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Olrox

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Everything posted by Olrox

  1. Thanks for sharing. *** Oh and Hi. have not seen you around in a while
  2. Thanks Kamishi for your feedback and interest <3. And Syouji is right, those are good examples of what can be done. Back to the project, ;We talked with ricky92 today and he is allready working on this tool... We truly appreciate his time with this. As you might noticed, we are updating our thread too, though it is not ready yet, and there are sections that are still in progress. Also, we will add a link to a site that ricky92 will host, were updates and logs of this progress will be added periodically. Really, big thanks for this On another note, this tool will take time. But, as far as I'm concerned I'm sure it will take less, if people here shows interest with this. So, if you want this to happen, please, dont hesitate to post your feedback here. Stay tunned for more info about.
  3. Let me ask you: The Emperium is a monster? we are not talking only about mobs, this can be applied to enviroment, as houses, as objects, as models... to say an example: making a prontera house explode, make boom by only click or say a word This is Real Interaction.that can benefit the whole gaming experience as Lemara said: making a system of growing a plant, etc. we are talking not only about monsters, also enviroment, and eviroment in ragnarok is allways 3D, you understand? You should read that this project is made by someone more than just Lemara?, it includes Myself now.... take a look at your words truly. The tool will be released under the terms of Ricky92, that he will decide at the time is ready. You said that very less people knows about 3D AND WE KNOW... but even for people like us that we know about this, without the tool this is not possible. If you expect progress from this, releases for the community for this, then, support the topic in a good way.... Anyway. Now that you know that this can be applied to also ragnarok 3d enviroment, and not only monster, (to say one thing... because there are a lot of more possibilities) you should say at least your apologies. Truly you are not helping us.
  4. To everyone: ricky92 is the author of the amazing tool to convert Granny 2.6 to 2.4. He was so nice to accept our request ***yes I say "our" and not "mine" request, because this is a project for the benefits of the whole RO private community*** to develop the same tool to import to version 2.1.0.5 For all those people that maybe are a bit confused about... this tool will allow us to Import custom Ragnarok 3D Monsters with animation, as walking/attacking/standing/etc. You might remember the Ragnarok WoE Guardians in Castles let me tell you that, those mobs, are the ones we are refering about: WoE Guardians are an example of 3D default Ragnarok Monsters that uses what are we talking about. If this tool is possible, we will be able toE Import animated monsters just as WoE Guardians, but from different games, as for example: Ragnarok 2 ones: Or maybe the one my Partner Posted Here Just to say an example, because the amount of GAMING resources available to work with this, is ENORMOUS. The list of games that uses granny2 is big. and I'm sure this will be a great step forward to what is about RO private development. ==================== What we need is support from the community. We need your feedback. We need your Rating. A single post that you care this to make it possible is enough. ricky92 is from another gaming community that doesnt has to do that much with Ragnarok. He was really nice to join this project, but he ask at least, recognition from all, so he will feel motivated to work into this. Please all, support our project, and post your feedback about. Thank you, and we will keep you updated about the progress of this.
  5. TO EVERYONE WHO VISIT MY PROFILE. SUPPORT OUR PROJECT PLEASE OF CUSTOM 3D MOBS IN RAGNAROK PLEASE --- http://rathena.org/board/topic/68884-3d-custom-monster-in-ragnarok/

    1. Camilla

      Camilla

      TO EVERYONE WHO VISIT MY PROFILE. SUPPORT OUR PROJECT PLEASE OF CUSTOM 3D MOBS IN RAGNAROK PLEASE <== FUCKING CAPS TSUNAMI OF THE DEATH!!!

