Jump to content

Lelouch vi Britannia

Members
  • Posts

    715
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Lelouch vi Britannia

  1. Can someone update this please there are lots or error's like this for example vending.c: In function 'vending_vendinglistreq' : vending.c:68: error: 'output' undeclared (first use in this function) vending.c:68: error: (Each undeclared identifier is reported only once vending.c:68: error: for each function it appears in.) vending.c: In function 'vending_purchasereq' : vending.c:234: error: too few arguments to function 'pc_payzeny' vending.c:237: error: too few arguments to function 'pc_getzeny' vending.c:256: error: too few arguments to function 'pc_payzeny' vending.c:259: error: too few arguments to function 'pc_getzeny'
  2. New Clients don't have item id limits?? I think yes because i have many of custom items currently working by now than the old client version for an example Quincy Bow my Item ID is 21101.here's my info of that weapon... [21101] = { unidentifiedDisplayName = "Rosary of the Quincy Clan", unidentifiedResourceName = "quincyrosary", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Rosary of the Quincy Clan", identifiedResourceName = "quincyrosary", identifiedDescriptionName = { "A rosary belonging to the Quincy Clan, a group of Hollow slayers that were annihilated 210 years ago by the Soul Reapers in order to keep the balance of souls correct. Gathers spirit energy in order to form an immaterial bow that exterminates ghosts, but drains energy from user.", "Improved Range.", "Dex + 15, Critical Rate + 15", "Increases damage against ^777777Ghost^000000 property monsters by 100%.", "Maximum HP -5%, Maximum SP -15%", "Item Class : ^777777Bow^000000", "Attack Strength : ^777777160^000000", "Attribute : ^777777Ghost^000000", "Weight : ^77777721^000000", "Weapon Level : ^7777774^000000", "Required Level : ^77777750^000000", "Applicable Jobs : ^777777Archer Class^000000", }, slotCount = 3, ClassNum = 11 },Mostly the old client can't read the weapons view id because of the weapon range limit but when it comes of using itemInfo.lub/lua you can now set the view id there so that the client reads to act if its One-handed weapon, katar-type, bow type and etcs and it all because of the "ClassNum".Here is the structure for the itemInfo.lub/lua [itemID] = { unidentifiedDisplayName = "read the table name", unidentifiedResourceName = "sprite/act/texture filename when unidentified", unidentifiedDescriptionName = { "read", "the", "table", "name", }, identifiedDisplayName = "read the table name", identifiedResourceName = "sprite/act/texture filename when identified", identifiedDescriptionName = { "read", "the", "table", "name", }, slotCount = 0~4, ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not for headgear's viewID see accessoryid.lua/lub for weapon's viewID see weapontable.lua/lub for garment's viewID see spriterobeid.lua/lub }, Sir i didn't get it what's this stands for? is this about the old clients? mindstream is correct this is for the new clients i think this is started in 2012-05-XX or 2012-06-XX. Its up to you if you use the old once or the newer clients. But for me im had enough dealing with the old clients for adding custom items (Those 7 txt files is a pain in the ass).
  3. Well i just check everything if its in correct order and i only seen 1 error [22007] = { unidentifiedDisplayName = "Goldraum Pass", unidentifiedResourceName = "ÅëÇàÁõ", unidentifiedDescriptionName = { "Mit diesem Pass wird benötigt um in den Goldraum einzutreten.", "^ffffff_^000000", "Gewicht : ^777777 0^000000", }, identifiedDisplayName = "Goldraum Pass", identifiedResourceName = "ÅëÇàÁõ", identifiedDescriptionName = { "Mit diesem Pass wird benötigt um in den Goldraum einzutreten.", "^ffffff_^000000", "Gewicht : ^777777 0^000000", }, }, it has no itemCount and ClassNum and changed into this [22007] = { unidentifiedDisplayName = "Goldraum Pass", unidentifiedResourceName = "ÅëÇàÁõ", unidentifiedDescriptionName = { "Mit diesem Pass wird benötigt um in den Goldraum einzutreten.", "^ffffff_^000000", "Gewicht : ^777777 0^000000", }, identifiedDisplayName = "Goldraum Pass", identifiedResourceName = "ÅëÇàÁõ", identifiedDescriptionName = { "Mit diesem Pass wird benötigt um in den Goldraum einzutreten.", "^ffffff_^000000", "Gewicht : ^777777 0^000000", }, slotCount = 0, ClassNum = 0 }, you can also use THIS or THIS for adding custom items in an easy way and also follow this structure format for itemInfo.lub/lua [itemID] = { unidentifiedDisplayName = "read the table name", unidentifiedResourceName = "sprite/act/texture filename when unidentified", unidentifiedDescriptionName = { "read", "the", "table", "name", }, identifiedDisplayName = "read the table name", identifiedResourceName = "sprite/act/texture filename when identified", identifiedDescriptionName = { "read", "the", "table", "name", }, slotCount = 0~4, ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not for headgear's viewID see accessoryid.lua for weapon's viewID see weapontable.lua for garment's viewID see spriterobeid.lua },
