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Everything posted by Antares
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@GMynna What he tries to say is that you may change the variables (or the conditions), as said in the posted description part. Just look up the variable ($rachel_donate) and change the value: if ($rachel_donate >= 10000) { You can set the donation limit with it.
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Client Do'nt Open after Card Update please Help
Antares replied to iraciz's question in Database Support
This may sound a noobish question, but did you use the correct file format? Just because you said .PNG, but the image files are needed to be .BMP (see the folder name: "cardbmp"). -
What do you mean? To modify specific quest, or the general quest behaviour (all quest)? I think both is possible, but the 2nd needs obviously much more work (I think implementing a conf option for this would be useful).
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Q> old item_db comparing to the latest item_db
Antares replied to mightyryan's question in Database Support
Notepad++'s compare tool is a good one as well. -
Well, I don't think theres a general solution to that. Since stat points can be different on several classes, I'd say it's easier if you add a stat resetter npc for free, and anyone who plays should reset their stats/skill. This way it will be sure that everything will be fine for them. Trying this through sql queries might be difficult and not obvious what to change to what.
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need urgent help my sorcerer skill don`t work
Antares replied to Atleicaro's question in Source Support
Try posting a bug report. Btw could you give us some additional info? What version, what stats the opponent have, etc... Also, try updating, since there were fixes regarding this skill. -
It was a bug. It's like having lvl10 blessing even if you cast lvl1. It makes the warlock overpowered, since it can use all elements with minimal skill points for tetra vortex. http://rathena.org/board/tracker/issue-9120-warlock-summon-elemental-balls/
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Q> old item_db comparing to the latest item_db
Antares replied to mightyryan's question in Database Support
I thought a bit of this, but I can't really recall any change. In fact this is a problem, since good old +DEF cards are worthless in the renewal DEF system. They remained the same +1 +2 +X, but in renewal that is nearly nothing... So I think the cards themselves remained the same, but the calculations behind them might have changed. For example +atk, +def, +aspd cards don't give the same overall bonuses, even if the script remained the same. -
I'm not sure, but maybe there's a config somewhere to use calculated stats instead of these fixed values. If you find it and set it, you can use these. I remember something similar for mobs, so I guess theres one for summons.
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Exceed Break skill allowed to change weapon while casting it
Antares replied to Checkmate's question in Database Support
Please make a bug report of this in the bug tracker section. And thaks, good catch! -
It was a bug. http://rathena.org/board/tracker/issue-9120-warlock-summon-elemental-balls/
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About the screenshot, i have the same. It's been like this like years, but it's good to know that if it's set to 1-99 its not a problem. Where can I set it? I think 99 is not noticably worse than 100, so I would use it.
