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Pneuma

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Everything posted by Pneuma

  1. I believe its this part. set $@FishingMode,1; // 0 = Lil Troll Version (with Encounters and Rewarding Moments scene. // 1 = Automatic Fishing without Encounter and Rewarding Moments scene. (Grass Version) set $@GrassNonAbuse,3; // Set value to "rand(1,$@GrassNonAbuse)", for non-abusive Grass Version(Fish still hides recommended is 3). You need to set the value of "set $@GrassNonAbuse,3;" to either a high number or try to disable it by putting //infront of it Thx for the answer. Another question, I have found an error everything I try to open Fishing Manual. And I can't get the item @item 31005,Manual_,Fishing Manual,,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 31005,1; callfunc "Fishing_Manual";},{},{} Other items just fine Thats because you need to add the item into your item_db lol once you add it in; you'll have to either restart the server or @reloaditemdb; After that you @item 31005
  2. Do you wanna build a snowman~?

    1. Show previous comments  1 more
    2. Kido
    3. Pneuma

      Pneuma

      That shit got stuck in my head after I watched it. Now I watch "Do you wanna build a Snowman?", "Let it Go", and "Let it Go: Hatsune Miku"<

      almost daily lol
    4. Kido

      Kido

      lol wait wait i have enoguht with the snowman, i really want to build one lol

  3. You should totally get the movie and watch it. Granted its a Sister Complex based movie it's still good.
  4. http://www.youtube.com/watch?v=-FfScHGmk6M
  5. I am seriously watching that video right now... Do you wanna build a snow man?~
  6. I believe its this part. set $@FishingMode,1; // 0 = Lil Troll Version (with Encounters and Rewarding Moments scene. // 1 = Automatic Fishing without Encounter and Rewarding Moments scene. (Grass Version) set $@GrassNonAbuse,3; // Set value to "rand(1,$@GrassNonAbuse)", for non-abusive Grass Version(Fish still hides recommended is 3). You need to set the value of "set $@GrassNonAbuse,3;" to either a high number or try to disable it by putting //infront of it
  7. Pneuma

    Job Master!

