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Olrox

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Everything posted by Olrox

  1. That prontera has already snow ground. (lutie textures)
  2. - Using harmony grf encryptor (which is easily bypassed and doesn't works for anything actually) - Or buying a nodelay server side system (Which I know only 2 developers of two different systems) One is: @KamiShi
  3. Upload your map to take a look at it, or if you can't please post a screenshot of how are you doing those walls.
  4. Impossible. As I said on my guide, you must use 3ds max 7 for the Granny plugins I shared.
  5. Take a look at http://dafont.com
  6. I think you didn't understand. I said that I could add the snow textures on the prontera you have (which means you have to upload it here). I didn't say that I could make you a new snowy prontera (sorry I don't have the time to do that)
  7. Download it http://rathena.org/board/files/file/3026-browedit-revision-620-last-stable-revision-pre-configured/'>here Test and let us know if it worked.
  8. How about using my prontera season winter edition? (free) ---> http://rathena.org/board/files/file/3017-prontera-seasons-pack-of-4-prontera-edits/ Also if you want, I can help you with adding the texture used in my prontera seasons in your prontera. I would need some time though.
  9. Here you have the browedit 586 --> http://rathena.org/board/files/file/2514-browedit-revision-586-pre-configured/
  10. Have you tried by calculating those lightmaps with browedit revision 620?
  11. Could you please share how you fixed your issue, so other people who might experience the same thing would know how to deal with it?
  12. Thank you. I can't wait to work into that Hey man thanks a lot hope you are doing fine
  13. I think one day I will do traverse town, with some disney themed stuff Yea, Its fun to do. Thanks adel, wish I can see some of your work too. Everyone loves it. I think I will do some changes at that circle on the center to improve it more. Thanks a lot for your comments
  14. Briefing & Concept Hi! This day I'm ready to show one work I did for a customer and I'm just finishing these days. The Akatsuki Hideout from Naruto Shippuden. About this Map A small size map, by the idea of being a clean area but with emphasis at the main Gedo Mazo structure. Since the main attraction of this map was this huge rock structure, it was a must to make the head modeled in 3D from scratch to reach a high quality work (left: texturized, right: just the mesh) btw texturizing was made at a pretty high resolution *1024x1024* to guarantee that the big resize of the head was going to look good in game. The ambient of all this place is a cave style area. This means, rocks everywhere although I tried to give the idea of this being a reef (by adding high rock clifs plus a terrain style oriented into that). Regarding lighting this one has ambience colors among blue+green tones and kinda a lot of black presence (its a cave) Some light spheres effects with some sparks effects have presence on the fingers of this structure to represent the rings in the sketch (effects that were recolored from blue to green by me). And last, please remember this work is under progress, which means it has some minor things to be fixed yet (for ex. some black squares to be fixed yet, plus sound cave/water drops effects to be added too) Video ... watch it in HD 1080p! Screenshots P.S. I would like to know if you can see the map properly (probably some monitors have a low contrast/brightness which can represent a problem) thank you! Panoramic view 1 So here comes the first screen. This is a view I love since it is possible to see the sea plus the hands (at top view) and the head with the shadow on the models that was in purpose to be as dark as possible to increase the idea of this being a cave. The end result: Panoramic view 2 A totally different view. This ones shows a flat view which its very similar of the first screen of reference I had. Detailed view 1 This is a nice view which you can see the details of the structure I think. Panoramic view 3 Here is another angle. I don't like this one too much since at this angle there is no ambient shadow present on the way how the client renders the models, although its a nice one to see this place with more light. Browedit view Here you have a main view from browedit, which shows the main terrain structure of this cave based map. I think those screenshots are enough, as I said, this is a small map request. Btw I have noticed that more customers are aiming to ask for very specific works to be recreated rather than looking for big sized maps... which is something I like since I can focuss into very specific things. To be honest I enjoyed this work more than I expected. I know that we have a lot of big fans of naruto which I hope they will like this work to leave a comment or maybe add a suggestion. Thank you in advance. Don't hesitate to add some comments/rating about it... this really push me to improve and do better works each time. Also I still have some days before I complete this one to this guy that commisioned this work to do some changes
  15. I don't know about what Syouji & Aerie's links you are refereing to. About that diff option is available since this year look at --> http://rathena.org/board/topic/53421-weediffgen/?p=179039
  16. Briefing & Concept Hi I have noticed a lot of fans of Kingdom Hearts (a lot of avatars from that game in rA ) I know you will recognize this place right away. The concept of this map is taken from that area in this play station game. About this Map This map has the idea to be a GM room for staff meatings or for players interviews. Its small and not complex, but very near to the original style in the game. All the area is blueish/white gradient style, although in game ragnarok client is not that nice to handle gradient colors and shows it the way is it. Additionally, in this particular case, I tried my luck doing some 3d by my own (modeled in max) the thrones plus the symbol (vectorized with illustrator) of the organization xiii is all by me. All of this to find the correct style of the reference and do it as near as possible. And last, this map has the possibility to sit on the thrones just like how it is in real, with a high altitude but enough to have a view range possible to see all the players near of you (so as the one at the center) Video ... watch it in HD 1080p! Screenshots Browedit screen 1 Shows a panoramic view. Gradient colors are fine in brow if you notice. Browedit screen 2 Another view main front. Just very similar to the screnshoot of reference. In game screen 1 Shows an example of players sitting on the thrones! In game screen 2 Here you have a center view with players on it too. I think those screenshots are enough, since this place is small but again as I said before, it is possible to make nice maps with no much space sometime. Also, for those interested, this map is going to be available in rA downloads (this one can't be for free tho) If you are aiming to have a nice GM meeting place or maybe one area to have staff meetings or staff interviews this might be your choice. Thank you everyone, Aditional comments are always accepted thanks in advance.
  17. I'd like to thank everyone for your comments. I have been so busy to reply this thread... btw I'm doing another naruto city that you will love to see. Yes you are right, texture maps are 512x512, I think I would improve it to: 1024x1024 cause the buildings are bigger. And you are right about the heads. Actually the guy who asked this map gave me few days to finish it, and it was not possible to fix those details, but now I can. Yep although I have noticed that in some screenshots of reference there are only 4 heads. The last one comes after (and actually I didnt have it) I'm a human and I like cake
  18. Version 0.9.2

