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hikashin-rae

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Everything posted by hikashin-rae

  1. I think this will still trigger close function because of the end; and the close; is in the end of switch he need to remove it first. just a simple fix is this as i mention on my reply. This is what exact should be. guildhall,95,72,3 script Breaker Points Shop 512,{ query_sql("SELECT `count` FROM `breaker_ladder` WHERE `char_id` = "+ getcharid(0), .@count); cutin "woe_2020",2; mes "[ ^C6A518WoE Points Staff^000000 ]"; mes "Hey sir!"; mes " "; mes "Breaker Points: ^1DCE63 "+#EMPBREAKERPTS+" Points^000000 "; mes "Did you enjoy the WoE today?, Hows your day?"; next; switch(select("I want to check shop","I'm good thank you..")) { case 1: callshop "EmpBreakerShop", 4; mes "[ ^C6A518WoE Points Staff^000000 ]"; mes "Every and of the month the shop"; mes "Will have a new headgears manually"; mes "picked by the Players!"; mes " "; mes "^FF0000NOTE^000000: Please choose wisely"; break; case 2: mes "[ ^C6A518WoE Points Staff^000000 ]"; mes "Thats good to hear!"; close2; cutin "",255; end; break; } OnInit: // how much points gained per emp break? $@empbreakpoints = 1; query_sql("CREATE TABLE IF NOT EXISTS `breaker_ladder` (`char_id` int(11) unsigned NOT NULL, `count` int(11) NOT NULL DEFAULT '0', PRIMARY KEY ( `char_id` )) ENGINE=InnoDB"); } - pointshop EmpBreakerShop -1,#EMPBREAKERPTS,12202:1,12203:1,12207:1,12206:1,12205:1,12204:1,13517:1,14004:2 guildhall mapflag loadevent Thus always break; a statement on switch case because it will continues until end of function.
  2. You dont need to reimplement this it is already implemented thus it was changed to better yaml. be9babee3213ba8b19ef3fa42b4a4ecafd6680c4
  3. Check skill.cpp battle.cpp Not sure about it i will check on it.
  4. remove this close; from line 27. replace the end; to break; line 19. case 1: callshop "EmpBreakerShop", 4; mes "[ ^C6A518WoE Points Staff^000000 ]"; mes "Every and of the month the shop"; mes "Will have a new headgears manually"; mes "picked by the Players!"; mes " "; mes "^FF0000NOTE^000000: Please choose wisely"; break; case 2: mes "[ ^C6A518WoE Points Staff^000000 ]"; mes "Thats good to hear!"; close2; cutin "",255; end; }
  5. Do you still need this i have @packetfilter
  6. You need to check this. Then this please do warp coordinations.
  7. Yes correct. not only that just check all slots info.
  8. Why are you going to remove close button? try using end;. The player will hang up on that dialog if you remove close button.
  9. Increase slots will do. atm i can see on your script it only allow 2 guild to participate. Just increase the slots it will do.
  10. There is a source script out there https://rathena.org/board/topic/120751-release-script-command-fake-player/
  11. Why not use viewer cash? https://github.com/15peaces/3ceam-Patches/blob/master/Scripts/CashView.txt
  12. Just remove this line if (#pg_delay > (GetTime(7)*12*31*24+GetTime(6)*31*24+GetTime(5)*24+GetTime(3))) && (#pg_mode == 0) { mes @npc$; mes "I'm afraid you have used all your prize's for this day"; mes "Call in "+ (#pg_delay - (GetTime(7)*12*31*24+GetTime(6)*31*24+GetTime(5)*24+GetTime(3)) )+" hours later."; close; }
  13. https://rathena.org/board/topic/108405-random-item-option-dealer-npc/
  14. You need to clarify how many hit should be and what it does. What skill. you can look on status.cpp or skill.cpp
  15. announce "Poring Catcher is now closed!"+getmapusers("prontera")+" Player(s) will participate ",bc_all | bc_blue; If you want like on your screenshot.
  16. Bro you need to update the part on itemdb.cpp because they change the structure. from git 04cfe17b2bd2295e3ca5e986e2848e985be3c3ec
  17. What revision do you use? latest or not?
  18. use csv2yaml.exe to convert txt to yml. Check your console if there's an error's
  19. You mean you cant heal your normal emperium? Try to locate in skill.c there is an immunity on healing on this. MOBID_EMPERIUM
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