix it
  3. Pneuma

    Body reloc

    You need to uncomment that because thats what tells the client you moved by using body relocation(thats also the bug with body relo)
  4. Pneuma

    Body reloc

    Okay, i'll look in the skilldb and the src
  5. Pneuma

    Body reloc

    Body Relocation's aftercast is only effected by Agi if im correct...but I think you can change it in battle/skill_conf " // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: no "
  6. No you dont simple; I add customs all the time without _ at the beginning and they work; The only time you need _ at the beginning is if the sprite name is like "32_Helm_Of_Doom" but if your sprite is like"32Helm_Of_Doom" you dont need it.
  7. Just kinda annoying when its forcing me to use 640x480 when my screen reso can go up to 1600x900...
  8. No, Im using Ghostring setup and 03-07-2012 client
  9. Im having trouble with my files...Setup.exe wont save for some reason and when it does, my client reverts the changes back to normal
  10. 2011 is Version 27 I believe, not 28 on clientinfo
  11. Its a debug message, so no, nothing to worry about
  12. Sure I added you on msn but you never accepted;
  13. Yes they are, but when he tries to connect, its like his client isnt even trying to connect
  14. Okay so um...I set up everything just like I would with every other sql server i've set up but for some reason my friend still cant connect.... I replaced all my IPs for posting it here of course. char_athena.conf // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: LANIP Went Here // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: WANIP Went Here map_athena.conf // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: LANIP Again // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: WANIP Again subnet_athena.conf subnet: 255.255.255.0:WANIP:WANIP clientinfo.xml <connection> <display>Test Server</display> <desc>Sakray Client</desc> <address>WANIP</address> <port>6900</port> <version>28</version> <langtype>1</langtype> <balloon>Sakray Client</balloon> <aid> <admin></admin> </aid> </connection>
  15. You must be level 100gm or edit the item_trade.txt file
  16. Run setup exe as administrator
  17. Good script, but what happens if they're in the section that has "battleignore" enable then they warp to a new map?
  18. So um...Im having a weird problem... { "airplane", --Map 11984, 101, 86, --SpriteID "Apple Merchant", --NpcName "airplane", 50, --x 66 --y }, This is the first NPC on the navi_npc file but when using the actual navigation system, everything is still ASCII format except map name
  19. If they do not exist, I'll give you them 2198,KING_DRAMOH,King Dramoh,King Dramoh,117,28800,0,3350,1300,1,1320,1848,480,22,100,70,30,50,100,70,10,12,2,5,41,0x37B5,120,432,432,360,0,0,0,0,0,0,0,960,7000,943,3000,7938,500,995,100,6256,100,1523,1,13035,1,0,0,0,0,4524,1 2201,SROPHO,Sropho,Sropho,113,24002,0,1934,1900,1,571,856,44,91,100,50,30,70,90,30,10,12,1,5,41,0x3795,135,700,600,360,0,0,0,0,0,0,0,951,7000,7938,500,756,250,12012,25,1971,25,1972,10,0,0,0,0,0,0,4522,1 2202,KRAKEN,Kraken,Kraken,124,5602800,0,983332,961111,3,3823,4969,55,229,150,150,150,180,180,150,10,12,2,5,81,0x37B5,150,768,768,576,491666,607,5500,617,2250,616,450,962,9000,1422,1000,1484,500,1131,300,2347,100,7444,5000,0,0,0,0,0,0,4525,1 2203,POT_DOFLE,Pot Dofle,Pot Dofle,115,25211,0,2650,1350,1,1088,1632,122,55,100,50,50,70,100,30,10,12,0,5,41,0x1089,135,768,768,576,0,0,0,0,0,0,0,1056,3000,7013,1000,1024,500,6257,100,969,2,617,1,0,0,0,0,0,0,4523,1 2204,SEDORA,Sedora,Sedora,110,22050,0,1853,1739,1,758,1137,92,55,100,50,50,30,70,30,10,12,1,5,41,0x3795,120,504,960,576,0,0,0,0,0,0,0,962,5000,1024,5000,6256,100,7939,100,2424,10,603,5,0,0,0,0,0,0,4521,1 // Lighthalzen Biolab F4 2221,RANDEL,Randel,Randel,141,478745,0,32367,24055,1,3055,4277,180,56,142,69,86,49,132,55,10,12,1,7,66,0x3095,170,76,384,288,0,0,0,0,0,0,0,7345,3000,6470,300,6471,300,985,100,617,10,1435,1,2162,1,0,0,0,0,0,0 