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Lelouch vi Britannia

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Everything posted by Lelouch vi Britannia

  1. Follow this structure ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } And also follow this doc\item_db.txt //===== rAthena Documentation ================================ //= Item Database //===== By: ================================================== //= rAthena Dev Team //===== Current Version: ===================================== //= 20120904 //===== Description: ========================================= //= Explanation of the item_db.txt file and structure. //============================================================ ID: Item id AegisName: Server name to reference the item in scripts and lookups, should use no spaces. Name: Name in english for displaying as output for @ and script commands. Type: 0 Healing item. 2 Usable item. 3 Etc item 4 Weapon 5 Armor/Garment/Boots/Headgear 6 Card 7 Pet egg 8 Pet equipment 10 Ammo (Arrows/Bullets/etc) 11 Usable with delayed consumption (item is lost from inventory after selecting a target, for use with skills and pet lures) 18 Another delayed consume that requires user confirmation before using item. Buy: Default buying price. When not specified, becomes double the sell price. Sell: Default selling price. When not specified, becomes half the buy price. Weight: Item's weight. Each 10 is 1 weight. ATK: Weapon's attack DEF: Armor's defense Range: Weapon's attack range Slots: Amount of slots the item possesses. Job: Equippable jobs. Uses the following bitmask table: (S.) Novice (2^00): 0x00000001 Swordman (2^01): 0x00000002 Magician (2^02): 0x00000004 Archer (2^03): 0x00000008 Acolyte (2^04): 0x00000010 Merchant (2^05): 0x00000020 Thief (2^06): 0x00000040 Knight (2^07): 0x00000080 Priest (2^08): 0x00000100 Wizard (2^09): 0x00000200 Blacksmith (2^10): 0x00000400 Hunter (2^11): 0x00000800 Assassin (2^12): 0x00001000 Unused (2^13): 0x00002000 Crusader (2^14): 0x00004000 Monk (2^15): 0x00008000 Sage (2^16): 0x00010000 Rogue (2^17): 0x00020000 Alchemist (2^18): 0x00040000 Bard/Dancer (2^19): 0x00080000 Unused (2^20): 0x00100000 Taekwon (2^21): 0x00200000 Star Gladiator (2^22): 0x00400000 Soul Linker (2^23): 0x00800000 Gunslinger (2^24): 0x01000000 Ninja (2^25): 0x02000000 Gangsi (2^26): 0x04000000 Death Knight (2^27): 0x08000000 Dark Collector (2^28): 0x10000000 Kagerou/Oboro (2^29): 0x20000000 Upper: Equippable upper-types. Uses the following bitmasks: 1: Normal jobs 2: Upper jobs 4: Baby jobs 8: Third jobs Gender: Gender restriction. 0 is female, 1 is male, 2 for both. Loc: Equipment's placement. Values are: 2^12 4096 = Costume Low Headgear 2^11 2048 = Costume Mid Headgear 2^10 1024 = Costume Top Headgear 2^8 256 = Upper Headgear 2^9 512 = Middle Headgear 2^0 001 = Lower Headgear 2^4 016 = Armor 2^1 002 = Weapon 2^5 032 = Shield 2^2 004 = Garment 2^6 064 = Footgear 2^3 008 = Accessory 1 2^7 128 = Accessory 2 wLV: Weapon level. eLV: Base level required to be able to equip. Refineable: 1 if the item can be refined, 0 otherwise. View: For normal items, defines a replacement view-sprite for the item (eg: Making apples look like apple juice). The special case are weapons and ammo where this value indicates the weapon-class of the item. For weapons, the types are: 0: bare fist 1: Daggers 2: One-handed swords 3: Two-handed swords 4: One-handed spears 5: Two-handed spears 6: One-handed axes 7: Two-handed axes 8: Maces 9: Unused 10: Staves 11: Bows 12: Knuckles 13: Musical Instruments 14: Whips 15: Books 16: Katars 17: Revolvers 18: Rifles 19: Gatling guns 20: Shotguns 21: Grenade launchers 22: Fuuma Shurikens For ammo, the types are: 1: Arrows 2: Throwable daggers 3: Bullets 4: Shells 5: Grenades 6: Shuriken 7: Kunai 8: Cannonballs 9: Throwable Items (Sling Item) Script: Script to execute when the item is used/equipped. OnEquip_Script: Script to execute when the item is equipped. Warning, not all item bonuses will work here as expected. OnUnequip_Script: Script to execute when the item is unequipped. Warning, not all item bonuses will work here as expected. or try this just replace the "View" to your View ID that you have added