  4. If you leave the slotCount and ClassNum in 0 you cannot get any problems with it. try this ---> Click Here!
  5. Are you using iteminfo.lub or cskroption.lub ?
  6. New Clients don't have item id limits?? I think yes because i have many of custom items currently working by now than the old client version for an example Quincy Bow my Item ID is 21101. here's my info of that weapon... [21101] = { unidentifiedDisplayName = "Rosary of the Quincy Clan", unidentifiedResourceName = "quincyrosary", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Rosary of the Quincy Clan", identifiedResourceName = "quincyrosary", identifiedDescriptionName = { "A rosary belonging to the Quincy Clan, a group of Hollow slayers that were annihilated 210 years ago by the Soul Reapers in order to keep the balance of souls correct. Gathers spirit energy in order to form an immaterial bow that exterminates ghosts, but drains energy from user.", "Improved Range.", "Dex + 15, Critical Rate + 15", "Increases damage against ^777777Ghost^000000 property monsters by 100%.", "Maximum HP -5%, Maximum SP -15%", "Item Class : ^777777Bow^000000", "Attack Strength : ^777777160^000000", "Attribute : ^777777Ghost^000000", "Weight : ^77777721^000000", "Weapon Level : ^7777774^000000", "Required Level : ^77777750^000000", "Applicable Jobs : ^777777Archer Class^000000", }, slotCount = 3, ClassNum = 11 }, Mostly the old client can't read the weapons view id because of the weapon range limit but when it comes of using itemInfo.lub/lua you can now set the view id there so that the client reads to act if its One-handed weapon, katar-type, bow type and etcs and it all because of the "ClassNum". Here is the structure for the itemInfo.lub/lua [itemID] = { unidentifiedDisplayName = "read the table name", unidentifiedResourceName = "sprite/act/texture filename when unidentified", unidentifiedDescriptionName = { "read", "the", "table", "name", }, identifiedDisplayName = "read the table name", identifiedResourceName = "sprite/act/texture filename when identified", identifiedDescriptionName = { "read", "the", "table", "name", }, slotCount = 0~4, ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not for headgear's viewID see accessoryid.lua/lub for weapon's viewID see weapontable.lua/lub for garment's viewID see spriterobeid.lua/lub },
  7. Uhmmm Green, Red, Black, Purple, Blue and Orange here is your request http://rathena.org/b...4-coin-recolor/ wait for its approval Hail to the great icabit!! Thanks for this Anyways are you planning to recolorMjolnir too ? ok ill try >.< all hail britania! i love that anime btw cant wait for the next release of code geass akito the exiled Lol!! as i heard the episode 2 of code geass: akito the exiled or code geass gaiden: boukoku no akito will be aired on april.
  8. Uhmmm Green, Red, Black, Purple, Blue and Orange here is your request http://rathena.org/b...4-coin-recolor/ wait for its approval Hail to the great icabit!! Thanks for this Anyways are you planning to recolorMjolnir too ?
  9. Hi icabit Wow! Nice nice keep things up icabit. Uhmmmm can you also recolored coins ? like for an example Mithril Coin
  10. Actually thats the old problem about custom weapons using old clients like for an example bow type weapons. I suggest try to use 2012-06-18 client but it dosen't use the idnum2item, itemslotcounttable.txt and num2item files anymore because it uses the System/itemInfo.lua/lub.
  11. Yup, you can use pRO if you don't have kRO but when using pRO as you're main RO expect some error's like new cart sprite, Homunculus S sprite, Inventory, Storage errors and etc's. I heard pRO just recently updated to Episode 27: Bifrost also i think they also have the homunculus S now. But anyway try to find a kRO full installer just try to search it in the client area or try it also in RMS (RateMyServer) just update it if you got one.