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set Zeny,Zeny-10000; Put this before every "warp". //===== rAthena Script ======================================= //= Warper //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A complete - but very condensed - warper script. //= Coordinates written largely by Tekno-Kanix and ToastOfDoom. //============================================================ - script Warper -1,{ function Go; function Disp; function Pick; // -------------------------------------------------- // Main Menu: // -------------------------------------------------- menu "Last Warp ^777777["+lastwarp$+"]^000000",-, " ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons; if (lastwarp$ == "") dispbottom "You have not warped anywhere yet."; else set Zeny,Zeny-10000; warp lastwarp$,lastwarpx,lastwarpy; end; // ------------------- Functions ------------------- // * Go("<map>",<x>,<y>); // ~ Warps directly to a map. // * Disp("<Menu Option>",<first option>,<last option>); // * Pick("<map_prefix>"{,<index offset>}); // ~ Dynamic menu and map selection. // * Disp("","<Option 1>:<Option 2>:<etc.>"); // * Pick("","<map1>","<map2>","<etc.>"); // ~ Manual menu and map selection. // // Other notes: // ~ Array @c[] holds all (x,y) coordinates. // ~ Use @c[2] EXCEPT when maps begin dynamically // at 0: use @c[0] and Pick() offset 1. // -------------------------------------------------- function Go { set Zeny,Zeny-10000; warp getarg(0),getarg(1,0),getarg(2,0); getmapxy(lastwarp$,lastwarpx,lastwarpy,0); end; } function Disp { set @menu$,""; if(getarg(0)=="") { set @menu$,getarg(1); return; } for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1) set @menu$, @menu$+getarg(0)+" "+.@i+":"; return; } function Pick { if(getarg(0)=="") { set .@i, select(@menu$); set Zeny,Zeny-10000; warp getarg(.@i),@c[.@i*2],@c[.@i*2+1]; } else { set .@i, select(@menu$)-getarg(1,0); set Zeny,Zeny-10000; warp getarg(0)+((.@i<10)?"0":"")+.@i,@c[.@i*2],@c[.@i*2+1]; } getmapxy(lastwarp$,lastwarpx,lastwarpy,0); end; } // -------------------------------------------------- Towns: // -------------------------------------------------- menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Comodo",T5, "Geffen",T6, "Gonryun",T7, "Hugel",T8, "Izlude",T9, "Louyang",T10, "Lutie",T11, "Morroc",T12, "Payon",T13, "Umbala",T14, "Yuno",T15; T1: Go("prontera",155,183); T2: Go("alberta",28,234); T3: Go("aldebaran",140,131); T4: Go("amatsu",198,84); T5: Go("comodo",209,143); T6: Go("geffen",120,68); T7: Go("gonryun",160,121); T8: Go("hugel",96,145); T9: Go("izlude",128,114); T10: Go("louyang",217,100); T11: Go("xmas",147,134); T12: Go("morocc",156,93); T13: Go("payon",179,100); T14: Go("umbala",127,128); T15: Go("yuno",157,51); // -------------------------------------------------- Fields: // -------------------------------------------------- menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3, "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F26, "Eclage Fields",F27, "Einbroch Fields",F6, "El Dicastes Fields",F7, "Geffen Fields",F8, "Gonryun Fields",F9, "Hugel Fields",F10, "Lighthalzen Fields",F11, "Louyang Field",F12, "Lutie Field",F13, "Malaya Fields",F28, "Manuk Fields",F14, "Mjolnir Fields",F15, "Moscovia Fields",F16, "Niflheim Fields",F17, "Payon Forests",F18, "Prontera Fields",F19, "Rachel Fields",F20, "Sograt Deserts",F21, "Splendide Fields",F22, "Umbala Fields",F23, "Veins Fields",F24, "Yuno Fields",F25; F1: setarray @c[2],190,197; Disp("Amatsu Field",1,1); Pick("ama_fild"); F2: setarray @c[2],173,134,212,150; Disp("Ayothaya Field",1,2); Pick("ayo_fild"); F3: setarray @c[2],193,220,220,187; Disp("Bifrost Field",1,2); Pick("bif_fild"); F4: setarray @c[2],74,32; Disp("Brasilis Field",1,1); Pick("bra_fild"); F5: setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172; Disp("Comodo Field",1,9); Pick("cmd_fild"); F6: setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200; Disp("Einbroch Field",1,10); Pick("ein_fild"); F7: setarray @c[2],143,132,143,217; Disp("El Dicastes Field",1,2); Pick("dic_fild"); F8: setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185; Disp("Geffen Field",0,14); Pick("gef_fild",1); F9: setarray @c[2],220,227; Disp("Gonryun Field",1,1); Pick("gon_fild"); F10: setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197; Disp("Hugel Field",1,7); Pick("hu_fild"); F11: setarray @c[2],240,179,185,235,240,226; Disp("Lighthalzen Field",1,3); Pick("lhz_fild"); F12: setarray @c[2],229,187; Disp("Louyang Field",1,1); Pick("lou_fild"); F13: setarray @c[2],115,145; Disp("Lutie Field",1,1); Pick("xmas_fild"); F14: setarray @c[2],35,236,35,262,84,365; Disp("Manuk