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Everything posted by hikashin-rae
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i think you dont have guild ahaaha pls make guild first and lvlup and attack again the emp ^^
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ate ganito ahaah sensya na nag kamali ako punta ka map_athena.conf tapos hanapin moyung user at password dun then punta ka dun sa mysql mo then hanapin mo yung table na login> add account yung nandian sa map_athena.conf parang ganito eto lang edit mo ^^ dapat yung ID na 1 yun yung nakakabit na user at pass mo char_athena.conf map_athena.conf? ID | user | pass | S |Email | level 1 | admin | admin | S | [email protected] | 0
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ahhhh Miss understanding po mali ako pwede mo po ba i post dito yung char_map.conf sensya na po mali po pagkaintindi ko ahahahah dapat i setup mo uli yung account mo sa server para mag connect sya
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baka po dinag connect sa sql try mo gamit ka muna default 127.0.0.1 ip
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huh what you mean sir? can you explain or provide some ss
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hahah no problem ^^
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check idnum2itemdesctable idnum2itemdisplaynametable idnum2itemresnametable
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i have lua file but what kind of lua acc name/wepon.lua/accesoryname.lua/lub what name i going to check and paste here
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Thanks its work at mine
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i am using rathena svn what lua what file lot file at lua sir? thanks for helping me
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30014,cat_pow,Cat_Paw,4,41000,,1200,148,,1,4,0x00001000,7,2,34,3,33,1,16,{ bonus bStr,10; bonus bBaseAtk,150; },{},{} this is the stats of my cat pow
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Sir some one can help me. .. I have a big problem about weapon because shield card can use at wepon look at ss. only in this wepon the problem other wepon if fixed T_T. some one help me how to fix this or solve, thanks in advance sir Solve Item Db problem ^^
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Quests, Games: [Autoevent] Horror of House
hikashin-rae replied to JawS's topic in Game, Event, Quest Script Releases
amazing bro thanks for this i'll try it -
sir this faction war can use at 3ceam svn? can some one teach me how to use this in 3ceam svn thanks in advance sir/ma'am
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fix the items/npcs scripts if you going to custom item in item db use rADABE ithink because the npc script you're problem fix it ^^
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Rebellion Class do you have those complete files?
hikashin-rae replied to hikashin-rae's question in Graphics Requests
thankyou so much sir ^^ Not to sound like an *derphole but why do people never update their client files with RSU? sir what is RSU sorry for question -
Rebellion Class do you have those complete files?
hikashin-rae replied to hikashin-rae's question in Graphics Requests
thankyou so much sir ^^ -
Rebellion Class do you have those complete files?
hikashin-rae posted a question in Graphics Requests
sir who got this rebellion class job i really want to apply at my server can i beg sprite and skill thankyou in advance sir -
[Free Release] RuheLift (Angel Faction Sky Map)
hikashin-rae replied to Azura Skyy's topic in Maps & 3D Modeling Showcase
thanks for sharing sir ^^ thanks for sharing sir ^^ -
how to fix this help me pls -----------[Client version]----------- my client side version 2011-11-02
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i use lang 8, no eula text (licence.txt) and faild to connect
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oh ic my prob T_T <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>Ragnarok</display> <balloon>the balloon</balloon> <desc>Ragnarok</desc> <address>112.198.82.150</address> <port>6900</port> <version>27</version> <langtype>5</langtype> <registrationweb>flux.domain.com</registrationweb> <aid> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </aid> <loading> <image>loadingscreen01.jpg</image> </loading> </connection> </clientinfo> if i change my langtype 1 cannot connect server if 10 cannot connect. if lang 5 gravity error. what lang right to use?
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yes T_T // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: deathro // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: deathro // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 112.198.82.150 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. Set to 0 for unlimited. max_connect_user: 0 // Group ID that is allowed to bypass the server limit of users. // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: -1 // How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Start point, Map name followed by coordinates (x,y) start_point: new_1-1,53,111 // Starting weapon for new characters start_weapon: 1201 // Starting armor for new characters start_armor: 2301 // Starting zeny for new characters start_zeny: 0 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // How many Characters are allowed per Account ? (0 = disabled) // You can not exceed the limit of MAX_CHARS slots, defined in mmo.h // Doing that, chars_per_account will be default to MAX_CHARS. chars_per_account: 0 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db import: conf/import/char_conf.txt map // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 112.198.82.150
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this the picture
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my clientinfo <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>Ragnarok</display> <balloon>the balloon</balloon> <desc>Ragnarok</desc> <address>127.0.0.1</address> <port>6900</port> <version>28</version> <langtype>5</langtype> <registrationweb>flux.domain.com</registrationweb> <aid> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </aid> <loading> <image>loadingscreen01.jpg</image> </loading> </connection> </clientinfo> my mmo.h #ifndef PACKETVER #define PACKETVER 20110614 //#define PACKETVER 2011116