Jump to content

Emistry

Forum Moderator
  • Posts

    10018
  • Joined

  • Days Won

    408

Everything posted by Emistry

  1. if( checkquest( <questID> ) == 1 ){ erasequest <questID>; }
  2. try this prontera,155,181,5 script Sample 757,{ mes "Which skill you need me to cast on you ?"; set .@SkillID,select( implode( .SkillName$,":" ) ) - 1; mes "Selected "+.Skillname$[.@SkillID]; close2; unitskilluseid getnpcid(0),.SkillID[.@SkillID],.SkillLv[.@SkillID],getcharid(3); sleep 3000; movenpc strnpcinfo(0),155,181; end; OnInit: setarray .SkillID[0],14,19,20,421; setarray .SkillLv[0],3,5,10,5; setarray .SkillName$[0],"Cold Bolt","Fire Bolt","Lightning Bolt","Fly Kick"; end; }
  3. .. the KOTH script you post is not an auto event... the script will run whenever there is 2 group of members joined. the only way to make it look like a "Auto Event" you can just set a time when it will enable the NPC so other can join ..and disable it when the time limit reach..
  4. 3506 perhap some post is deleted and the number decreased....
  5. try add this into the npc if( !getcharid(1) || getcharid(3) != getpartyleader( getcharid(1),1 ) ){ mes "Only Party Leader can click me."; close; }
  6. what weapon you're using ?? if i recall correctly....that's thief's double attack skill ...and it should only work for dagger type weapon..... if you want it to work for all weapon...you should try this.... ...................{ bonus bDoubleRate,X; },{},{} X = rate....
  7. anyway... this is not an error.. the setup.exe issue has been asked and answered already in alot topic previously.... just find a compatible setup.exe.. personally...i using 2012-04-10 client..with the "blue ghost" setup.txt
  8. LOL..... https://www.google.com.my/search?hl=en&output=search&sclient=psy-ab&q=Goood+Private+Server+Name&btnK=
  9. try this prontera,155,181,5 script Sample 757,{ mes "Which skill you need me to cast on you ?"; set .@SkillID,select( implode( .SkillName$,":" ) ) - 1; mes "Selected "+.Skillname$[.@SkillID]; close2; unitskilluseid getnpcid(0),.SkillID[.@SkillID],10,getcharid(3); end; OnInit: setarray .SkillID[0],14,19,20; setarray .SkillName$[0],"Cold Bolt","Fire Bolt","Lightning Bolt"; end; }
  10. update ur data files... but i think certain items in RE is not yet fully translated, you have to translate it at your own it is it not translated yet.
  11. https://sites.google.com/site/ea318229/add_source_code
  12. http://trac.rathena.org/changeset/16668/rathena
  13. just like what euphy mentioned... update ur svn to latest and you should get them automatically........
  14. how you want it to work ? everytime login...will do the countdown that stopped at his last login ? after 24 hours countdown finished and he get 1 time ? then a new countdown is set again ? some progress continue again and again ? then what is the usage of command here ? check time left ? or what ? elaborate more ?
  15. find the skill and edit the delay part https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/db/re/skill_cast_db.txt
  16. use newer client ? job name is hexed into certain client , some client still can change the sprite name through the msgstringtable...but some cant.
  17. name - permanent character integer variable name$ - permanent character string variable @name - temporary character integer variable @name$ - temporary character string variable $name - permanent global integer variable $name$ - permanent global string variable $@name - temporary global integer variable $@name$ - temporary global string variable .name - NPC integer variable .name$ - NPC string variable .@name - scope integer variable .@name$ - scope string variable #name - permanent local account integer variable #name$ - permanent local account string variable ##name - permanent global account integer variable ##name$ - permanent global account string variable http://rathena.org/wiki/Variables#Alive_Time
  18. a simple search would show you alot of result regard on this issue.... this has been asked and answered by members many time already. http://rathena.org/wiki/Favorite_tab * Topic Closed *
  19. OnPCKillEvent: if( strcharinfo(3) == "mapname" ){ set Zeny,Zeny + 1000000; } end;
  20. lol ? i though PRE-RE items should be completed as it is part of RE Items...
×
×
  • Create New...