in your accessoryid.lua or accessoryid.lub 32700,Satan_Wings,Wings of Satan,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{} 32701,Angel_wings,Anggelic Wings,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{} 32702,Butterfly_Wings,Butterfly Wings,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{} 32703,Fallen_Wings,Wing of the Fallen,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{} 32704,Niflheim_Wings,Niflheims_Wings,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{} 32705,Shaman_Wings,Shamans Wing,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{} 32706,Vengeance_Wing,Wings of Vengeance,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{} 32707,Vindicated_Wing, Vindicated Wings,5,900000000,9000,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{} 32708,Demon_Wing,Demonic Wing,5,900000000,9000,9,,5,,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,10; },{},{} 32709,Equilibrium_Wings,Equilibrium Wings,5,1000000000,1,9,,5,,,0xFFFFFFFE,2,2,4,0,100,1,View,{ bonus bAllStats,20; },{},{}
  2. That sprite is inside your RO's data.grf sprite/·Îºê/õ»ç³¯°³/ just extract it.
  3. About the map info thoes are hard coded in the client exe. so the only option to change it via finding it using hex editor and changing it. Here are the buttons for that "Disband" data.rar
  4. I think thats the button for guild disband. Lub and msgstringtable.txt can't translate but if you want to translate it just find it in your data.grf extract it and change the name like "Disband" and add it to your custom grf.
  5. Try this but its in lub form. If you want to change it to lua use Notepad++ and Save as.. Shadowtable.rar
  6. Are you sure you've removed the "[Data] Read Data Folder First" when you diff your client ? Becuase im also using 2012-06-18aRagexeRE and i don't have any problems with my client's window resolution. Try this System Folder.
  7. Can you add here a sample of your client and all the diff patch that you have added on it ?
  8. I mean when diffing your client don't add the "[Data] Read Data Folder First".
  9. To fix this just remove the "Read Data Folder First" when diffing your client.
  10. Try this also msgstringtable.txt http://rathena.org/board/topic/62354-request-for-some-translations-on-msgstringtabletxt/
  11. Filezilla at Thor patcher ? Madali lng nmn gamitin ang Filezilla kahit mga begginers alm un. And about the Thor Patcher madali lng iconfigure un just follow this.... 1. Hanapin mo e2ng file folder na e2 sa file host mo www via Filezilla. 2. Then pagnahanap mo na ung folder na yan sa loob nyan ilagay mo e2.... www/ > patch/ > data/ > Test_Patch.THOR // d2 mo illagay ung patch files mo sa data/ at yan Test_Patch.THOR ay isang ex. > main.ini // Thor Patcher remote config file > style.ini > notice.html > plist.txt // d2 nakalagay ung mga patch names na gusto mong irun ng Thor Patcher main.ini //file_url - patch files should ALL put here. // This config entry will override the one in embed config. // o HTTP: // http://domain.com/dir/ // o FTP: // ftp://domain.com/dir/ // o With <Username> [Password] [Port] // ftp://username:[email protected]:port/dir/ // o Note: username is required if want put password, otherwise everything is optional. file_url=http://127.0.0.1/patch/data/ ichange mo lng e2 kung ano ang domain name mo at wag mo ding kakalimutan iadd ang patch files directory which is /patch/data/ file_url=http://127.0.0.1/patch/data/ config.ini [Config:Main] RootURL='http://127.0.0.1/patch/' RemoteConfigFile='main.ini' TimeOut=0 StatusFile='Update.dat' DefaultGRF='TestRO.grf' ClientEXE='TestRO.exe' ClientParameter='-1rag1' FinishOnConnectionFailure=false ichange mo din e2 pero ang directory is /patch/ lng para ma read nya ang main.ini RootURL='http://127.0.0.1/patch/' Kung nalilito ka pa read this link below http://rathena.org/wiki/Thor_Patcher http://rathena.org/w...er:Linglin/Thor
  12. Did you follow this guide ? http://rathena.org/wiki/Category:Installation_Guides
  13. Just Update your RO folder using RSU Patcher and that error will be gone or try to add this to your custom grf/texture/À¯ÀúÀÎÅÍÆäÀ̽º/ or RO folder/data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/ basic_interface.zip