Field",1,3); Pick("man_fild"); F15: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field",1,12); Pick("mjolnir_"); F16: setarray @c[2],82,104,131,147; Disp("Moscovia Field",1,2); Pick("mosk_fild"); F17: setarray @c[2],215,229,167,234; Disp("Niflheim Field",1,2); Pick("nif_fild"); F18: setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150; Disp("Payon Forest",1,11); Pick("pay_fild"); F19: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164; Disp("Prontera Field",0,11); Pick("prt_fild",1); F20: setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197; Disp("Rachel Field",1,13); Pick("ra_fild"); F21: setarray @c[2],219,205,177,206,194,182,184,217,203,213,213,208,224,170,229,177,195,198,209,168,198,216,156,187,185,263,209,219,223,188,206,228,208,238,209,223,85,97,207,202,31,195,38,195; Disp("Sograt Desert",1,22); Pick("moc_fild"); F22: setarray @c[2],175,186,236,184,188,204; Disp("Splendide Field",1,3); Pick("spl_fild"); F23: setarray @c[2],217,206,223,221,237,215,202,197; Disp("Umbala Field",1,4); Pick("um_fild"); F24: setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307; Disp("Veins Field",1,7); Pick("ve_fild"); F25: setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304; Disp("Yuno Field",1,12); Pick("yuno_fild"); F26: setarray @c[2],371,212; Disp("Dewata Field",1,1); Pick("dew_fild"); F27: setarray @c[2],97,314; Disp("Eclage Field",1,1); Pick("ecl_fild"); F28: setarray @c[2],40,272,207,180; Disp("Malaya Field",1,2); Pick("ma_fild"); // -------------------------------------------------- Dungeons: // -------------------------------------------------- menu "Amatsu Dungeon",D2, "Anthell",D3, "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Byalan Dungeon",D8, "Clock Tower",D9, "Coal Mines",D10, "Culvert",D11, "Endless Tower",D14, "Geffen Dungeon",D16, "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19, "Magma Dungeon",D24, "Orc Dungeon",D28, "Payon Dungeon",D29, "Pyramids",D30, "Sphinx",D34, "Sunken Ship",D35, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40, "Cursed Abbey",D12, "Abyss Lakes",D1, "Bio Lab",D6, "Thor Volcano",D37, "Thanatos",D36, "Gefenia",D15, "Juperos",D21, "Rachel Sanctuary",D31, "Scaraba Hole",D32, "Kiel",D22, "Odin Temple",D27; D1: setarray @c[2],261,272,275,270,116,27; Disp("Abyss Lakes",1,3); Pick("abyss_"); D2: setarray @c[2],228,11,34,41,119,14; Disp("Amatsu Dungeon",1,3); Pick("ama_dun"); D3: setarray @c[2],35,262,168,170; Disp("Anthell",1,2); Pick("anthell"); D4: setarray @c[2],275,19,24,26; Disp("","Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun"); D5: setarray @c[2],266,67,255,244,23,260; Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3"); D6: setarray @c[2],150,288,150,18,140,134; Disp("Bio Lab",1,3); Pick("lhz_dun"); D7: setarray @c[2],87,47,262,262; Disp("Brasilis Dungeon",1,2); Pick("bra_dun"); D8: setarray @c[0],168,168,253,252,236,204,32,63,26,27; Disp("Byalan Dungeon",1,5); Pick("iz_dun",1); D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74; Disp("","Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4"); Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04"); D10: setarray @c[2],52,17,381,343,302,262; Disp("Coal Mines",1,3); Pick("mjo_dun"); D11: setarray @c[2],131,247,19,19,180,169,100,92; Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4"); D12: setarray @c[2],51,14,150,11,120,10; Disp("Cursed Abbey",1,3); Pick("abbey"); D13: setarray @c[2],22,14,292,290; Disp("Einbroch Dungeon",1,2); Pick("ein_dun"); D14: setarray @c[2],72,112; Disp("","Misty Island"); Pick("","e_tower"); D15: setarray @c[2],40,103,203,34,266,168,130,272; Disp("Gefenia",1,4); Pick("gefenia",0); D16: setarray @c[0],104,99,115,236,106,132,203,200; Disp("Geffen Dungeon",1,4); Pick("gef_dun",1); D17: setarray @c[2],375,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14; Disp("","Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2"); Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1"); D18: setarray @c[2],153,53,28,113,68,16; Disp("Gonryun Dungeon",1,3); Pick("gon_dun"); D19: setarray @c[2],176,7,93,20,23,8; Disp("Hidden Dungeon",1,3); Pick("prt_maze"); D20: setarray @c[2],157,14,151,155,149,22,33,158; Disp("Ice