2222,FLAMEL,Flamel,Flamel,141,316468,0,31166,21445,1,1074,1503,93,40,138,79,62,53,82,48,10,12,1,7,63,0x3095,180,76,384,288,0,0,0,0,0,0,0,7345,3000,6470,300,6471,300,984,100,617,10,16010,10,15044,1,0,0,0,0,0,0 2223,CELIA,Celia,Celia,141,253145,0,22107,19017,1,1612,2256,74,312,108,78,55,144,139,49,10,12,1,7,68,0x3295,150,1152,384,288,0,0,0,0,0,0,0,7345,3000,6470,300,6471,300,985,100,1654,10,2853,10,18111,1,0,0,0,0,0,0 2224,CHEN,Chen,Chen,141,218721,2000,25684,19810,1,2501,3501,125,56,126,74,71,123,99,65,10,12,1,6,81,0x3295,180,1152,384,288,0,0,0,0,0,0,0,7347,2000,6470,300,6471,300,984,100,617,10,1814,10,1659,1,0,0,0,0,0,0 2225,GERTIE,Gertie,Gertie,141,266926,0,24267,20233,1,3684,5157,108,10,145,87,59,67,127,76,10,12,1,6,85,0x3195,180,76,384,288,0,0,0,0,0,0,0,7347,2000,6470,300,6471,300,985,100,617,10,13061,10,18109,1,0,0,0,0,0,0 2226,ALPHOCCIO,Alphoccio,Alphoccio,142,256202,0,22192,20322,1,1273,1782,84,15,121,126,67,80,165,42,10,12,1,7,64,0x3095,180,76,384,288,0,0,0,0,0,0,0,7347,2000,6470,300,6471,300,984,100,617,10,1930,10,2161,1,0,0,0,0,0,0 2227,TRENTINI,Trentini,Trentini,142,204962,0,15995,13248,1,1070,1498,70,12,121,126,67,80,165,42,10,12,1,7,64,0x3095,180,76,384,288,0,0,0,0,0,0,0,7347,2000,6470,300,6471,300,985,100,1984,10,2465,10,2892,1,0,0,0,0,0,0 2228,G_RANDEL,Paladin Randel,Paladin Randel,160,3870000,0,18000,10000,1,3055,4277,667,151,303,165,181,110,178,66,10,12,1,7,86,0x37B5,100,76,384,288,0,0,0,0,0,0,0,6224,100,617,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2229,G_FLAMEL,Creator Flamel,Creator Flamel,160,2230000,0,18000,10000,1,1074,1503,253,133,275,148,156,72,177,60,10,12,1,7,83,0x37B5,100,76,384,288,0,0,0,0,0,0,0,6223,100,617,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2230,G_CELIA,Professor Celia,Professor Celia,160,1847804,0,18000,10000,1,1612,2256,201,543,165,190,142,236,199,93,10,12,1,7,88,0x37B5,150,1152,384,288,0,0,0,0,0,0,0,6224,100,617,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2231,G_CHEN,Champion Chen,Champion Chen,160,2249350,5000,18000,10000,1,2501,3501,216,134,172,150,164,203,155,88,10,12,1,6,81,0x37B5,125,1152,384,288,0,0,0,0,0,0,0,6223,100,617,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2232,G_GERTIE,Stalker Gertie,Stalker Gertie,160,2057279,0,18000,10000,1,3684,5157,251,107,211,181,114,83,225,60,10,12,1,6,85,0x37B5,100,76,384,288,0,0,0,0,0,0,0,6224,100,617,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2233,G_ALPHOCCIO,Clown Alphoccio,Clown Alphoccio,160,1894278,0,18000,10000,1,1273,1782,201,109,176,258,155,132,309,95,10,12,1,7,84,0x37B5,100,76,384,288,0,0,0,0,0,0,0,6223,100,617,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2234,G_TRENTINI,Gypsy Trentini,Gypsy Trentini,160,1894278,0,18000,10000,1,1070,1498,181,112,176,258,155,132,309,95,10,12,1,7,84,0x37B5,100,76,384,288,0,0,0,0,0,0,0,6224,100,617,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  20. It would be badass if you could make client support remember password aswell; Like have a settings file in the RO folder that saves your username and password or something
  21. Jtynne, I dont want it to have input for both; I want it to automatically warp everyone from the map you input to your current location; Also like I asked, dispbottom, not message
  22. *mapwarp "<from map>","<to map>",<x>,<y>; This command will collect all characters located on the From map and warp them wholesale to the same point on the To map, or randomly distribute them there if the coordinates are zero. "Random" is understood as a special To map name and will mean randomly shuffling everyone on the same map. I would like to beable to use this command in a Continuous item(Item Type 11) and the item act like: Uses Item > dispbottom message shows "Input Map to Recall From" : Input Box Shows up > Gets your current location(map,x,y cords) and warps everyone from that map to your spot
  23. Earthlingz...You must be a genius to translate all that, that fast.
  24. Damn. Good luck translators.
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