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Olrox

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Everything posted by Olrox

  1. Briefing & Concept Hello all. I'm back to the map showcase to post here something that brings some new elements I have tried so far. Going back to the map from scratchs, particullary into Map Ports, here I'm showing another map I did. Based on a dungeon of Persona 3 from PS2 One thing particular in this map, it is the fact that it is my first one to use my own ripped 3d models and resources of that game. Ripping models from an ISO of a PS2 game is sometimes a hard task. Not all games are compatible, and there are plenty of methods to do it sucessfully. The method I used is somewhat rustic, but it is versatil, since it is compatible with all PS2 games. I'm glad with the final results. About this map So, what do we have new on this map? Harabah Dungeon is, in short words, a surrealistic map. Vivid colors, a place of a wicked dream. Originally the floors I played at the time I did this request, were pretty near from each other... thats why the map is uniformly the same style all across it. Dont expect multilevels, or complex ways here. THe sketch my customer provided to me was clear, and the style of the dungeon original of the game was about only pathways. linear.- And since it is a dungeon I choosed to preserve an uniform style all over it. I think the best part comes with the recreation itself. Moreover, this map comes with something new to the map scene. It is about the "hologram style" I have tried... by following an idea I had about 3D Metric Rules. Yeah, I'm talking about those rules maybe you used as me, when we were childs. Those that when you move it or shake them, they had something like an hologram style. I'm talking about this rules ---> http://img.diytrade.com/cdimg/1934376/28622690/0/1347959700/3D_Lenticular_Rules_Lenticular_3D_Stereoscopic_Plastic_Rules.jpg The idea of those rules is adding layers with less or more opacity, .... that is what I did in this map. By adding different layers made as custom 3d models from scratch, using opacity trough TGA alpha channel in textures, I did a really good effect among some areas acrossfloor and walls in this map. Video ... Watch it in 720p! HD Screenshots Screens are in Full HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. Detailed Hologramic Floor Style 1 It is hard to see the effect on floor in a ScreenShoot (since it needs movement that can be only appreciated in game) but, if you pay attention at the foots of the thanatos dolors, you will notice that this is not a normal tile flat texture floor. The effect is only added on the pink rounded rings Detailed Hologramic Floor Style 2 Same as the Screen before, but shows another perspective Hologramic Walls Those are not normal walls too. In this screen by moving my character near the walls the effect is highly noticable. The effect is really nice considering this is a surrealistic map, as also, it is nice to see the monsters coming from inside the walls sometimes. Remember this is a dungeon Harabah Area 1 Shows the first area example, that corresponds of the entrance. Those Pillars are ripped from the game... all the textures from the game iso too. There are something like a "pulse" or "ghost" effect on floor that can be only appreciated by hitting the image and looking at it at Full Size Harabah Area 2 Shows a passage with a nice camera angle. Those rainbow style grids on there... I did those by myself, since, -rainbow- brightness in PS2 games, is somewhat complex to rip off. So, I did those, and for me they look really near as in Persona 3 Harabah Area 3 Reward room or like the final place of this quest. Those weird things have animation, and rotate themself. Those are not ripped from the game, just retexturized from a default RO model, but of course using the ripped textures of the ISO Harabah Area 4 Boss Area, where the final boss appears. The effect on the center is edited by editing the tga texture of the effect list. Wish I could make it more red, but it was not possible for a random reason. Overviews Just some overviews. I left these ones at the end, since, they are not that great, since this map was not about doing panoramic views. But here you have I really enjoyed this map if you ask me... to much new things I have learned about it. Ripping models from ps2 ISOs is something new that changes acordly the game we are talking for. Hope you will like this map I did with dedication. Comments or Suggestions are allways welcome and highly appreciated, I only ask though, to read the lines before commenting somethings that maybe you will point out are often made in my own purpose. Have a nice day!
  2. AHUEHUEHUE ! around 3 weeks to have it ready. But working with 3 maps at the same time. thanks, please show us more of your work too!
  3. Thanks <3 What a concidence, please show us yours at the time it is ready Thanks for your comment. I highly appreciate it Adel, thank you :3! we have to talk, look for me in MSN when you have time. Thanks bud. I'm glad that you like it.
  4. Briefing & Concept Hello all. I'm back to the map showcase forum, specifically into RO style maps, to bring you a map I did some weeks ago. Named as "King Poring Island" About this map So, what do we have new on this map? The purpose of the map is a dungeon. It was necessary to do open areas, since my customer asked me to keep on that way. The lights has to do with pink tones, to recreate the poring... well... all of this map has to do with that: Making it look like a poring. The server I worked for is using this map as an anniversary. The back line story has to do with a group of rebel porings that builded an island in commemoration of their Poring Lord. Video ... Watch it in 720p! HD Screenshots I made a mistake. At the time I did the SS I didn't noticed I was in hide mode. So my character doesn't shows. It was my fault, but the palette is promoted in the video. Overview 1 Shows finally the poring island style. The idea is there and for me it really looks like a poring shape. Remember afterall, it is an island. Detailed Screen 1 Detailed Screen 2 Detailed Screen 3 Detailed Screen 4 Detailed Screen 5 Detailed Screen 6 Detailed Screen 7 Detailed Screen 8 Detailed Screen 9 Detailed Screen 10 What I like most in this map... is the music I used. It is from SoundTemp *same RO bgm autors* ... maybe someone knows which game is it? I have another map too, that I just finished yesterday. But I will wait some days or weeks to show it here. Thank you all for your comments, ratings and suggestions. Have a nice day!
  5. Sent you a small incentive. I'm willing to donate more if you show us some updates about. Thanks for your time.
  6. Thanks a lot for those words. And, one of your free releases helped me greatily with lights. This is the first one with some new paramters I saw from yours oh :3 may I ask why?
  7. Of course there will be RO vegetation but it is important to use some of the game. Since my purpose is to recreate it in a good way. I don't want to make a common RO map. It has to be very likely. At least for me.
  8. Very Well done Edition. We really appreciate the free release! Thanks a lot.
  9. Maybe you should move it to script releases. I think it would be better on there. This forum is more about people looking for self scripts, and what are we doing is a release. About the map I did some time to rip some trees from World of Warcraft, and ported them into RO. I believe those are from the Original Arathi BG Map. From the outsides areas. Next time I will port the mills and barns. Sadly for some days I can't afford more time on this (I actually have another project for public and a heavy amount of custom maps for some customers). But I promise that if I have some free hours around I will continue it.