Dungeon",1,4); Pick("ice_dun"); D21: setarray @c[2],140,51,53,247,37,63,150,285; Disp("","Entrance:Juperos 1:Juperos 2:Core"); Pick("","jupe_cave","juperos_01","juperos_02","jupe_core"); D22: setarray @c[2],28,226,41,198; Disp("Kiel Dungeon",1,2); Pick("kh_dun"); D23: setarray @c[2],218,196,282,20,165,38; Disp("","The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun"); D24: setarray @c[2],126,68,47,30; Disp("Magma Dungeon",1,2); Pick("mag_dun"); D25: setarray @c[2],189,48,165,30,32,135; Disp("Moscovia Dungeon",1,3); Pick("mosk_dun"); D26: setarray @c[2],61,239,60,271; Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun"); D27: setarray @c[2],298,167,224,149,266,280; Disp("Odin Temple",1,3); Pick("odin_tem"); D28: setarray @c[2],32,170,21,185; Disp("Orc Dungeon",1,2); Pick("orcsdun"); D29: setarray @c[0],21,183,19,33,19,63,155,159,201,204; Disp("Payon Dungeon",1,5); Pick("pay_dun",1); D30: setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8; Disp("","Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("moc_pryd"); D31: setarray @c[2],140,11,32,21,4,149,204,218,150,9; Disp("Rachel Sanctuary",1,5); Pick("ra_san"); D32: setarray @c[2],364,44,101,141; Disp("Scaraba Hole",1,2); Pick("dic_dun"); D33: setarray @c[2],306,143; Disp("","Friar Patrick"); Pick("","monk_test"); D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99; Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5"); D35: setarray @c[2],69,24,102,27; Disp("Sunken Ship",1,2); Pick("treasure"); D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52; Disp("Thanatos Tower",1,12); Pick("tha_t"); D37: setarray @c[2],21,228,75,205,34,272; Disp("Thor Volcano",1,3); Pick("thor_v"); D38: setarray @c[2],205,15,129,133; Disp("Toy Factory",1,2); Pick("xmas_dun"); D39: setarray @c[2],154,49,148,261,132,189,100,192; Disp("","Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun"); D40: setarray @c[2],42,31,48,30,204,78; Disp("","Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain"); Pick("","um_dun01","um_dun02","yggdrasil01"); D41: setarray @c[2],285,160,299,29; Disp("Dewata Dungeon",1,2); Pick("dew_dun"); D42: setarray @c[2],33,230; Disp("Malangdo Dungeon",1,1); Pick("mal_dun"); GD: setarray @c[2],119,93,39,161,50,44,116,45,199,195,200,124; Disp("","Baldur:Luina:Valkyrie:Britoniah:Arunafeltz:Schwaltzvalt"); Pick("","gld_dun01","gld_dun02","gld_dun03","gld_dun04","arug_dun01","schg_dun01"); // -------------------------------------------------- Castles: // -------------------------------------------------- menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3, "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6; C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90; Disp("","Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg"); Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld"); C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87; Disp("","Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz"); Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13"); C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266; Disp("","Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill"); Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld"); C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240; Disp("","Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul"); Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld"); C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107; Disp("","Mardol:Cyr:Horn:Gefn:Banadis"); Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld"); C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315; Disp("","Himinn:Andlangr:Viblainn:Hljod:Skidbladnir"); Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld"); // -------------------------------------------------- Special: // -------------------------------------------------- menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Gonryun Arena",S4, "Izlude Arena",S5, "Monster Race Arena",S6, "Turbo Track",S7; S1: Go("auction_01",22,68); S2: Go("bat_room",154,150); S3: Go("cmd_in02",179,129); S4: Go("gon_test",48,10); S5: Go("arena_room",100,88); S6: Go("p_track01",62,41); S7: Go("turbo_room",99,114); } // -------------------------------------------------- // Duplicates: // -------------------------------------------------- prontera,158,188,4 duplicate(Warper) Warper Agent#1 951 rachel,135,116,4 duplicate(Warper) Warper#2 811 alberta,28,240,4 duplicate(Warper) Warper#3 811 aldebaran,145,118,4 duplicate(Warper) Warper#4 811 amatsu,203,87,4 duplicate(Warper) Warper#5 811 ayothaya,209,169,6 duplicate(Warper) Warper#6 811 comodo,194,158,4 duplicate(Warper) Warper#7 811 einbech,142,246,4 duplicate(Warper) Warper#8 811 einbroch,69,202,4 duplicate(Warper) Warper#9 811 hugel,101,151,4 duplicate(Warper) Warper#10 811 lighthalzen,151,101,6 duplicate(Warper) Warper#11 811 geffen,124,72,4 duplicate(Warper) Warper#12 811 izlude,132,120,4 duplicate(Warper) Warper#13 811 xmas,150,136,4 duplicate(Warper) Warper#14 811 morocc,159,97,4 duplicate(Warper) Warper#15 811 payon,182,108,4 duplicate(Warper) Warper#16 811 yuno,162,47,4 duplicate(Warper) Warper#17 811 moc_fild04,207,331,4 duplicate(Warper) Warper#18 811 izlu2dun,104,82,4 duplicate(Warper) Warper#19 811 mjolnir_02,85,363,4 duplicate(Warper) Warper#20 811 prt_fild05,273,215,4 duplicate(Warper) Warper#21 811 glast_01,370,308,4 duplicate(Warper) Warper#22 811 yuno_fild03,37,135,4 duplicate(Warper) Warper#23 811 gef_fild10,71,339,4 duplicate(Warper) Warper#24 811 pay_arche,39,135,4 duplicate(Warper) Warper#25 811 moc_ruins,64,166,4 duplicate(Warper) Warper#26 811 moc_fild19,106,97,4 duplicate(Warper) Warper#27 811 alb2trea,73,101,4 duplicate(Warper) Warper#28 811 tur_dun01,148,239,4 duplicate(Warper) Warper#29 811 gonryun,162,122,4 duplicate(Warper) Warper#30 811 louyang,208,103,6 duplicate(Warper) Warper#31 811 umbala,132,130,4 duplicate(Warper) Warper#32 811 brasilis,201,222,4 duplicate(Warper) Warper#33 811 manuk,262,177,4 duplicate(Warper) Warper#34 811 splendide,205,153,4 duplicate(Warper) Warper#35 811 mid_camp,216,288,4 duplicate(Warper) Warper#36 811 dicastes01,194,194,6 duplicate(Warper) Warper#37 811 mora,110,100,4 duplicate(Warper) Warper#38 811 moscovia,216,196,6 duplicate(Warper) Warper#39 811 nameless_n,259,213,4 duplicate(Warper) Warper#40 811 niflheim,205,179,4 duplicate(Warper) Warper#41 811 thor_camp,249,76,4 duplicate(Warper) Warper#42 811 veins,214,123,4 duplicate(Warper) Warper#43 811 dewata,194,178,6 duplicate(Warper) Warper#44 811 eclage,107,37,4 duplicate(Warper) Warper#45 811 malaya,210,205,4 duplicate(Warper) Warper#46 811 malangdo,220,188,6 duplicate(Warper) Warper#47 811 Please advise, Thanks,
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I don't think this is possible through settings. A wild idea from me is to setup 2 mapservers, one with pre-re settings for monster hunting, and one with re for pvp/woe, and add an npc that warps between the 2 servs (or alter current ones and warps that point to pvp/woe maps, this way noone would notice it). It can be done, we tried it as well, but unfortunately the multi mapserver feature had it's issues. But still, I don't think this is a good idea, since there might be max value differences between RE and PRE, like max stat, resulting in status/skill point loss or anything similar.
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Why is this in the Database? Also, why not a bug report? O.o
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Trust in the mercy of God, and always downloadthemall!!!!
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Yes, from what I see this is the pre-re part. Anyting inside this is pre-re code: #ifndef RENEWAL #endif and inside this is renewal: #ifdef RENEWAL #endif
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Hi! I like to keep track of my stuff, and the My Content.. page is perfect for this. Almost perfect. I would like a sorting option not only for Last Update, but for Start Time as well. Usually I remember the time period I started something. The Last Update is good for tracking recent things, but Start Time would be good for looking up things, and having a list based on time aside from name. If it doesen't take much time to implement, I think this would be a nice addition.
