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Emistry

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Everything posted by Emistry

  1. http://rathena.org/wiki/Permanent_Monster_Spawn just like how any other normal mvp did. spawn using the "boss" flag.
  2. at least show the script that you're using if you're expecting someone to reply.
  3. here ? db/re/skill_nocast_db.txt
  4. http://rathena.org/wiki/Category:Installation lots of setup guide available in both forum and wiki
  5. maybe you added custom setting here ? db/re/item_noequip.txt
  6. @Kido OnWhisperGlobal: if( getgmlevel() < 99 ) end; detachrid; OnMinute00: // start every hour find and add..
  7. if ( !.@count ) announce strcharinfo(0)+" has killed the Poring! "+.@count+" special Porings left in "+strcharinfo(3),bc_all;
  8. edit the value here conf/battle/items.conf#L70 // How much time must pass between cash food uses? Default: 60000 (1 min) cashfood_use_interval: 60000
  9. buy contract > logout > kill monster > contract end are you sure he didnt relog after he made the purchase ?
  10. his account already completed the kills, probably in other characters within the account.
  11. there is nothing triggered by this script when player relog.
  12. you can do it. but need source mod. example: http://www.eathena.ws/board/index.php?s=162acedb2e373624ceccf22f9a50eb00&showtopic=274025&st=0&p=1506158entry1506158
  13. PCRE is possible only when the player near the NPC, within visible range.
  14. you refer to PCRE type ? or Whispering ? PCRE - near NPC Whisper - anywhere
  15. http://rathena.org/board/files/file/2766-grf-editor/
  16. // kill poring get reward OnPoringDead: announce strcharinfo(0)+" has killed the Poring! "+mobcount( strcharinfo(3),.npc_name$+"::OnPoringDead" )+" special Porings left in "+strcharinfo(3),bc_all; getitem 6153,50; end; change to // kill poring get reward OnPoringDead: .@count = mobcount( strcharinfo(3),.npc_name$+"::OnPoringDead" ); announce strcharinfo(0)+" has killed the Poring! "+.@count+" special Porings left in "+strcharinfo(3),(( .@count )? bc_map:bc_all ); getitem 6153,50; dispbottom "Congratz "+strcharinfo(0); end;
  17. doesnt have solution to alter mercenary stats upon hired by players.
  18. update your KRO to ensure your izlude map is updated and update your map_cache.dat as well.
  19. // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,140,169,5 script Hat Maker 1#1 503,{ callfunc "qshop"; } prontera,140,165,5 script Hat Maker 2#2 510,{ callfunc "qshop"; } prontera,140,161,5 script Hat Maker 3#3 504,{ callfunc "qshop"; } you didnt provide any shop ID in the callfunc otherwise copy the same script and rename all the NPC and the SHOP name
  20. you can just simply adjust your server time, all the website follow the time of your server/vps.
  21. movenpc only move the npc , change location not hide the npc.
  22. missing lub file content maybe ? https://subversion.assembla.com/svn/client-side-translation/Data/luafiles514/lua%20files/skillinfoz/skilldescript.lub
  23. try change warp to these while( !checkcell( strnpcinfo(4),( .@x = rand( 1,300 ) ),( .@y = rand( 1,300 ) ),cell_chkpass ) ); movenpc strnpcinfo(0),.@x,.@y;
  24. I believe this already exist since very very very very very very long ago even in eAthena.
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