i have compared this diff and old diff there is structure line change on skill.cpp, i dont really understand why but i have changed line from this diff with old one and its work as intended now
installation guide is still hard to understand, can you please make diff from fresh git?
and to start bot what server need? python or nodejs? i have some experience in making discord bot, but it still confuse me
thanks rep up for you
its look good, old texture have feel like the grass is withering, i didn't know if its intended or not by the mapper, but your restyling make it more lush from before
you only need to turn off achievement system on feature.conf on battle config https://github.com/rathena/rathena/blob/master/conf/battle/feature.conf#L69
// Achievement (Note 1)
// Requires: 2015-05-13aRagexe or later
feature.achievement: on
into
// Achievement (Note 1)
// Requires: 2015-05-13aRagexe or later
feature.achievement: off
wow it's good add on, there is this topic that can send chat in game to discord and vice versa, discord is hot commodity for gamer nowadays and it will be goodies if real time message can be made then on server side instead hooking on client, rep up for you
owh **** got warned for bumping this, i think instead of making new post like this case and cause a bunch search result that is have no answer is better to bump this one, hope this thread can be locked and those old topic as well, as the answer have been found too
Just create a custom command with bindatcmd and the queue too can be created with script you can make an example from Euphy Script Collection but it kind of advanced scripting tech
getmapxy didn't do what I want,
getmapxy will be executed once on every loop, in your example
if there is multiple pause (sleep2, progressbar, etc) it have to wait to be checked again
what i want when player running the script for every line if he try to walk the script will be terminated
i kind of tried playing with clif_parse_WalkToXY but at lose how to set it
Hi can some body help me
I want to terminate the script when the player trying to move
script example
prontera,150,150,1 scrip test 112,{
lockxy; // with this if player try to move from location he is standing script will be terminated and cutin to be cleared
while (1) {
.@j++;
cutin "image_"+.@j, 1;
dispbottom .@j+"";
sleep2 500;
}
end;
}
i have playing with with addtimer and progressbar but it not to what i want
is it mandatory to put score on the achievement_db.yml, there is no explanation on what field required or extra (optional)
should I post it on different thread or just conitnue here....
in the Achivement docin github it only says
Score: Achievement points that are given on completion
is there any specific use of this score, as it was there must have some use right? and what is it?
why not add the condition in your script as the script docs says
*vip_status(<type>,{"<character name>"})
Returns various information about a player's VIP status.
Valid types:
VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not
VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not
VIP_STATUS_REMAINING - VIP time remaining in seconds
add the condition before the service menu appear
l_premium:
mes "[Premium Agent]";
mes "Kamu adalah orang yang tepat";
mes "Premium accountmu Expired : "+vip_status(2); //Checking Expired Time VIP Account
if (vip_status(VIP_STATUS_REMAINING) <= 0) {
mes " ";
mes "Premium telah expire, Layanan tidak dapat di gunakan";
close;
}
next;