    1227 downloads

    Contact: https://www.facebook.com/OlroxMaps Since the original link is down, I'll upload this file in rA downloads to ensure its availability. Granny Converter made by @ricky92 and thanks also by the contribution of some members on this project in rathena; is a tool used to convert the new granny format available for 3ds max into the Ragnarok Granny version (2.1.0.5) making the posibility of using animated 3D boned models in Ragnarok Online as mobs or npc. You can find a guide of how to import a ragnarok 3d in the video.
    Free
  19. Thread updated with a tutorial of GR2 mobs. (custom 3d animated mobs) accordly to this http://rathena.org/board/topic/68884-done-animated-3d-monsters-in-ro/'>project. Also I will change the thread name, like documentation or something like graphic development. (the thing it is for real) for example, this time this tutorial is about adding custom 3d mobs ... nothing to do about maps. @kasumi Once I have sometime. Kinda hard what you ask though. @jushirokun That was fixed in the lastest version of fbx to rsm that you can get http://rathena.org/board/topic/77926-tool-rsm-converter-14/'>here
  20. There is a release of some 3rd jobs auras http://rathena.org/board/topic/85070-release-simplified-3rd-job-aura-collection/'>here.
  21. Olrox

    Sprites Sniper

    Please edit your post in english, its a rule. Otherwise please take a look at the http://rathena.org/board/forum/111-spanish-general/'>spanish forums.
  22. Here is a guide (sorry for my english btw)
  23. Nope, it is cause gravity updated the RSM version and there is nothing we can't do yet. More info here. Please don't ask support about the movement on this topic. There is nothing anyone can do about it... Blame gravity that did that change In any case it was not intended to be a feature (you can tell since I've not mentioned it anywhere on the initial post of this thread) To be honest it was a mistake to show the movement in the video. Hopefully in the future, once gravity releases some official animated rsm models with the new version, we can have the output for those clients. But not before.
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