@mindstream
Thank you I'm resizing them allready . Just remember that I will add the 2 sizes, because I believe there are people who liked the first one.
@KeyWorld
Hey man, nice to see you around here. As for the custom clients, I didn't know that! all I can tell is that these mobs and any custom gr2 is following exactly the same way as official gr2 mobs are. They are identical so I believe you will have good results if you call them the same way you do with the official ones?
Or perhaps I didn't understand the joke
@Syouji
Thank you bud. Yes the sizes are good for mvp or as special mobs. So I will keep both
@kasumy
Usually (or ever) game character models are skinned and are all about bones animation. The example you said, is, possible. The converter is allready developed thanks by Ricky92. I suggest you to see the project, since in the first thread says what is granny, what is granny exporter and what is the awesome granny converter.
But in very few words, by your inquirie I will say: As long as you have the model in MAX allready, (you have look how to import the bones data and the model data to it) we allready have the tools necessary to import them in RO afterwards. Alternatively you can build your own 3D models (not only mobs) and add any kind of animation you may want...
This is not new, however, the big "missing step" the past 7, 8 or more years we have RO private servers running was the converter. Ricky92 developed a tool for it, and we are really thankfull to him for doing it. Which recalls me that there is a rule about not asking "$$$" in releases, however, I think it won-t be a matter if I add the donation link only of this generous man who did this amazing tool in the first post. Without him, nothing of this would be real.
To all: Thanks a lot for your support