  12. anong RO mechanics gamit mo ? pre-renewal or renewal ? kasi sa pre-renewal wala tlgang ganyang items sa renewal lng meron nyan. 2892,Assassin's_Glove,Assassin's Glove,5,56000,,400,,3,,0,0x00001000,7,2,136,,100,0,0,{ bonus bMaxSP,20; bonus bCritical,3; },{},{} 6470,Blood_Thirst,Blood Thirst,3,20,,10,,,,,,,,,,,,,{},{},{} 6471,Chills_Of_Death,Chills Of Death,3,20,,10,,,,,,,,,,,,,{},{},{} 13061,Black_Wing,Black Wing,4,20,,600,142,,1,1,0x00020000,7,2,2,3,102,1,1,{ bonus2 bSkillAtk,"SC_FATALMENACE",30+(getrefine()*2); bonus bMatkRate,(getrefine()*3); },{},{}
  13. http://www.eathena.ws/board/index.php?showtopic=194782
  14. @Euphy: Oh i see. anyways Euphy can i have a tinitiny question ? is this really working ? becuase i tryed this in v1.4 with 1 castle (ex. Kriemhild) but they always get some castle like in payon, geffen, alberta and etc.. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
  15. Just update your svn and have you tryed this set .Options, 1|4; In case you dont trust the script you can make a test server to try it also Euphy's WoE Controller reads the host server time/VPS Time. So that's why your WoE is out of schedule.
  16. Please use the code or codebox when you post a very long script.
  17. Can i ask you a silly question ? Did you save all the changes you have done after you reboot/restart your svn ?
  18. Nice thanks for sharing but there are bunch of warnings and debugs like NPC name is too long and Duplicate NPCs [Warning]: npc_parsename: Name 'Khalitzburg Crusader#ghin1' is too long (len=26) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'376'. Truncating to 24 characters. [Warning]: npc_parsename: Name 'Khalitzburg Crusader#ghin2' is too long (len=26) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'390'. Truncating to 24 characters. [Warning]: npc_parsename: Duplicate unique name in file 'npc/xxxxx/xxxxx/O ld Glast Heim.txt', line'390'. Renaming 'Khalitzburg Crusader#ghi' to '1_804_154 _54'. [Debug]: this npc: display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=154, y=54 [Debug]: other npc in 'npc/xxxxx/xxxxx/Old Glast Heim.txt' : display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=54 [Warning]: npc_parsename: Name 'Khalitzburg Crusader#ghin5' is too long (len=26) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'432'. Truncating to 24 characters. [Warning]: npc_parsename: Duplicate unique name in file 'npc/xxxxx/xxxxx/O ld Glast Heim.txt', line'432'. Renaming 'Khalitzburg Crusader#ghi' to '1_804_145 _64'. [Debug]: this npc: display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=64 [Debug]: other npc in 'npc/xxxxx/xxxxx/Old Glast Heim.txt' : display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=54 [Warning]: npc_parsename: Name 'Khalitzburg Crusader#ghin6' is too long (len=26) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'446'. Truncating to 24 characters. [Warning]: npc_parsename: Duplicate unique name in file 'npc/xxxxx/xxxxx/O ld Glast Heim.txt', line'446'. Renaming 'Khalitzburg Crusader#ghi' to '1_804_154 _64'. [Debug]: this npc: display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=154, y=64 [Debug]: other npc in 'npc/xxxxx/xxxxx/Old Glast Heim.txt' : display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=54 [Warning]: npc_parsename: Name 'Khalitzburg Crusader#ghin9' is too long (len=26) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'488'. Truncating to 24 characters. [Warning]: npc_parsename: Duplicate unique name in file 'npc/xxxxx/xxxxx/O ld Glast Heim.txt', line'488'. Renaming 'Khalitzburg Crusader#ghi' to '1_804_145 _74'. [Debug]: this npc: display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=74 [Debug]: other npc in 'npc/xxxxx/xxxxx/Old Glast Heim.txt' : display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=54 [Warning]: npc_parsename: Name 'Khalitzburg Crusader#ghin10' is too long (len=27 ) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'502'. Truncating to 2 4 characters. [Warning]: npc_parsename: Duplicate unique name in file 'npc/xxxxx/xxxxx/O ld Glast Heim.txt', line'502'. Renaming 'Khalitzburg Crusader#ghi' to '1_804_154 _74'. [Debug]: this npc: display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=154, y=74 [Debug]: other npc in 'npc/xxxxx/xxxxx/Old Glast Heim.txt' : display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=54 [Warning]: npc_parsename: Name 'Khalitzburg Crusader#ghin13' is too long (len=27 ) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'544'. Truncating to 2 4 characters. [Warning]: npc_parsename: Duplicate unique name in file 'npc/xxxxx/xxxxx/O ld Glast Heim.txt', line'544'. Renaming 