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hikashin-rae

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Everything posted by hikashin-rae

  1. You can use by sql base.
  2. You dont call any function on this you post.
  3. Before you enter the room.
  4. I already update it.
  5. You can try this. set .@time,gettimetick(1); if( .@time < #GOLDROOM_CD ){ mes "[ ^C6A518Gold Room Assistant^000000 ]"; mes "You can only re-enter after ^FF0000"+(#GOLDROOM_CD - gettimetick(0))+"^000000 seconds."; mes "Time Gold Room : "+#GOLDROOM_CD; close2; cutin "",255; end; } else if (Zeny < .zeny) { mes "[ ^C6A518Gold Room Assistant^000000 ]"; mes "Sorry, but you can't enter the room."; close2; cutin "",255; end; } else { set #GOLDROOM_CD,( .@time + ( 3600 * 12 ) ); // 12 hours cooldown. deltimer strnpcinfo(3)+"::OnKick"; addtimer (300 * 60 * 1000), strnpcinfo(3)+"::OnKick"; } Zeny -= .zeny; warp "ordeal_1-2",151,154; end;
  6. i think it is not here on if else what else do you implement?
  7. Did you compile your server before running those?. clear compile then recompile.
  8. i already update it check it.
  9. You can do also. // Settings set .mode, 1; // Set it as following: 0 - 2nd to 3rd class suits ; set .@price, 1000; // Zeny required if (.mode == 0) goto normal; if (Zeny < .@price) goto Nozeny1; normal: mes "[suit Provider]"; mes "So, wanna change your appearance?"; menu "Change to Third class suit",thirdclass,"Reset appearance",reset; Nozeny1: mes "[suit Provider]"; mes "You need zeny to talk to me."; close; thirdclass: if(class == Job_Knight) { Zeny -= .@price; changebase 4060; close; end; } if(class == Job_Assassin) {Zeny -= .@price; changebase 4065; close; end; } if(class == Job_Crusader) { Zeny -= .@price; changebase 4073; close; end; } if(class == Job_Blacksmith) { Zeny -= .@price; changebase 4064; close; end; } if(class == Job_Alchemist) { Zeny -= .@price; changebase 4078; close; end; } if(class == Job_Rouge) {Zeny -= .@price; changebase 4079; close; end; } if(class == Job_Sage) { Zeny -= .@price; changebase 4074; close; end; } if(class == Job_Dancer) { Zeny -= .@price; changebase 4076; close; end; } if(class == Job_Monk) { Zeny -= .@price; changebase 4077; close; end; } if(class == Job_Hunter) { Zeny -= .@price; changebase 4062; close; end; } if(class == Job_Bard) { Zeny -= .@price; changebase 4075; close; end; } if(class == Job_Wizard) { Zeny -= .@price; changebase 4061; close; end; }
  10. If do you mean woe maps mf_gvg_castle
  11. Someone posted a corrected warp on academy. the link is. npc/re/warps/cities/izlude.txt
  12. The explanation on the status.cpp here. stat += (int)(((float)level + status->vit) / 2 + (bl->type == BL_PC ? ((float)status->agi / 5) : 0)); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def)
  13. You could use && or || Example if(getmapflag(strcharinfo(3),mf_gvg ) && getmapflag(strcharinfo(3),mf_pvp)) { TODO!:do. }
  14. mes(F_MesItemInfo(607)); display yggdrassil This are the example's
  15. oh it is luafile514
  16. You need to update skillinfo in lua. https://github.com/coookie1010/ROenglishRE/tree/master/Skill Updates/3rdJobBundle
  17. if (.@txt$ != .@str$) { mes "[ ^C6A518Bot Checker^000000 ]"; mes "You have not inputted Correct."; mes "Captcha"; next; atcommand "@kick "+ strcharinfo(0); close2; cutin "",255; end; } if (gettimetick(0) < #GOLDROOM_CD) { mes "[ ^C6A518Gold Room Assistant^000000 ]"; mes "You can only re-enter after "+(#GOLDROOM_CD - gettimetick(0))+" seconds."; close2; cutin "",255; end; }else { #GOLDROOM_CD = gettimetick(0) + (12 * 60 * 60); // 12 hours cooldown. deltimer strnpcinfo(3)+"::OnKick"; addtimer (300 * 60 * 1000), strnpcinfo(3)+"::OnKick"; warp "ordeal_1-2",151,154; } close; Here
  18. If someone looking for a working diff on latest rA. https://github.com/coookie1010/Server-Patches/blob/main/rA-whosell.diff
  19. https://github.com/coookie1010/Server-Patches/blob/main/rA-whosell.diff i ported it for latest rA maybe it helps the nobody is selling.
  20. Yes it does read a character name between space no need to add "".
  21. https://github.com/coookie1010/Server-Patches/blob/main/NPC/rA/viewcash.txt here i make it works perfect now thanks to 15peaces for the script.
  22. You can get after break the emperium post the complete code then we will check. Position | Player | Points | Guild
  23. Check on item_randomopt_group.yml
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