  6. What Lemara said, is, that he could find someone being able to make a tool for Importing granny2.dll 2.6 version *aprox* to 2.4 in the second link. A very recent one from almost a month ago: --- http://www.progamercity.net/game-files/3987-tool-metin-granny2-animations-converter-gr2-2-6-gr2-2-4-a.html The first link that lemara posted (and I will not post it again, because it is not that useful for our purpose) refers of making possible to use a further version of granny in the same game named as "metin2" but, ... to being honest what we are trying to find is, just go on with the old 2.1.0.5, so I will pass out that phrase. Anyway, for now, we contacted the author of that tool, explaining our situation and asking how possible it is to make a converter to 2.1.0.5 , just as he did a backward converter to 2.4.x.x We will post here what news we have about. Also, anyone who wish to try the converters, there are available to being downloaded attached in the thread.
  7. @Shinryo My friend and me appreciate your time to find out where the addresses where the granny verification is. We know you are busy person. But sadly we are not that -skilled- when it cames to client packets, or hacking the client by hexing. Those are terms that me and my friend know very basically. We are just get used to work with 3D, and actually Lemara knows very well to edit/render imported animated models with granny. The only thing is stopping us to continue forward this, is, the granny verification. That in fact Yommy helped us yesterday with it: @Yommy Basically that is our issue now. It is not about the granny verification that, Yommy helped us yesterday. Is about the function changes that there are quite a lot. For granny changelog -- http://www.radgameto...ny/history.html 2.1.0.5 is a very obsolete one I assume @EvillEvil ):< Didnt know there was someone who tried is, but it is never late to try again and try make it possible.
  8. Me and my friend appreciate your reply and your time. It is amazing that you could find where the client stores that check of this Granny 2.1.0.5 that fast we are stunned. Lemara and I, wants to ask you what possibilities are there to change that check, to being able use a recent granny2.dll, in case of course if it is possible... In the first post we attached a pack, which has a good amount of recent granny versions. Just to make the client being able to read one of those, would solve our issue to continue forward to add custom 3D ragnarok animated monsters
  9. I think we have a misunderstanding. The image that Lemara posted is as an example. He has not being able to hex edit and test. But I believe he tried with no luck? @Shinryo How it is possible that, your amazing RO Client you are doing, could handle a recent version of granny2.dll? You think by a chance that could be possible?
  10. Lemara is my friend, and he wants help with this (if possible). He is from thailand, and he is not used to english, so, you can allways contact me or him, and I will try to explain to him. What Lemara is doing, is, the possibility to add granny .gr2 3D models with animations, as monsters. You might remember some of those RO monsters... as, WoE Castles Emperium Guards The problem he had since almost a year ago, is, that the granny2.dll version of Ragnarok is an old one. I can't remember of what year, but it is impossible to have it, even if you purchase granny for a licence of thousands of $$$ green ones . What he is refering with this link --- http://www.elitepvpe...er-80xxx10.html is that there are people capable to bypass the granny2.dll. What he is trying now is Hex editing the granny2.dll in Ragnarok Version to bypass the check and being possible to use a further version as, the current days ones. He posted examples of his testings in images. Those 2 images are about hex editing the granny2.dll original and after the hex edit. But, seems that the client has some kind of another verification and we are stucked in that step. Any kind of help will be really appreciated. This is a project that will be for the community, and Lemara is just asking help from the community to make it possible. I know we have people really good in client reingenering, and the possibility to add custom Ragnarok 3D Monsters would be incredible. Just imagine the possibilities. Please any questions about, ask here, and me or Lemara will reply you back as possible. Thanks
  11. I really like the amount of -variation- you add on a map. This one is really crazy with an intensive amount of models. It is a good one with really a lot of work.
  12. This is a very old release... Dunno why, but I remember the script worked well. I think I will take my time to check it these days and fix this version.
  13. @Ind First of all, Thank you very much for taking your time and enable the feature. Will do my first donation for a developer in days, guess who About the thanks matter, yes I support that, but I think that one will take more time, because it is more complex. Hope you will consider it. Though for now what it will be really good to add, is what he said: Actually the original idea of the donation button was, to be under the avatar of each dev. I know in the profile is good, but, a topic has thousands of views more than visiting a profile of someone. Maybe the administrator, can enable this. Though if that will take more time, and if you consider is enough with the profile one, I will understand, but I believe each dev has more daily visits on their topics than in their profiles. Having both will make the feature be even better
  14. Imma download your free pallete today. I want my character to look cute in my videos. All has to be perfect :3

    1. Camilla

      Camilla

      :D that's nice... They're a bit old now... ^^ I have to update them...
  15. The script is not available sadly. Yeah I was thinking the same. But my request was to make it big. Thank you very much
  16. Wish I could send that link about my staff application without answers to all those people that ask me for guides, help and releases. So I could give an answer to them easily.

  17. I think this should be better to be moved into "projects" (here http://rathena.org/board/forum/34-projects/). I will contact a moderator to consider moving it if possible. The idea is pretty good. Sorry to not being able to help that much because I'm not involved into coding... but, I remember that in one post you were looking for someone experienced in Ragnarok Maps particulary in browedit software. In that case I can help for sure.
  18. Actually they were the only ones interested on it. Though it was only one month ago that they dropped the project in "stand by" because they are focussing into the new "Ragnarok Rebellion of Valkyrie" one. I mean this project -- http://forum.xda-dev...d.php?t=1706435 A video: [media=] [/media]A very new ragnarok game for mobiles , though I like much better the first one named as "Mobile story". But this one is very promising, since they will add for ex. WoE in the upcoming patches and there are allready some second classes. Same skills, and same way of applying status... it is like playing a simplified RO Btw they did a topic here in rAthena, interested in developing again, but now for that new game... here --- http://rathena.org/b...verdevelopment/ because the actual project is about translating the patch... the server is still in japanese. Sadly, as I said before, those kind of projects would take a life for sure, and considering no one posted on the topic then, I assume devs are really busy to being interested in something like that. Anyway actually those 2 games are only available for japan. Though you can play the new one... I'm allready playing it, and let me tell you it is good.
  19. Wish they will release it someday.... and thank you very much, hope we can work together in something one day. There is allready a ragnarok online game for android though. But only available in Asia, and it cames with something like a promotional case as a freebie by having something like a bank account or whatever. Though people were able to run it in the past here -- http://forum.xda-developers.com/showthread.php?t=889965 the bad part is, that they have encountered with problems at the end, because the official server asked the game to some kind of validation that was a pain in the ass. Anyway, I remember people on that forum, (dont remember exactly that thread) mentioned that they knew about eAthena emulator, and about how wonderfull would be to grab that app, and make it run on a private server. Idea almost impossible as also that would take a life for sure
  20. You did a really an awesome system. Congratulations Regards.
  21. So, I have done 65 different map works between edits, fixes, new maps... all until today. When I reach the number 100, I will release something epic.

  22. Thanks for your kind words <3 btw... how can I contact you? I mean by msn, yahoo, skype or gtalk? Thanks and take care

    1. Camilla

      Camilla

      my skype is kami-shi.. :)

  23. Sorry all... I didnt have time to be around this board. Too busy these days. Chemical, thanks for your comment... sorry I have been really busy and I have not noticed you posted back here. Thank you very much. Hope we can talk soon whoa thanks haha. but now I have learned new things that I wish I will have time to post around. Thank you Thank you a lot, and I have seen your work before. It is really good. It is a matter of time, I'm sure you will do . Thanks for your comments.
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