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There is no bug. It is how it's supposed to work. Read the rest here: http://rathena.org/board/topic/96642-please-it-have-been-ages-and-still-didnt-got-the-answer/?p=264003
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please it have been ages and still didnt got the answer
Antares replied to seifman123's question in Installation Support
About the WOE... that is how it's supposed to work... If noone owns a castle it stays open with monsters inside untill someone captures it. If someone captures it, it will close and only be capturable in regular woe times. This is pretty logical, since WOE is for GVG and not for capturing empty castles. I don't think this is a serious issue, or an issue at all. If you don't like it this way, simply create a dummy guild and capture all castles, just as said above If you still don't like it you may change the following scripts: /npc/guild/agit_main.txt OnAgitEnd: if (strnpcinfo(0) == "Gld_Agit_Manager") end; GvgOff strnpcinfo(2); // If the castle has no owner at the end of WoE, do not kill Emperium. if (GetCastleData(strnpcinfo(2),1)) { KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; by removing the if: OnAgitEnd: if (strnpcinfo(0) == "Gld_Agit_Manager") end; GvgOff strnpcinfo(2); KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; end; same for woe 2.0: /npc/guild2/agit_main_se.txt OnAgitEnd2: if (strnpcinfo(2) == "template") end; gvgoff strnpcinfo(2); if (getcastledata(strnpcinfo(2),1)) { set .@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); killmonster strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena"; donpcevent strnpcinfo(0)+"::OnReset"; donpcevent "Steward#"+.@str$+"::OnStop"; } end; remove the same if structure: OnAgitEnd2: if (strnpcinfo(2) == "template") end; gvgoff strnpcinfo(2); set .@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); killmonster strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena"; donpcevent strnpcinfo(0)+"::OnReset"; donpcevent "Steward#"+.@str$+"::OnStop"; end; -
Try here: http://rathena.org/board/page/staff_applications.html Write us a nice essay about you and your desires
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You can actually use git with svn. Check out the git with svn and copy all your customs and modified files over it. It took me like half an hour to switch, including checkout time
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No, this is the actual renewal skill change list. This was implemented ages ago. I reported it like in 2012 or so and Ind, Kenpachi, Xantara and Malufett did it (sry if I left someone out). http://rathena.org/board/tracker/issue-6342-renewal-angelus/ http://rathena.org/board/tracker/issue-5411-rapid-smiting/ http://rathena.org/board/tracker/issue-5491-adrenaline-rush/ http://rathena.org/board/tracker/issue-5473-venom-splasher/ http://rathena.org/board/tracker/issue-5494-raid-sightless-mind/ http://rathena.org/board/tracker/issue-5492-frenzy-lord-knight/ http://rathena.org/board/tracker/issue-6198-renewal-frost-nova/ http://rathena.org/board/tracker/issue-6330-renewal-throw-huuma-shuriken/ http://rathena.org/board/tracker/issue-6334-renewal-meteor-storm/ http://rathena.org/board/tracker/issue-6329-renewal-heavens-drive/ http://rathena.org/board/tracker/issue-6333-renewal-lord-of-vermilion/ http://rathena.org/board/tracker/issue-6341-renewal-soul-change/ http://rathena.org/board/tracker/issue-6339-renewal-gravity-field/ http://rathena.org/board/tracker/issue-6336-renewal-backstab/ http://rathena.org/board/tracker/issue-6331-renewal-lightening-joltlightning-crash/ http://rathena.org/board/tracker/issue-6335-renewal-occult-impaction-investigate/ http://rathena.org/board/tracker/issue-6332-renewal-flip-tatami/ http://rathena.org/board/tracker/issue-6337-renewal-acid-terror/ http://rathena.org/board/tracker/issue-6340-renewal-magic-crasherstave-crasher/ http://rathena.org/board/tracker/issue-6338-renewal-demonstrationbomb/ and the rest was in this report http://rathena.org/board/tracker/issue-5302-renewal-skill-changes-are-not-applied-for-some-skills/