Jump to content

Litro Endemic

Members
  • Posts

    283
  • Joined

  • Days Won

    10

Everything posted by Litro Endemic

  1. i have compared this diff and old diff there is structure line change on skill.cpp, i dont really understand why but i have changed line from this diff with old one and its work as intended now
  2. Somehow from game to discord chat, the first 3 letters of word is missing
  3. installation guide is still hard to understand, can you please make diff from fresh git? and to start bot what server need? python or nodejs? i have some experience in making discord bot, but it still confuse me thanks rep up for you
  4. its look good, old texture have feel like the grass is withering, i didn't know if its intended or not by the mapper, but your restyling make it more lush from before
  5. its bunch of undeclared variable from what i seen. just declare it somewhere or wait functor
  6. you need to convert the script to rA script style, everything is there just format it
  7. you only need to turn off achievement system on feature.conf on battle config https://github.com/rathena/rathena/blob/master/conf/battle/feature.conf#L69 // Achievement (Note 1) // Requires: 2015-05-13aRagexe or later feature.achievement: on into // Achievement (Note 1) // Requires: 2015-05-13aRagexe or later feature.achievement: off
  8. wow it's good add on, there is this topic that can send chat in game to discord and vice versa, discord is hot commodity for gamer nowadays and it will be goodies if real time message can be made then on server side instead hooking on client, rep up for you
  9. owh **** got warned for bumping this, i think instead of making new post like this case and cause a bunch search result that is have no answer is better to bump this one, hope this thread can be locked and those old topic as well, as the answer have been found too
  10. Bumping up this thread, can anyone help with this?
  11. try market shop https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L292 prontera,150,150,1 marketshop Market Shop 112,501:100:10,502:100:1
  12. - script GuildMaster Commands -1,{ end; OnInit: bindatcmd "recallguild",strnpcinfo(3) + "::OnAtcommand"; end; OnAtcommand: .@gid = getcharid(2); if ( .@gid && getguildmaster(.@gid) && strcharinfo(3) == "guild_vs3" ) { atcommand "@guildrecall "+getguildname(.@gid); } else dispbottom "You are not authorized to use this commands"; end; } try this
  13. CMIIW... dual dagger and dual sword can't show the sprite, the only can show sprite on the left hand is only katar type weapon and shield i think
  14. its ownership problem not the permission, check if you user is apache, make sure you didn't use root user when uploading web files
  15. Just create a custom command with bindatcmd and the queue too can be created with script you can make an example from Euphy Script Collection but it kind of advanced scripting tech
  16. getmapxy didn't do what I want, getmapxy will be executed once on every loop, in your example if there is multiple pause (sleep2, progressbar, etc) it have to wait to be checked again what i want when player running the script for every line if he try to walk the script will be terminated i kind of tried playing with clif_parse_WalkToXY but at lose how to set it
  17. Hi can some body help me I want to terminate the script when the player trying to move script example prontera,150,150,1 scrip test 112,{ lockxy; // with this if player try to move from location he is standing script will be terminated and cutin to be cleared while (1) { .@j++; cutin "image_"+.@j, 1; dispbottom .@j+""; sleep2 500; } end; } i have playing with with addtimer and progressbar but it not to what i want
  18. is it mandatory to put score on the achievement_db.yml, there is no explanation on what field required or extra (optional) should I post it on different thread or just conitnue here....
  19. in the Achivement docin github it only says Score: Achievement points that are given on completion is there any specific use of this score, as it was there must have some use right? and what is it?
  20. use character permanent variable setarray arrayname[0], 1,2,3,4,5; setarray arrayname$[0],"1","2","3","4","5";
  21. that was unused left over code from your original script, i didn't understand what do intent by it, what do yo want to fix it? the mes or ??
  22. why not add the condition in your script as the script docs says *vip_status(<type>,{"<character name>"}) Returns various information about a player's VIP status. Valid types: VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not VIP_STATUS_REMAINING - VIP time remaining in seconds add the condition before the service menu appear l_premium: mes "[Premium Agent]"; mes "Kamu adalah orang yang tepat"; mes "Premium accountmu Expired : "+vip_status(2); //Checking Expired Time VIP Account if (vip_status(VIP_STATUS_REMAINING) <= 0) { mes " "; mes "Premium telah expire, Layanan tidak dapat di gunakan"; close; } next;
×
×
  • Create New...