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Olrox

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Everything posted by Olrox

  1. Those fallen season trees are... familiar :0
  2. For: 1 - You forgot to mention about editing: browedit/data/texturescustom.txt and add there your custom textures, following the examples on it. If you didn't make this, I'm sure this is the reason why you can't see your textures in brow. 2 - The UV Mapping is attached to the geometry of your model. If you downloaded that model from the internet, probably you will have the UVW mapping included, but, sometimes it isn't. To be sure, go to 3DS Max, select your model ---> Modifiers ---> Unwrap UVW. Then in the right panel, go to "Open UV Editor" and look if there is any data in the UV viewport. If there isn't any, that means your model is missing UVW mapping. In case it is missing it, you will have to UVW Map your model for each perspective, although just for a Front view is the most of cases enough.
  3. @Saisho Nothing more, I'm already giving you support in the other thread you did in Graphics Support, (I'm waiting you for some files) please take a look there @everyone There is a tutorial left about Xarple's tool, that is the RSM to FBX (useful to add animation to RO models, or, edit RO models in 3D). Our issue is, that, Xarple's tool has a bug I already reported him here ---> http://rathena.org/board/topic/77926-tool-rsm-converter-12/?p=184029 I believe this man is really busy and as you can see, he has not appeared yet. However, I have good news: Yesterday I found a way to get ride of the issue mentioned... as easy as just use notepad ++ and do some replacements in a generated file. This will be really helpful. Because before the only way to fix the issue I'm talking with Xarple's tool, was, by, dissamble the meshes of the model into separate models and apply 1 texture to each part, then, redo all the UVW Maps. This was hard, and time consuming for each model, but with my method, you can do this in seconds. In the other hand; I've been editing the rAthena Wiki - Modeling, an article that was almost null with no info since years... but I'm on my way of changing this. So, wait for the next tutorial about RSM to FBX, which will explain my way of fixing the bug I'm mentioning.
  4. Olrox

    Browedit help

    that error in browedit has only appeared to me when I use a parented model. Perhaps you can share: - The 3ds Max Scene. - The FBX - The rsm Please attach textures preserving the textures path.
  5. I've always wondered about how possible it was for someone to do a conversion. I'm really impressed of your renewal to pre-renewal proposal. I know this is a custom thing, but, I'm sure most pre-renewal servers would appreciate to have some renewal dungeons just for leveling up and to have fun killing new mobs/mvp (so as enjoying new maps) . A database release like this would be awesome, in case you are considering to do some conversions as releases.
  6. Olrox

