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dhaisuke

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  1. Hi Chatter boy, what changes you've made?
  2. Hi guys, need some assitance how can i add @joinevent in my dice script //########################################################################## //By: ____ _ __ __ ____ _____ # // | \ ___ __ __ _ | | \ \ / /_ _ _ / ___\ / ____| # // | || | / _ \\ \ / /| || | \ \ / /| || \ | || | ___ | (___ # // | || || __/ \ \/ / | || |__ \ \/\/ / | || \| || |___|\ \___ \ # // __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | # //|_____________________________________________________________________/ # // # //########################################################################## // # //== Dice Event # // # //########################################################################## // # //== Automatically starts a dice event every 30 minutes of every hour # // # //== Prize- Change 13723 to any item ID you want the winner to recieved # // # // Code Modify by : WordsUp // Credit still for mAisakaTaiga //########################################################################## - script Dice#announcer -1,{ OnInit: disablenpc "prtevent"; hideonnpc "Dice#evnt1"; bindatcmd("channeljoin",strnpcinfo(0)+"::OnChannelJoin"); end; OnMinute10: announce "Dice: We are going to have a Dice event.",0; sleep2 10000; announce "Dice: For those who wants to join, Please proceed to the center of Prontera and enter the Warp Portal.",0; sleep2 10000; announce "Dice: After 1 Minute the Portal will close.",0; sleep2 10000; announce "Dice: So please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0; enablenpc "prtevent"; initnpctimer; end; OnTimer30000: announce "Dice: Last 30 seconds.",0; sleep2 5000; announce "Dice: If you want to join please enter the Warp Portal beside me here in Prontera.",0; end; OnTimer50000: announce "Dice: Last 10 seconds.",0; end; OnTimer55000: announce "Dice: 5.",0; end; OnTimer56000: announce "Dice: 4.",0; end; OnTimer57000: announce "Dice: 3.",0; end; OnTimer58000: announce "Dice: 2.",0; end; OnTimer59000: announce "Dice: 1.",0; end; OnTimer60000: announce "Dice: Time's up.",0; end; OnTimer61000: disablenpc "prtevent"; OnChannelJoin: donpcevent "Dice#evnt1::OnEnable"; stopnpctimer; end; OnTimer62000: announce "Dice: The next Dice event will begin after 30 minutes.",0; end; } //-------------------------------------------------- prontera,155,181,0 warp prtevent 2,2,quiz_01,204,90 //-------------------------------------------------- quiz_01,204,93,6 script Dice#evnt1 715,{ //-------------------------------------------------- mes "[Dice]"; mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[Dice]"; mes "Are you sure thats your character name?"; close; } mes "[Dice]"; mes "Congrats. You've won."; close2; announce "Dice: We have a winner, "+.@name$+".",0; getitem 969,10; warp "prontera",155,182; hideonnpc "Dice#evnt1"; end; OnEnable: mapannounce "quiz_01","Dice: We are about to start the Dice event.",0; sleep2 10000; mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0; sleep2 10000; mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0; sleep2 10000; mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0; sleep2 10000; mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0; sleep2 10000; mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0; sleep2 10000; mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0; sleep2 10000; mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0; sleep2 10000; mapannounce "quiz_01","Dice: That's that.. Now let's play...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("quiz_01") == 1) goto L_Champ; if(getmapusers("quiz_01") == 0) goto L_None; if(getmapusers("quiz_01") > 1) { announce "Dice: . . . . .",0; set $@number, rand(1,4); sleep2 10000; announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0; sleep2 10000; announce "Dice: 5",0; sleep2 5000; announce "Dice: 4",0; sleep2 4000; announce "Dice: 3",0; sleep2 3000; announce "Dice: 2",0; sleep2 2000; announce "Dice: 1",0; sleep2 1000; announce "Dice: Time's up.",0; donpcevent "evnt#1::OnEnable"; announce "Dice: Winning number "+$@number+".",0; if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1; if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2; if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3; if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4; end; } L_Lose1: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; goto L_Start; end; L_Lose2: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182;; goto L_Start; end; L_Lose3: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; goto L_Start; end; L_Lose4: areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; goto L_Start; end; L_Champ: mapannounce "quiz_01","Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; end; L_None: announce "No One Enters the Dice Event. Closed",0; hideonnpc "Dice#evnt1"; end; } - script evnt#1 -1,{ OnEnable: areawarp "quiz_01",182,94,228,88,"prontera",155,182; areawarp "quiz_01",185,87,188,82,"prontera",155,182; areawarp "quiz_01",197,87,200,82,"prontera",155,182; areawarp "quiz_01",209,87,212,82,"prontera",155,182; areawarp "quiz_01",221,87,224,82,"prontera",155,182; end; } // -- Mapflags quiz_01 mapflag nowarp quiz_01 mapflag nowarpto quiz_01 mapflag noteleport quiz_01 mapflag nosave quiz_01 mapflag nomemo quiz_01 mapflag nobranch quiz_01 mapflag noloot quiz_01 mapflag noskill quiz_01 mapflag nopenalty