  10. Yes that is the correct link. Regarding the scores, you are asking to the wrong guy. I'm noob at scripting my knoweledges with that are very limited. ^ Forget all I said in that spoiler. I'm an idiot. Across the area there is no mountains (corner to corner) so the map preserves a big walkable area. The x150 size is the choice. With that being said I move onwards with that size.
  11. I have been really busy but I did sometime today to get back on this map. Before anything I have to need your feedback about the map size we should use. Usually it is up to my customers to tell me what map size they want, but since this is a public release I assume I have to ask to the scripters involved or people with experience in Ragnarok BG. The previous work (mid 2011 year) is deprecated. It will be only work as a reference in the new map release. Before anything the sketch *taken directly from WoW arathi basin map* is placed on the map. There are two sizes affordable to a Battleground map: x150 (kvm battlegrounds) and x200 (Terra Valley Ones). Please answer quitely. It is not good to do BIG sized maps. This is not like ordering a Burger King Whopper *The bigger the better*. The size is really important in maps for matches purposes. PvP maps are small maps (usually x50 if I can remember well) due to the reason to have rivals nearly. A comparisson of x200 and x150 Arathi basin sketch with RO sprites below: x200 size- - Those small dots are real sized ragnarok sprites. You have the idea map is really big. - 5% remanent (yellow area on borders) due to sketch texture resize limitations and equality for x200 size. Insignificant. x150 size- - Those small dots are real sized ragnarok sprites. You have the idea map is somewhat good. but not sure. - 10% or 12% remanent *yellow area* due to the same reason as x200. Considerably, that makes the 150 size even smaller. Not that bad though. I will not say my opinion until I read people say what they think. If I do, mostly you will support what I would use, so I will better wait for your opinions and then and only then tell you which size I think I would use. Some Models and Elements from World of Warcraft game will be used on the map. Some samples of them will be added in the upcoming days. This is serious work and it will look really good, you have my word.
  12. you like it? :> thanks. To have a positive feedback from other mappers is a honor to me.
  13. Thanks bud wish I can map for you again.! Thanks, I love gingerbread too > I was not sure to add them but at the time I did and tested I was very proud of how they look! Thanks a lot! =D! wait... yeah they look as those ones :> I'm just figuring it right now! XD what a coincidence. Thanks all for your feedback!
  14. File Name: Deck The Halls Prontera Christmas File Submitter: Olrox File Submitted: 02 Nov 2012 File Category: Maps & 3D Resources Video: Content Author: Olrox Like my facebook: https://www.facebook.com/OlroxMaps First and only one Prontera Christmas edition made by me in all this time! It was the 2011 year when someone requested a prontera christmas edition to me. Now a year later I take that work and Imake a completely revamped version available to all. Deck the Halls Prontera is a prontera edition with a christmas style with a lot of "life" and "happiness" around. A very great work of patience and now comes at its second version. A big santa holding a poring on the center of Prontera, Giant Gingerbread man shaped cookies, Jingle Bells Angels, Giant Xmas Cards customizables with your server logo, enormous ribbons, real shaped winter style trees.... Is just a taste of what this prontera has to offer to your server!. Map Includes: * BGM used in video * Prontera Christmas Edition * Minimaps * All files ready to be patched in your data folder or GRF. Note: -- To use your custom server logo in the cards: Look for data/texture/jz_xmas/xmas_card1b.bmp file and edit photoshop, save it .bmp format 24 bits.... IMPORTANT: save it Flipped Horizontaly just as how the original file is and done. Click here to download this file
  15. Wow kamishi, my dearest friend around here! I discovered your post just today XD I think I have to say my apologies?... ... ok I will not! And yeah I found the error on your phrase! :3 ... beware of the tyranitars. Thanks a lot for your words. I just try my best, and this was a really exceptional work for me. It was really heavy work.
  16. I don't think it is dead. I'm sure he will be in contact very soon. The tool was really on a high state of development; It doesn't makes a sense to stop now when a big part is allready done. Let's wait.
  17. Yes. I only accept paypal actually. Hope this is okay with you. ... and seems that someone is a happy owner of this map now. <:
  18. Icecrown Citadel Main + Interior Dungeon View File Like my facebook: https://www.facebook.com/OlroxMaps You read it well! Icecrown Citadel Main Map + Interior Dungeon Map ... Equals 2 big sized maps with custom 3D content from World of Warcraft game at a very special price!. < -- For Video of this Map Click Me--> *Note: Due to time reasons, video only shows icecrown exterior. For the Interior Map references, look at the Screens* The first available for public map under the cathegory of "map ports" is here. A World of Warcraft map, using real elements from the game, and doing a dungeon that consist of a citadel inspired in the main icecrown citadel area. A total of ... 70+! models and 60+ textures extracted from the game and used to make this dungeon look ubelievable!. The dungeon exterior consists basically about: entrance, 2 towers, center, wrathgate, and icecrown fortress. The dungeon Interior is about a ring shaped area, with necromancy elements, decoration and with an ice tower central structure! An original work that I did with a lot of inspiration and effort. Map Includes: * BGM used in video * Icecrown Citadel Exterior [big Size Map] * Icecrown Interior Dungeon [big Size Map] * Minimaps * All files ready to be patched in your data folder or GRF. Submitter Olrox Submitted 10/26/2012 Category Map  
  19. File Name: Icecrown Citadel Main + Interior Dungeon File Submitter: Olrox File Submitted: 26 Oct 2012 File Category: Maps & Textures Video: Content Author: Olrox You read it well! Icecrown Citadel Main Map + Interior Dungeon Map ... Equals 2 big sized maps with custom 3D content from World of Warcraft game at a very special price!. < -- For Video of this Map Click Me--> *Note: Due to time reasons, video only shows icecrown exterior. For the Interior Map references, look at the Screens* The first available for public map under the cathegory of "map ports" is here. A World of Warcraft map, using real elements from the game, and doing a dungeon that consist of a citadel inspired in the main icecrown citadel area. A total of ... 70+! models and 60+ textures extracted from the game and used to make this dungeon look ubelievable!. The dungeon exterior consists basically about: entrance, 2 towers, center, wrathgate, and icecrown fortress. The dungeon Interior is about a ring shaped area, with necromancy elements, decoration and with an ice tower central structure! An original work that I did with a lot of inspiration and effort. Map Includes: * BGM used in video * Icecrown Citadel Exterior [big Size Map] * Icecrown Interior Dungeon [big Size Map] * Minimaps * All files ready to be patched in your data folder or GRF. Click here to download this file
  20. You are Hired in Neutral RO? I did a work for one server named as it days ago~ <3

