yes, item script does "fulfill" what you want but, if your server have alot player and everyone of them using these item, your server could end up starting to experince lag issue.
based on your script above in 1st post.
quiz_00,60,27 script Converter 51,{
ur npc header is wrong, npc direction is missing.
should be like this.
quiz_00,60,27,4 script Converter 51,{
deletearray $terces_PVP_names$;
deletearray $terces_PVP_kills;
deletearray $terces_PVP_deaths;
deletearray $terces_PVP_times;
use npc script and execute above command.
or
shut down server then run this query
DELETE FROM `global_reg_value` WHERE `str` LIKE '$terces_PVP_%';
Join force ?? minority of the server admin might agree with it (some of them even tried). The rest, probably wont since most of them are probably aimed for $$ when they open the server. /sigh
Users who are Spood-feeding growth rapidly from day to day ...
it shouldnt be apply on the same item that you're going to check on it.
otherwise when you using these 4 cards, ex. Poring Card with the item bonus i show previously...
it end up each poring card giving player 20% critical atk dame.
which original should be only 20% , but it become 60% instead due to having 3 poring card.
unless you did some calculation for each of the item bonus ..
YES LIKE THAT AND IT WORKS FOR ME THANK YOU EMISTRY MY SAVIOR !!! BTW CAN YOU MAKE THE SCRIPT 3 ATTEMPTS BEFORE WILL KICK YOU? pls pls pls
<3 <3 <3
http://upaste.me/r/8baa14
ctrl + refresh if the content was not updated.
- script pvp_point -1,{
OnPCKilLEvent:
if ( killedrid == @last_killedrid )
@last_killedrid_count++;
else
@last_killedrid_count = 0;
@last_killedrid = killedrid;
if ( getcharid(3) != killedrid && strcharinfo(3) == "guild_vs3" && @last_killedrid_count < 3 ) {
PVP_POINT++;
dispbottom " +1 PVP Point.";
}
end;
}
i write the script based on 1st post, didnt check the rest of the post.
anyway i was just try to show him how the shop can be done easily using the pointshop instead of still using dynamic npc shop script for it.
you can do like these...
give them a temporary item , and remove it when they logout using OnPCLogoutEvent
assign a temporary variable like "@entered_instance" , and ensure the npc check for the particular variable
warp in the whole party when they initialize the instance, and disable all warping afterward...
there are alot of way doing these...
Solution in not yet fixed.
because you didnt follow the instruction given or read it carefully...or maybe you didnt even read it ?
anyway
http://pastebin.com/raw.php?i=Vh7RmSqv
i believe it also include other SC like SC_JAILED , SC_NOCHAT , SC_PUSHCART ...
it is better to create a loop that loop through all possible SC statuses and remove 1 by 1 ..
something like this
http://upaste.me/r/7863af
edit the buff statuses based on your own db/const.txt
load it and add in your npc script.
callfunc( "remove_buff" );
value in conf file:
100 = 1x
1000 = 10x
10000 = 100x
the rate is based on the drop rate set within mod_db.txt
0.01 x 1 = 0.01% ( 1x )
0.01 x 10 = 0.10% ( 10x )
0.01 x 100 = 1.00% ( 100x )
0.01 x 1000 = 10.00% ( 1000x )