  3. Thank you Sir. i'll try this one
  4. Hi Guys, can anyone help me to add npc that players can view the next floating rate time?. i'm using nanakiwurtz floating rates and it's working fine. - script FloatingRates -1,{ OnInit: set $floatingrate, rand(0,23); set $defaultbrate,5000;//my server rate is 5000 set $defaultjrate,5000;//my server rate is 5000 set $defaultdrate,10000;//my server common item drop rate is 10000 set $defaultccdrate,100000;//my server common card drop rate is 100000 set $defaultcbdrate,30000;//my server card boss rate is 30000 end; OnMinute00: if (gettime(3)!=$floatingrate) end; set $floatingrate, rand(0,23); set $@brate,rand(7500,10000);//i want it raise by 50% - 100% from default set $@jrate,rand(7500,10000);//i want it raise by 50% - 100% from default set $@drate,rand(15000,20000);//i want it raise by 50% - 100% from default set $@ccdrate,rand(150000,200000);//i want it raise by 50% - 100% from default set $@cbdrate,rand(37500,45000);//i want it raise by 25% - 50% from default //Base exp setbattleflag("base_exp_rate",$@brate); //Job exp setbattleflag("job_exp_rate",$@jrate); //Drops setbattleflag("item_rate_common",$@drate); setbattleflag("item_rate_heal",$@drate); setbattleflag("item_rate_use",$@drate); setbattleflag("item_rate_equip",$@drate); setbattleflag("item_rate_card",$@ccdrate); setbattleflag("item_rate_card_boss",$@cbdrate); announce "ADMINS PROUDLY PRESENTS!",bc_all; sleep 3000; announce "Super Rates Event Time!!!",bc_all; sleep 3000; announce "LOOK! THE RATES CHANGED!: Base:"+($@brate/100)+"x Job:"+($@jrate/100)+"x Drop:"+($@drate/100)+"x",bc_all; sleep 3000; announce "Run!'cause this will last 1 hour only!!!",bc_all; initnpctimer; set .Event,1; atcommand "@reloadmobdb"; end; } OnTimer3600000: // After 1 hour set .Event,0; setbattleflag "base_exp_rate",$defaultbrate; setbattleflag "job_exp_rate",$defaultjrate; setbattleflag("item_rate_common",$defaultdrate); setbattleflag("item_rate_heal",$defaultdrate); setbattleflag("item_rate_use",$defaultdrate); setbattleflag("item_rate_equip",$defaultdrate); setbattleflag("item_rate_card",$defaultccdrate); setbattleflag("item_rate_card_boss",$defaultcbdrate); atcommand "@reloadmobdb"; announce "Rates Changed Back to normal!",bc_all; end; OnPcLoginEvent: if (.Event == 1) dispbottom "Super rates Event currently active!"; end; } Thank you in advance.
  5. /** * Default Magical Reflection Behavior * - When reflecting, reflected damage depends on gears caster is wearing, not target (official) * - When disabled damage depends on gears target is wearing, not caster. (old/eathena) * @values 1 (enabled) or 0 (disabled) **/ #define MAGIC_REFLECTION_TYPE 1 /** * Spirit Sphere Limitation **/ #define MAX_SPIRITBALL 15 /** * when enabled, reflect damage doesn't bypass devotion (and thus damage is passed to crusader) * uncomment to enable **/ //#define DEVOTION_REFLECT_DAMAGE /** * No settings past this point Try this one.
  6. Hi Radian, this changes can be done in SRC if someone else do like in rathena devotion_rdamage
  7. Hi Guys need some help im using 2013-08-07 client i configure my Thor Patcher and its configure correctly to the patch but my problem is after the patch is completed the Game.exe is not launching anyone can help me with this im using Thor 2.5.x.x //It used to store information such as last patch id etc, status_file=ragna.dat //grf_file - [Relative Address] grf_file=ragna.grf //client_file - [Relative Address] //It's GAME EXE not patcher's client_file=RO.exe //client_parameter - [self Explained] client_parameter=-1sak1
  8. Can anyone have an NPC like this? War of Emperium Supplies 20,000,000z Registration Fee every War of Emperium. Supplies cannot be consumed in any maps except War of Emperium maps. Supplies cannot be placed in cart, mailbox, storage and character bounded items. All registration will be reset after War of Emperium @guildremoval You can remove the WoE Supplies every non-WoE time.@guildrefill Available to those guild who will apply for it. A command where you can get an amount of supplies by typing the command anywhere. Can only use on War of Emperium time. Cool-down is 5 minutes. All the supplies you get from the very start will restore to default amount. --Supplies List Potions (Default) Green Potion x 10 Light Blue Potion x 50 Light White Potion x 100 --Priest/High Priest Holy Water x 3 Red Gemstone x 25 Blue Gemstone x 25 Yellow Gemstone x 25 --Hunter/Sniper Trap x 30 --Assassin Cross Poison Bottle x 2 Professor CobWeb x 25 Red Gemstone x 25 Blue Gemstone x 25 Yellow Gemstone x 25 -- Alchemist/Creator Fire Bottle x 10 Acid Bottle x 10 Plant Bottle x 10 Condensed White Potion x 25
  9. put your custom prontera in your GRF Server Side: for example: custom_prontera.gat custom_prontera.rws custom_prontera.gnd after merging cusom_prontera in your grf Client Side: edit your mapcache.dat using mapcache and add custom_prontera.gat
  10. can you post the .act and .spr for the filename of your firewolf?
  11. hi anyone have easter egg like in alena sprite? can anyone share it to me thank you http://rathena.org/board/topic/62612-showcase-dl-alenas-ro-sprites/
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