'Khalitzburg Crusader#ghi' to '1_804_145 _84'. [Debug]: this npc: display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=84 [Debug]: other npc in 'npc/xxxxx/xxxxx/Old Glast Heim.txt' : display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=54 [Warning]: npc_parsename: Name 'Khalitzburg Crusader#ghin14' is too long (len=27 ) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'558'. Truncating to 2 4 characters. [Warning]: npc_parsename: Duplicate unique name in file 'npc/xxxxx/xxxxx/O ld Glast Heim.txt', line'558'. Renaming 'Khalitzburg Crusader#ghi' to '1_804_154 _84'. [Debug]: this npc: display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=154, y=84 [Debug]: other npc in 'npc/xxxxx/xxxxx/Old Glast Heim.txt' : display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=54 [Warning]: npc_parsename: Name 'Khalitzburg Crusader#ghin17' is too long (len=27 ) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'600'. Truncating to 2 4 characters. [Warning]: npc_parsename: Duplicate unique name in file 'npc/xxxxx/xxxxx/O ld Glast Heim.txt', line'600'. Renaming 'Khalitzburg Crusader#ghi' to '1_804_145 _94'. [Debug]: this npc: display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=94 [Debug]: other npc in 'npc/xxxxx/xxxxx/Old Glast Heim.txt' : display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=54 [Warning]: npc_parsename: Name 'Khalitzburg Crusader#ghin18' is too long (len=27 ) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'614'. Truncating to 2 4 characters. [Warning]: npc_parsename: Duplicate unique name in file 'npc/xxxxx/xxxxx/O ld Glast Heim.txt', line'614'. Renaming 'Khalitzburg Crusader#ghi' to '1_804_154 _94'. [Debug]: this npc: display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=154, y=94 [Debug]: other npc in 'npc/xxxxx/xxxxx/Old Glast Heim.txt' : display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=54 [Warning]: npc_parsename: Name 'Khalitzburg Crusader#ghin21' is too long (len=27 ) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'656'. Truncating to 2 4 characters. [Warning]: npc_parsename: Duplicate unique name in file 'npc/xxxxx/xxxxx/O ld Glast Heim.txt', line'656'. Renaming 'Khalitzburg Crusader#ghi' to '1_804_145 _104'. [Debug]: this npc: display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=104 [Debug]: other npc in 'npc/xxxxx/xxxxx/Old Glast Heim.txt' : display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=54 [Warning]: npc_parsename: Name 'Khalitzburg Crusader#ghin22' is too long (len=27 ) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'670'. Truncating to 2 4 characters. [Warning]: npc_parsename: Duplicate unique name in file 'npc/xxxxx/xxxxx/O ld Glast Heim.txt', line'670'. Renaming 'Khalitzburg Crusader#ghi' to '1_804_154 _104'. [Debug]: this npc: display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=154, y=104 [Debug]: other npc in 'npc/xxxxx/xxxxx/Old Glast Heim.txt' : display name 'Khalitzburg Crusader#ghi' unique name 'Khalitzburg Crusader#ghi' map=1@gl_k, x=145, y=54 [Warning]: npc_parsename: Name 'Aspiring Butcher#clearGH1' is too long (len=25) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'1804'. Truncating to 24 characters. [Warning]: npc_parsename: Name 'Hollgrehenn Destroyer#cle2' is too long (len=26) in file 'npc/xxxxx/xxxxx/Old Glast Heim.txt', line'1869'. Truncating to 2 4 characters.
  19. Im also using the latest revision of rAthena which is r17042 and its working fine in all towns, dungeons and fields
  20. Hi everyone and sorry for this post i think im in a wrong section anyways . . . Im just wordering if it is normal that when you higher the skill lvl of a certain skill its skill range will be gone ? like for an example you wore a custom item that has an effect of lvl 15 Acid Demonstration and when you used the skill you have to be so very close to the monster before the skill hit unlike when you remove the the custom item which is your Acid Demonstration is lvl 10 its range is on. I don't know if its normal or it has a bug if you higher the skill lvl using custom items. This also happends in some skills like Jupitel Thunder, Cold Bolt, Fire Bolt, Thunder Bolt and some other skills that has range. Bump!~
  21. First gawin mong 0 ung min_skill_delay_limit sa conf/battle/skill.conf in line 23 to 25 // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 at tignan mo din kung hindi naka off ang renewal cast time sa src/config/renewal.h in line 21 to 29. at kung hindi naka off lagyan mo ng // sa beginning /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills #define RENEWAL_CAST
×
×
  • Create New...