    Eh....Too many variables @-@ Sorry I cant help you with this one Yoona; I tried to look and see what I could do..but variables..
  8. While you posted this in the Scripting section instead of Client-Side Support; I believe this issue relies in either a bad client or corrupted patch. Try Re-diffing your client and re-patching your kRO to see if the issue will fix itsself
  9. Here is your script I even fixed a little of the coding and fixed the Clown/Gypsy weapon selection. prontera,150,150,6 script Instant Job Palit 492,{ waitingroom "Instant Job Changer",0; if(Class==Job_Novice && countitem(7539) >= 500){ goto level;} else { goto Require;} Require: mes "[^000088Kath Leen^000000]"; mes "I'm sorry but you need to be a ^AA0000Novice^000000 and have 500 ^0000AAPoring Coins^000000 in order to change Jobs."; close; level: mes "[^000088Kath Leen^000000]"; mes "What job do you like?"; next; menu "Champion",champ,"Lord Knight",knight,"High Priest",priest,"High Wizard",wizard,"Whitesmith",white,"Sniper",snipe,"Assassin Cross",cross,"Professor",prof,"Stalker",stalk,"Creator",create,"Ninja",nin,"Gunslinger",guns,"Taekwon Master",star,"Soul Linker",link,"Clown / Gypsy",Clown,"Paladin",pala,"Taekwon",Tae; champ: mes "[^000088Kath Leen^000000]"; mes "you are now Champion"; jobchange 4016; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1505,1,1,10,0,0,0,0,0; //+10 mace close; knight: mes "[^000088Kath Leen^000000]"; mes "you are now a Lord Knight"; jobchange 4008; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1102,1,1,10,0,0,0,0,0; //+10 sword close; priest: mes "[^000088Kath Leen^000000]"; mes "you are now a High Priest"; jobchange 4009; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1505,1,1,10,0,0,0,0,0; //+10 mace close; wizard: mes "[^000088Kath Leen^000000]"; mes "you are now a High Wizard"; jobchange 4010; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1624,1,1,10,0,0,0,0,0; //+10 staff of destruction close; white: mes "[^000088Kath Leen^000000]"; mes "you are now a Whitesmith"; jobchange 4011; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1302,1,1,10,0,0,0,0,0; //+10 axe close; snipe: mes "[^000088Kath Leen^000000]"; mes "you are now a Sniper"; jobchange 4012; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1702,1,1,10,0,0,0,0,0;// +10 bow close; cross: mes "[^000088Kath Leen^000000]"; mes "you are now a Assassin Cross"; jobchange 4013; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; getitem2 1208,1,1,10,0,0,0,0,0;// +10 sandstorm getitem2 1208,1,1,10,0,0,0,0,0;// +10 sandstorm delitem 7539,500; close; prof: mes "[^000088Kath Leen^000000]"; mes "you are now a Professor"; jobchange 4017; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1624,1,1,10,0,0,0,0,0; //+10 staff of destruction close; stalk: mes "[^000088Kath Leen^000000]"; mes "you are now a Stalker"; jobchange 4018; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1702,1,1,10,0,0,0,0,0;// +10 bow close; create: mes "[^000088Kath Leen^000000]"; mes "You are now a Creator"; jobchange 4019; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1302,1,1,10,0,0,0,0,0; //+10 axe close; nin: mes "[^000088Kath Leen^000000]"; mes "You are now a Ninja"; jobchange 25; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 13010,1,1,10,0,0,0,0,0; //+10 Asura (Beginner Ninja Weapon) close; guns: mes "[^000088Kath Leen^000000]"; mes "you are now a Gunslinger"; jobchange 24; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 13101,1,1,10,0,0,0,0,0; //+10six shooter close; star: mes "[^000088Kath Leen^000000]"; mes "you are now a Taekwon Master"; jobchange 4047; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1550,1,1,10,0,0,0,0,0; //+10 book close; link: mes "[^000088Kath Leen^000000]"; mes "you are now a Soul Linker"; jobchange 4049; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1630,1,1,10,0,0,0,0,0; //+10 Release of Wish close; Clown: mes "[^000088Kath Leen^000000]"; mes "Congratulations!"; jobchange 4020; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; if(Sex == 1 ) {getitem2 1902,1,1,10,0,0,0,0,0;} else {getitem2 1952,1,1,10,0,0,0,0,0;} //First Item is +10 Violin, Second is +10 Whip close; pala: mes "[^000088Kath Leen^000000]"; mes "Congratulations!"; jobchange 4015; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1408,1,1,10,0,0,0,0,0; //+10 pike close; Tae: mes "[^000088Kath Leen^000000]"; mes "you are now a Taekwon"; jobchange 4046; set BaseLevel,BaseLevel+255; set JobLevel,JobLevel+150; delitem 7539,500; getitem2 1550,1,1,10,0,0,0,0,0; //+10 book close; }
  10. Actually, this is the script she wanted if(BaseLevel >= 50 && BaseLevel <= 149) { bonus bAllStats,70; } else {if(BaseLevel >= 150) { bonus bAllStats,5; }} She just needs to change the >= 150 bonus stats to what she wantsThanks for this request Yoona. I'm in need to quickly get my scripting skills back up and learning stuff like this will come in handy when I start making my own server.
  11. I'll try to create the script on my test server
  12. Just a reminder Yoona; If you use >= that's checking if your BaseLevel is equal to or greater than 150 Thanks for the reply. but what i want is when A player reached level 50 Additional 70 All Stats but when the player Reach Level 150 -200 All stats how can i do that? it makes me confused... Hmm...I believe the answer is very easy but I'm unsure how to check 2 variables for the same effect; If I remember there IS a way to check for it I think like... if(readparam(BaseLevel)>= 50 && readparam(BaseLevel)<=149)) { bonus bAllStats,70; }; if(readparam(BaseLevel) >= 150){ bonus bAllStats,1;}
  13. Just a reminder Yoona; If you use >= that's checking if your BaseLevel is equal to or greater than 150
  14. By default the item is #501 // ======== Fishing Required Items Setup ================================ set $@FishingLure,501; // Automatic Fishing(Grass Version) one Requirement Only. Pick lure! setarray $@FishingMaterials[0],501,502,503; // Lure & Hook & Line. setarray $@AmountPerMaterials[0],1,1,1; // Amount Per Requirements.
  15. I am always using clientinfo.xml Is sclientinfo.xml recommended for 2010-12-28 client I am currently using?? I'm honestly not sure anymore...but if you're pre-renewal and using 2010 client I believe so
  16. Well if you cant seem to find the item_db, then you might have to use the MySql item_db?
  17. Did you make sure to switch to clientinfo.xml and not use sclientinfo.xml?
  18. Its located in either db/pre-re/item_db2 or db/re/item_db2
  19. English translation please?
  20. Hmm...I know how to make it broadcast that they used it, but I'm not sure how to display what card is gotten. announce ""+strcharinfo(0)+"^000000 has opened a ^FF0000Bloody Card Album^000000."; Hopefully someone else can shed some light on how to label a newly gotten item
  21. I'm looking for some Valkyrie renders based on the RO Valkyrie angels such as Lenneth however I have looked on planetrenders.net and their renders are not all that great.
  22. Hey, I'm looking for or requesting an All-in-One Safe Refiner with easy customization. Idea: Menu Options: Ore Refine, Token Refine, Explanation Ore Refine: With Ore Refine, the refine style is that of the HD Bradium and HD Carnium " A high density Bradium used in upgrading weapons. This Bradium's density guarantees that your weapon will NOT break when attempting to upgrade and if the upgrade attempt fails, it will only downgrade 1 level instead of 3 like a normal Bradium." " A high density Carnium used in upgrading armor. This Carnium's density guarantees that your armor will NOT break when attempting to upgrade and if the upgrade attempt fails, it will only downgrade 1 level instead of 3 like a normal Carnium." The refine will only happen when the item is +10. Cannot fail if item is +10; First attempt will always give +11 Token Refine: Token Refine is a 100% refine rate that allows players to refine items from 0-20 by having a token item. Explanation: This is just a message that explains the differences of Token Refine Vs Ore Refine HD Bradium: 6226 HD Carnium: 6225 Token: 7539 NPC ID: 2252
  23. Pneuma

    Website/Forum

    Well Invisionfree I used back in like 2004/2005 but they're so hard to make look nice lol
  24. I dont currently have a means to pay for a site right now but I'm looking for something that I can temporarily use as a main website/forums for now. Any Suggestions?
  25. I would like to make my own instance one day here soon however I'm not sure how to go about doing it. So my request is any scripting commands I may need and maybe a guide for the Instance creation such as party limiting, time limit before can re-enter, how many times you can do the instance.
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