can someone explain me why my custom weapons have a really low aspd?
they shows normally and dont even have scripts but lets say, a spear when equipped drop aspd from 160 to 74 while other spears drop to 140.
just noticed that my custom bow drop aspd from 140 to 0 and dont require ammo to fire
Edit: the weapons are now new, just old weapons edited.
that makes no sense
the mace cant be used w/ adrenaline rush...
a bow reduce rogue aspd to near 0 but if stalker it increase to 190
sry maybe i havent explained well...
the sound dont have problems at all the thing is when i use @sound and i type something like "qwerty" i get a popup msg of missing file.
As i said thats just a test and i understand that theres no such file but i was expecting a "file not found" in the chatbox not an actual client crash and thats what im trying to fix.
openstorage; should work
it works thx
desactivate sound (bgm and other) avoid crash - but doesn't solve the problem
im making some experiences and in this one i actually need the sound so i really so i really need a solution :<.
Is there a way to make a script that play a sequence of sound effects? like pick a random sound, detect the end of it and play another one?
oh hi, thx for the reply :3
im not sure if thats what in looking for... well it may work if add to a script, specially in a npc but do the server have specific settings to do it? something like a kind of item_notrade to define what animation will be shown in each item from the list?
too bad that was more useful than petraname.
for some reason it dont...
i aways get the msg "storage fail"
im still learning how to make scripts so yeah... noob at work here lol
scripting evolved a lot since i last tried.
another thing is theres how to avoid crash when @sound fail find files?
im using 2012/04/10.exe but even w/ ignore errors the client always crash =P
i was wondering if its possible to make a item that use something like @main, it can be one time per item like
or per time (lets say 30min or 1hr?) w/ input text window if possible <- made this part :3
another silly questions... <- still need help plz :3
1- how to add effects to usable items? like herbs show a small shine when used, chocolate shows a heart...
2- theres no homunculus rename command?
3- why when i use @storage in a item it fails?
4- can someone help me w/ this mess?
input @item2$; input @qt$; input @upg$; input @ele$; input @card1$; input @card2$; input @card3$; input @card4$; atcommand "@item2" + " " + "@item2$" + " " + "@qt$" + " " + "1" + " " + "@upg$" + " " + "@ele$" + " " + "@card1$" + " " + "@card2$" + " " + "@card3$" + " " + "@card4$";
Edit: Question edited - i forgot to say i know about sleep2
just curious... theres how to increase drop rate too?
like the caracas ring
[s]Rental Items ...
INT + 2, DEX + 2, MDEF + 2.
Experience + 10%, Drop Rate + 10%[/s].
Edit: nvm forget it xD
the guild buttons can be found in the kRO grfs
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/guild_helper
just replace or edit the images
the inventory can be edited at msgstringtable
btw where do i translate the chatbox tabs again?
thx for the reply
but what kind of variable?
i changed to uint32 and tested, the item shows in the @ii but cant get it w/ @item.
what else can i do to extend the db to over 40k?
i was reading this topic but i dont got this part
can someone plz explain?
the rest if i understand is just change this line in the itemdb.h and recompile...
#define MAX_ITEMDB 0x8000
a long time ago, b4 gravity implement it i had the idea of make costumes for the chars but i gave up since the only way i found to do it was remake all characters sprites, specially the bulky ones like paladin, to make easier to the chars fit in the costumes w/o looks too weird.
another problem at the time was the limited view IDs (not a real problem now) and the fact that only headgears had visible sprites in game.
one thing that some ppl do is create disguise items to hide the actual job sprite w/ another one.
what about the new weapons?
18113,Bellum_Balista,Bellum Balista,4,20,,1100,50,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bSPVanishRate,10000,4; bonus bAspd,-5; },{},{}
i had a look around and the closest i found was the char manager v1-1 by llchrisll but still i dont see how to inject armor enchant on it since we have to choose the cards from a shop.
maybe im just too tired to think or too dumb to understand...
i found these buttons inside
Data exture\À¯ÀúÀÎÅÍÆäÀ̽º\guild_helper
however i havent found this
btw where do i find the chatbox tabs to translate again?
im kinda confused, can someone help me w/ this? how do i add a bonus to an item only once even if the char wear 2 of same item? taking as example Megingjard
{ if(Basejob==Job_Assassin||Basejob==Job_monk) { bonus bStr,15; bonus bMdef,7; } else { bonus bStr,25; bonus bMdef,7; }},{ },{ }
so instead str 30/50 and mdef 14 the bonus remain the same wearing 2 of it. also how do i add a small bonus doing the same? 1 item gives 15 and 2 items give 20 instead 30. i tried some ways but none worked or worked poorly.
Forgive me is this sounds off topic but as a "product" rathena wasnt suppose to supply the "consumers" needs?
I know, im a user not a dev but i think that splitting may turn the things more complicated to the ones who use RE features mixed w/ Pre-RE in a try to balance things up.
just a thought, idk if its valid but its just something that came up in mi mind...
well customs are relative... if it does not affect the gameplay too much i dont really care have some w/ bonuses.
some good type of custom w/ bonus that wont really affect that much are the ones that wont give over +3 in a stats
or like in some other games, a cosmetic item that add like 1%max hp
some servers have end game customs w/ great bonus and extra skills, what can sounds cool but w/o watch the point about pve/pvp balance that becomes a problem so i rather not have it.
low rates <3
rates x1 to x7 i think its fair enough,
drops not over x3,
max lvl/jlvl 99/70 (99/50 non trans)
no 3rd jobs (unless the server have fully renewal settings)
no wings or big custom sprites (essential to prevent lag or cover npcs/players/mobs)
customs w/ extra powers are ok since hard to get, restricted or mapflaged. (nobody wants an overpowered player in pvp/woe or taking away all mobs of a map)
job quests are fun and should be used more often.