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hikashin-rae

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Everything posted by hikashin-rae

  1. i think you dont have guild ahaaha pls make guild first and lvlup and attack again the emp ^^
  2. ate ganito ahaah sensya na nag kamali ako punta ka map_athena.conf tapos hanapin moyung user at password dun then punta ka dun sa mysql mo then hanapin mo yung table na login> add account yung nandian sa map_athena.conf parang ganito eto lang edit mo ^^ dapat yung ID na 1 yun yung nakakabit na user at pass mo char_athena.conf map_athena.conf? ID | user | pass | S |Email | level 1 | admin | admin | S | [email protected] | 0
  3. ahhhh Miss understanding po mali ako pwede mo po ba i post dito yung char_map.conf sensya na po mali po pagkaintindi ko ahahahah dapat i setup mo uli yung account mo sa server para mag connect sya
  4. baka po dinag connect sa sql try mo gamit ka muna default 127.0.0.1 ip
  5. huh what you mean sir? can you explain or provide some ss
  6. check idnum2itemdesctable idnum2itemdisplaynametable idnum2itemresnametable
  7. i have lua file but what kind of lua acc name/wepon.lua/accesoryname.lua/lub what name i going to check and paste here
  8. i am using rathena svn what lua what file lot file at lua sir? thanks for helping me
  9. 30014,cat_pow,Cat_Paw,4,41000,,1200,148,,1,4,0x00001000,7,2,34,3,33,1,16,{ bonus bStr,10; bonus bBaseAtk,150; },{},{} this is the stats of my cat pow
  10. Sir some one can help me. .. I have a big problem about weapon because shield card can use at wepon look at ss. only in this wepon the problem other wepon if fixed T_T. some one help me how to fix this or solve, thanks in advance sir Solve Item Db problem ^^
  11. sir this faction war can use at 3ceam svn? can some one teach me how to use this in 3ceam svn thanks in advance sir/ma'am
  12. fix the items/npcs scripts if you going to custom item in item db use rADABE ithink because the npc script you're problem fix it ^^
  13. thankyou so much sir ^^ Not to sound like an *derphole but why do people never update their client files with RSU? sir what is RSU sorry for question
  14. sir who got this rebellion class job i really want to apply at my server can i beg sprite and skill thankyou in advance sir
  15. how to fix this help me pls -----------[Client version]----------- my client side version 2011-11-02
  16. i use lang 8, no eula text (licence.txt) and faild to connect
  17. oh ic my prob T_T <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>Ragnarok</display> <balloon>the balloon</balloon> <desc>Ragnarok</desc> <address>112.198.82.150</address> <port>6900</port> <version>27</version> <langtype>5</langtype> <registrationweb>flux.domain.com</registrationweb> <aid> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </aid> <loading> <image>loadingscreen01.jpg</image> </loading> </connection> </clientinfo> if i change my langtype 1 cannot connect server if 10 cannot connect. if lang 5 gravity error. what lang right to use?
  18. yes T_T // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: deathro // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: deathro // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 112.198.82.150 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. Set to 0 for unlimited. max_connect_user: 0 // Group ID that is allowed to bypass the server limit of users. // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: -1 // How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Start point, Map name followed by coordinates (x,y) start_point: new_1-1,53,111 // Starting weapon for new characters start_weapon: 1201 // Starting armor for new characters start_armor: 2301 // Starting zeny for new characters start_zeny: 0 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // How many Characters are allowed per Account ? (0 = disabled) // You can not exceed the limit of MAX_CHARS slots, defined in mmo.h // Doing that, chars_per_account will be default to MAX_CHARS. chars_per_account: 0 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db import: conf/import/char_conf.txt map // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 112.198.82.150
  19. my clientinfo <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>Ragnarok</display> <balloon>the balloon</balloon> <desc>Ragnarok</desc> <address>127.0.0.1</address> <port>6900</port> <version>28</version> <langtype>5</langtype> <registrationweb>flux.domain.com</registrationweb> <aid> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </aid> <loading> <image>loadingscreen01.jpg</image> </loading> </connection> </clientinfo> my mmo.h #ifndef PACKETVER #define PACKETVER 20110614 //#define PACKETVER 2011116
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