    Browedit help

    @Saisho You missed one thing that is very well explained in my tutorial. Browedit crashes if you try to load a parented model, although in game they just work fine. You have to use a no-parented model in browedit to position the models in your maps, save and use the parented one to test game. Check my tutorial again. Edit: Also if you made the models by yourself; dont forget to have - UVW Mapping Modifier present in your FBX Model.
  7. Not possible, as a simple texture edition. Sorry
  8. Awesome release. May I ask if other new update/episodes were added like this from other official servers aswell? (I mean officialy implemented in pre-renewal in some official servers beside kro)
  9. The problem about the a texture of only 1 letter at the 3DS, happens only with 3ds Max 2013. You can, export your model from 3ds Max 2013 to 3ds, then, import it to Max 7, 8, or 9, either one. If it shows a warning, skip it. After that try again, and the textures will no longer appear as a 1 letter, and they will be correct. About the model being invisible, maybe it is cause the textures issue I already told you how to handle. But, in case even it doesnt appears by the correct textures ... then, I'm sure it has a enormous size that is even, the model is out of your the sight of your camera. In that case, resize it kinda 75% of the size of the default grid of 3ds Max.
  10. Browedit fails to write rsm when you try to convert a model with a high presence of vertices. 65k is way to much, no matter how much you try to make pieces. Maybe you can just remove the parts of the models where it has more curves.
  11. Yes you need 3dmax 2013, mostly for the option "import rsm to fbx" because I tested with 2012, and it gave me an error with the texture maps . But if you are going to use only "fbx to rsm", then, you can use 2012.
  12. @Saisho 1- Ragnarok RSM animation only supports: mesh movement and rotation. Other kind of animations as in 3ds Max (bmp sequence, AVI, resizing, or that kind of things) are not supported. <--- However in one map I did, I added a sequence of some images. You can do this by applying different textures to different layers in 3ds max and moving them in front of each other very quick in a small distance... I know it is a rough way but, there is no another 2 - I did a tutorial how to export animation of custom rsm models, it is pinned in this forum 3 - it is not possible to animate lights sadly. At least not in the normal way
  13. Please add if possible the link of the artist who did the art, it is always good to add the credits ---> http://www.deviantart.com/art/Mavka-300991313
  14. Just click the link "download this file now" and follow instructions to buy with paypal
  15. @Syouji Thanks mate! @Rage thank you pal! @Simply_Stefan Hey thanks man, but I dont think it was 50 hours it was way less
  16. Movement is possible with all clients And yes the animation was made with xarple's tool. I added a video guide to do animated models in my tutorials some weeks ago.
  17. Hey, nice one. Being the first map from scratch and even adding a beach is awesome. I like the blue colors too Although, I remember you asked in support about lights. Why they are missing? this map would be awesome with the addition of shadows Edit: Oh my bad , I see the shadows in the beach now. But It is hard to notice them in the town in my opinion.
  18. Hi kasumi, It is hard to know since this was a very old request that my customer told me to finish anytime I could afford. I would rather say working hours: probably 20 ~ 24 hours of work, distributed in weeks.
  19. ^ Ahh sadly I can't, this was for a server I worked for :c sorry about that
  20. Briefing & Concept Hi hi Hello rAthena, I'm back with a map I did since a long time ago. This one was a private request from one of the servers I work for. About this map So, what do we have new on this map? Sanctuary of Blossom is, a medium size map which it aims to be an open place. The original sketch provided by the customer was exact by asking for "open and flat plazas in the map", so multilevels/complex pathways were not a priority in this map. Rather, it was the decoration and the panoramics the priorities here, since my customer asked for a beautiful place. The structure of this map is really simple: Only 4 Plazas: North, center, south and east, connected by bridges and all of the areas are flat and open, that was how my customer wanted it. It has also two "apart" small areas in 2 corners. Now talkking about new features, (The part that most of people waits ) this map has one. By the support of animated models (something I already did a tutorial for whoever wants to learn), this map shows animated floating trees. This, brings the enhancement of sky maps to another level. Since animation can only be appreciated in movement, I truly suggest you to watch the video to look how the animated floating trees works. On another hand, this map has a high ornament decoration, even by adding stained glass windows with ornament style. Even in the tiles of the map, the ornament style is present. Video! ... Watch it in 720p! Credits of the BGM to @Snow who composed the Soundtrack used in this Map. HD Screenshots Color Palettes Sponsored by @KamiShi Drooping Olrox Hat Sponsored by @Adel Screens are in Full 1920x1080 HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. Overview 1 Awesome screenshot comes at first! Overview 2 This view shows the north garden, it is good. Overview 3 This one is supposed to show the stained glass structures that are present in all around the platforms. Overview 4 I just liked this view. Area View 1 This area shows one of the temples. We have 2, they are just the same in east and west. Area View 2 Shows more detail in the garden. There are, in fact a quite high amount of different flower styles in this area... a lot! Area View 3 The same area but with a closer view. Area View 4 The platforms that are in apart corners of the map. They are like novice starter areas, or welcome areas of the server. That is all . Again, I think the innovate part comes with the tree floating movement, that is awesome to see it in game, so, please, watch the video to have a better idea about it. Thank you everyone for all your suggestions. I found this map enough good to be in a showcase, so here you have it cheers and have a nice day!
  21. @everyone Thanks guys sorry by the late reply, didn't have time to reply back.
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