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Emistry

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Everything posted by Emistry

  1. you are missing 1 "}" at the end of the script... and..what is the usage of this part ...? it never run in your script.. set .@Minimum, 8; query_sql("SELECT `account_id` FROM `char` WHERE `guild_id` = "+getcharid(2)+";",.@i); if (getarraysize(.@i) < .@Minimum) { mes "Your guild must have at least "+.@Minimum+" members for you to receive a guild pack."; close; } i believe it should be below this line.. case 1:
  2. it will only trigger the event when your character level up .....
  3. change #CASHPOINTS to any custom variable that you are using.. For Example.. #CustomPoints
  4. trunk/db/re/skill_cast_db.txt refer to the structure..and edit...
  5. create a new sc script .... or you can just simply make use of these other sc script that are not using in your server... SC_STRFOOD 203 SC_AGIFOOD 204 SC_VITFOOD 205 SC_INTFOOD 206 SC_DEXFOOD 207 SC_INCALLSTATUS 187 SC_INCSTR 188 SC_INCAGI 189 SC_INCVIT 190 SC_INCINT 191 SC_INCDEX 192 SC_INCLUK 193 SC_FOOD_STR_CASH 303 SC_FOOD_AGI_CASH 304 SC_FOOD_VIT_CASH 305 SC_FOOD_DEX_CASH 306 SC_FOOD_INT_CASH 307 SC_FOOD_LUK_CASH 308
  6. read this.. http://rathena.org/w...tch_your_server http://rathena.org/wiki/Subversion#Using_.diff.2F.patch_files
  7. read this http://rathena.org/w...tch_your_server http://rathena.org/wiki/Subversion#Using_.diff.2F.patch_files
  8. you can just edit the trunk/db/re/mob_db.txt or add this part inside your gold manager... OnMobKilled: getitem 969,1; end; and use this.. guild_vs1,0,0,0,0 monster Golden Dokebi 1110,1000,0,0,"GOLDMANAGERNAME::OnMobKilled"
  9. if you want only prontera...just remove the other map...and also this set .@rand........... just one line is enough. set .map$,"prontera"; and coordinate is random by default.
  10. this is how the @AFK work in almost all the server....character is remained in the server just like how your merchant class using autotrade.
  11. above this line.. announce "assault event will start, the 1st two guilds that register will be participated in this event", 0; add this. OnMinute00: OnMinute30: the value behind OnMinute can be change to any value you want between 0 ~ 59 and with a interval of 30 minutes. or.... if put above this line.... if ( .assault_on == 1 ) { dispbottom "event has started"; end; } else if ( .assault_on == 2 ) { dispbottom "event is going on"; end; } then would have to edit the dispbottom to announce or others..
  12. if you enabled RENEWAL ...then it is the latest + renewal Acid Bomb.....if not....then it stay the same as PRE-RE
  13. change sc_start SC_STRFOOD, 1200000, 10; into sc_start SC_STRFOOD, 1200000, 20;
  14. try use packet_ver of 25 ? or default ? packet 31 ...only support only 2012 client if i am right...
  15. Emistry

    Race Event

    what is not working....be specify ..... if you are refering to darristan's script in post#13 the hideonnpc / hideoffnpc part is wrong...you need a npc name for it. For Example : hideoffnpc strnpcinfo(0); hideonnpc strnpcinfo(0);
  16. edit your trunk/db/re/mob_db.txt or make use of this file trunk/db/mob_item_ratio.txt
  17. change the setting that i show you in post#3
  18. @unplugged show us ur script .....we dont know how you configure the script...
  19. show your script ..... and please read this next time before you post ~ http://rathena.org/board/forum-30/announcement-9-scripting-support-easy-as-1-2-3/
  20. How to add a script ? read this... Adding_a_Script when the event start..it will announce where the monster is spawned. depend on these ... if (.@rand == 1) set .map$,"prontera"; if (.@rand == 2) set .map$,"geffen"; if (.@rand == 3) set .map$,"morocc"; if (.@rand == 4) set .map$,"payon"; if (.@rand == 5) set .map$,"harmonia"; if (.@rand == 6) set .map$,"izlude";
  21. remove this ? trunk/db/re/skill_cast_db.txt //===== Bard & Dancer (Ensemble Skills) ==== //-- BD_ADAPTATION 304,0,0,0,0,5000,0,0
  22. trunk/conf/battle/client.conf // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 99 but i think newer client doesnt support aura display for higher level yet...not sure.
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