    1. AnnieRuru

      AnnieRuru

      lol yeah I also think that name is a bit too common xD

      however its base in malaysia though

    2. Olrox

      Olrox

      I just noticed that you are mod. Ok Annie, I think its time to say a sad goodbye again! surely I will loose you against that heavy amount of PM's you will deal from now... :3

  21. I think this will be my first post in the script forums. Thanks to Annnie ;D I think you will need more than 1 mapper to do this Making 8 separated woe themed small size maps, will be quite of work. Unless you want to make them look pretty similar of the original WoE 1.0 castles, but there are still 8 maps either. Doing this alone will take me a lot of time. And I'm not sure but maybe other mappers will encounter the same. To me, my only way to make this possible is by working on it as a cooperative work with other mapper. Working on it with Syouji would be okay with me, unless Syouji considers and has the time to do this amount of maps by his ownself I would let him do it alone. So please ask Syouji to post here and tell us what he thinks.
  22. ;D The throne terrain edition is pretty detailed. I'm glad to be the first one to point out the detail of being a "red" and a "blue" throne areas (flags, sits, carpets etc). A very good one that I believe it is intentional as a kingdom vs kingdom dual match area or something like that. I would try something different, and make the lights follow that way. Half Blue and Half Red Lights across the map. Or maybe a mix of those 2. Maybe it is a crazy idea, so forgive me . Map is good either way.
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