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Saisho

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Everything posted by Saisho

  1. ... I converted the old num2 and idnum2 files because theres a lot of items w/ blank fields but didnt noticed that doing that all classnum becomes 0. Thank you! <3
  2. 2013-08-07a files from here: https://github.com/ROClientSide/Translation Edit: No error shows up btw
  3. ... Idk what i did but none of the weapons or shields (not custom) are not showing up for any of the jobs even if i copy the kro weapons/shields folders to the data/grf. Headgears are fine tho. Anybody have any idea what causes that?
  4. Can someone help me w/ this one? I never got this one right since the first time i tried to use it... It starts on thursday and end on sat instead friday to sunday... My rates are 7/7 BUT bosses are 5/5 so set a fixed rates will mess it up... Can it work friday to sunday 14/14 - 10/10 then back to 7/7 - 5/5?
  5. Same thing... In my offline server everything is normal but in the real server is like this. Langtype i guess but cant find the difference between files. Edit: Nvm i remade the clientinfo and it works fine again but w/ langtype 1
  6. Yeah i changed that to 18000, 15000, 10500, 10200 but the last sprite that shows up is a bamboo like thing and after that no sprite appears. Edit: I do can however add the npc sprite as a monster and then use as npc but that causes it to be targeted to be attacked making the char to move to attack range in order to activate the script.
  7. Anyone know the free NPCs view IDs range atm? Low ids r full and high IDs dont seems to be working or at least nothing shows up.
  8. I dont even know if this is the right section but anyway... Can someone answer me why my custom mobs works when i call them by their ID but when i call by their names i get random sprites? Another thing: ID,Sprite_Name,kROName,iROName ID - ID of the mob Name - This first name is the DB name. When you use @spawn/@summon and you know the name of the mob, but not the ID, type this name instead. Try making the normal name the same as this so you wont get confused. JName - This is the name the server shows. There's another way to change it, but I'll explain that later. JName dont change the display name on screen, its Name. Idk if i did a something or its the wiki that its wrong.
  9. Not really, the item is normal. If i change places w/ any other item, this one will be fine but the item that will take that place will have the same issue.
  10. hi, can someone explain me why this specific slot in the cash shop wont display the item? The item is there, i can buy it, if i move the items around in the list no matter what item will be placed there it wont be shown.
  11. Can someone point me why im getting this error? mapindex_name2id: MAP "" not found in index list! Also not big but, it was supposed to broadcast the name of the player but it's not working. the script: Err... this one too plz? It works fine but the menu shows 2 "PvP warp" options at the end... Another question is anybody have idea why my custom warps are not auto loaded? They works fine but i have to load it manually by @command or transfer the data to another file that auto load. NVM just a typo
  12. Was the quest warper added to rAthena expanded or like years ago still have limitations about the number of warps saved? I remember that years ago it had a limit of like 30 save points or so. Another question, theres how i make an npc(or static mob) that (only) attacks monsters when in range? Something like a player allied turret.
  13. Ok im a complete idiot when the topic is scripting but correct me if im wrong... This adds a % change of get item x when monster y is killed. Thats the part i understand but theres actually how prevent a drop? Like i know if i want to make it drop (not getting directly as reward) i need to use makeitem x,y or something but i have no clue if theres how to delete a item from the mob drop list.
  14. Ive been searching and found out that npc scripts can add drops w/o have to edit the monster itself but can it prevent specific drops from specific monsters? Lets say i want to prevent Mistress from drop Gungnir or instead make it drop another item. Not an general drop like all mvps drops TCG. Is that possible?
  15. NOTE: Idk why but looks like the first time i created this topic it just didnt work... so im doing again. If it somehow display plz delete one. Can someone point me why this happen? My changes: I split the GRF into main/customs/pal -Map changes (Izlude, Alberta, etc) working properly. -Loading screens, interface changes, etc loading properly. -Sprites/textures loading and displaying properly. -Palettes loading and displaying properly. I made the proper changes to the item_db, saved, reloaded, restarted, recompiled, prayed... nothing. My server is working fine beside 2 problems idk how to fix. First the crash after stay iddle for some short time at the service selection ( i know, thats for a dif section of the forum) and this problem that dont allow me to change my headgear (added as lower headgear for testing purposes) to robe costume. I added a robe costume b4 and it worked fine, I added it to the spriterobeid, spriterobename, 2dlayerdir_f, changed the view ID in the item_db, position to 8192, added the gazillion of files to the respective robe folders... its just fine i guess but the server ignores the changes now. Nvm solved it myself.
  16. Yes its possible since the items dont overlap positions. About robe costumes things get a little...complicated. Its not just change to 8192, beside diff tables to add the item theres some extra steps that can be a bit painful. the only way i know to make it work is add some hundred(ish) copies of the same sprite in data\sprite\·Îºê (robe) and rename it all to the respective job names. Theres more in depth tutorials around if u make a search.
  17. Well i gonna try again but my item was first an headgear and was working fine but then i decided to move it to robe costume slot. The only way i found to dont use any of the headgear costume slots was make all the changes including the hundred"ish" renames in order to make it work but still the head sprite stays in the way.
  18. Im not sure if im supposed to post this in this section or the DB one so plz move it if need. I made a robe costume and technically it works but my question is: Since body and head are different sprites and apparently they do not affect each other beside the fact that one just follow the other around one on the top of the other, robe costumes only affect the body layer, so theres a way to make the robe costume to shows up on the top of the head layer? For example, a hood costume that coves part of the body AND the head w/o use any of the head costume slots.
  19. how do i do this? I checked channels.conf and many other files but havent found a way.
  20. Based on Eddga card, { bonus bMaxHPrate,-25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; } How exactly i make an item that when equipped start an effect that end in like 10 seconds instead start a loop? also item_delay works for cars already compound on gears right?
  21. i will try thx :> still nothing... i gonna keep trying it. Got it thx The problem was theres actually an "space" before the characters and removing it apparently causes the error. Sry for the non related question but about iteminfo.lua whats exactly the meaning of it? like whats the use and the impact in the client/game? :3
  22. Where can i change those? i dont see it in msgstringtable. Edit: Nvm its basic interface i guess... gonna try it.
  23. Well im using: data_v4.0 2013-08-07aRagexe Everything was fine really until i change that line and if i change it back the gibberish returns to normal but again i have some huge inventory tabs.
  24. Eu andei configurando o client para mudar as abas do inventorio, mudei uma linha que era grande para "etc" e agora tenho um tipo de "!ç¿" na primeira janela "Do you agree?". Alguma ideia do porque ou como conserto isso?
  25. Sry old topic i know but things changed o.o Is this what am i supposed to look for? or its already obsolete? #define MAX_ITEMGROUP_RANDGROUP 4 ///Max group for random item (increase this when needed). TODO: Remove this limit and use dynamic size if needed Edit: Just to make it clear, i remember i had to do something like that before, but now the wiki dont mention this part anymore so idk...
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