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Saisho

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Everything posted by Saisho

  1. hi, Do anybody have the old werewolf mvp files? Note: Not Atroce, the old Comodo's mvp, a red(ish) werewolf
  2. i believe that maybe some changes in the source can give the result you want but idk how to do it. in the mob_db its probably the mode used for bosses but change that will also affect other bonuses like alice and abyssmal knight cards. as i said thats an old setting from the rebalance after the trans classes and way before the renewal be implemented.
  3. i think or you are missing the palettes or the server is not set to load it conf/battle/client // Valid range of dyes and styles on the client. min_hair_style: 0 max_hair_style: 27 <- Change to your max min_hair_color: 0 max_hair_color: 553 <- Change to your max min_cloth_color: 0 max_cloth_color: 553 <- Change to your max also make sure you have the palettes for the buggy classes
  4. some sprites i got many years ago by the time when there was many websites like Rune around.
  5. i have some old sprites that i wanted to add but the sprites always give me errors when opening w/ sprite conview so it give me errors after added to the server. the curious thing is i saw ppl using the same sprites in their servers w/o a problem. what cause the error that prevent even the sprite to be open in sprite conview program and how do i fix it?
  6. sry for ask but isnt that normal? i remember the endure since the rebalance after the trans classes be implemented.
  7. im not used w/ patchers but i guess you have to add it so you can share the map w/ the players. w/o the map the client will crash when you warp the the missing map. replacing a map, if the map have the same size like a different version of prontera where theres no new obstacles in previous free areas theres no need to change coordinates of npcs, warps or players last log position if the if map have the same name. otherwise you have to change everything to the new map. one thing i know is (not sure if all but...) change a map name can be a bit troublesome since some maps have its names hardcoded by the modeling programs. i managed to do it so but not in an usual way i guess.
  8. by Syouji Client Side 1- place the map files (.gat .gnd .rsw) in your data/grf 2- add the map to: mapnametable.txt (the name that shows when you use /where) mp3nametable (the BGM that will play in the map) 3- repack the grf if need. Server Side 1- add the map to: conf/maps_athena db/map_index 2- download and use WeeMapCache. Use it to open the map_cache.dat in the corresponding db (pre or re) and add the map to the list.3- save the file and restart the server.
  9. I may be wrong but my guess is that accents marks are related w/ the langtype used
  10. playing atm none but already played Star Trek Online DC Universe Spirit tales Shin Megami Tensei Dream of Mirror Grand fantasia Kitsu saga and many others also some beta tests like The Secret World ...still im not a big fan of 3D mmo rpg games. PvE is ok but gets boring at some point, PvP gets boring really fast to me since its always the same mechanics.
  11. i found this on google, but im not sure how many are on it
  12. you mean the bitmap version of the npcs?
  13. where can i add a % drop item in the monster of the day script?
  14. nop, all i did was increase the view id limit, recompile and use the same item id number as view id. 29900,gothicband,Gothic Headband,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,29900,{},{},{} i just followed what the other users said in other topics and it works fine to me
  15. not really, what i do is: Acolyte : 0x00000010 Priest : 0x00000100 so priest + acolyte = 0x00000110 ok that was a bad example but i hope you got the idea =P
  16. from the wiki Source Part trunk/src/map/itemdb.h //The max. item group count (increase this when needed). #define MAX_ITEMGROUP 63 increase the value depending how many group/boxes you want to create. Database Part trunk/db/const.txt IG_Custom_Box 63 Add this or name "Custom_Box" as you wish. trunk/db/re/item_giftbox.txt // Structure of Database: // GroupID,ItemID,Rate You can also create a new file for your items but it's not really necessary. To do it (use the correct db re or pre) /db/item_group_db.txt import: db/item_Custom_Box.txt - add this then create a new txt file in the db item_Custom_Box.txt trunk/db/re/item_db.txt getrandgroupitem( IG_Custom_Box ),1;
  17. doc/item_db.txt mix the codes to get the result you need :3
  18. i really dont think the view ids are the problem, my items have view ids around 27.000-29.000 and works fine (expanded limit btw) just leave the last 1k ids free to be safe make sure the sprites/bmps are placed in the correct folders in your grf or data folder (whatever you use) also if they are named properly. remember that your sprites/bmps must have the exact same name you added to the lua files.(not case sensitive) if you use read lua before lub diffed in your hexed you dont have to recompile lua to lub.
  19. i completely forgot about that >< thx Capuche another thing im having problems idk if its the script or not, when the game ends the last person to leave the map get dced and stuck for some reason and cant log back in. after check the char was saved in the sql w/ 0 hp left and is only able to relog after change the amount of hp to a positive value. any idea why this happen? there was some other crashes but i think wasnt related to to this and the relog had no problems
  20. i was playing w/ this script when i noticed it acts like pvp nightmare but i cant find what do that. can someone point or fix it as normal pvp plz? :3
  21. hello i don't even know if i post this in client or db section... i noticed while fixing my custom weapons that changing sprites to custom ones, some of them increase/decrease aspd rate (among some other weird side effects). how that's even possible?
  22. I don't have notice of anyone who actually received an official letter a many years. what i see is someone sending fake letters to try to get rid of other servers as unfair competition trick.
  23. hmm interesting but i was looking for something like the quest warper npc. i'm actually using it but the problem is the 30/30 limit + the overflow
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