  14. I think the Inventory tab is in normal size. But try to search if there is a possible solution for this.
  15. Please read skill_nocast_db.txt in your /db/pre-re/ or /db/re/ // Forbidden Skills Database // // Structure of Database: // SkillID,Flag // // Legend for 'Flag' field (bitmask): // 1 = Cannot be used in normal maps // 2 = Cannot be used in PvP maps (use this instead of 1 for PK-mode servers) // 4 = Cannot be used in GvG maps // 8 = Cannot be used in Battleground maps // 16 = Cannot be cloned (clones will not copy this skill) // Restricted zones - they're configured by 'restricted <number>' mapflag // 32 = Cannot be used in zone 1 maps // 64 = Cannot be used in zone 2 maps // 128 = Cannot be used in zone 3 maps // 256 = Cannot be used in zone 4 maps // 512 = Cannot be used in zone 5 maps // 1024 = Cannot be used in zone 6 maps // 2048 = Cannot be used in zone 7 maps // // Example: // 8,6 = Endure cannot be used in PvP and GvG maps (2+4) //Normal 2422,1 //WM_LULLABY_DEEPSLEEP 2423,1 //WM_SIRCLEOFNATURE 2430,1 //WM_SATURDAY_NIGHT_FEVER 2455,1 //SO_ARRULLO //PVP 1013,2 //BS_GREED //GVG 26,4 //AL_TELEPORT 27,4 //AL_WARP 87,4 //WZ_ICEWALL 150,4 //TF_BACKSLIDING 219,4 //RG_INTIMIDATE 336,4 //WE_CALLPARTNER 361,4 //HP_ASSUMPTIO 362,4 //HP_BASILICA 395,4 //CG_MOONLIT 409,4 //WE_CALLPARENT 410,4 //WE_CALLBABY 491,4 //CR_CULTIVATION 530,4 //NJ_KIRIKAGE 691,4 //CASH_ASSUMPTIO 1013,4 //BS_GREED 2284,4 //SC_FATALMENACE 2300,4 //SC_DIMENSIONDOOR //BATTLEGROUND 26,8 //AL_TELEPORT 27,8 //AL_WARP 87,8 //WZ_ICEWALL 150,8 //TF_BACKSLIDING 219,8 //RG_INTIMIDATE 264,8 //MO_BODYRELOCATION 336,8 //WE_CALLPARTNER 361,8 //HP_ASSUMPTIO 362,8 //HP_BASILICA 395,8 //CG_MOONLIT 409,8 //WE_CALLPARENT 410,8 //WE_CALLBABY 491,8 //CR_CULTIVATION 411,8 //TK_RUN 426,8 //TK_HIGHJUMP 427,8 //SG_FEEL 428,8 //SG_SUN_WARM 429,8 //SG_MOON_WARM 430,8 //SG_STAR_WARM 431,8 //SG_SUN_COMFORT 432,8 //SG_MOON_COMFORT 433,8 //SG_STAR_COMFORT 434,8 //SG_HATE 435,8 //SG_SUN_ANGER 436,8 //SG_MOON_ANGER 437,8 //SG_STAR_ANGER 438,8 //SG_SUN_BLESS 439,8 //SG_MOON_BLESS 440,8 //SG_STAR_BLESS 530,8 //NJ_KIRIKAGE 691,8 //CASH_ASSUMPITO 2284,8 //SC_FATALMENACE 2300,8 //SC_DIMENSIONDOOR //mixed 488,3 //CG_HERMODE //Clone Forbidden/pointless skills 77,16 //PR_TURNUNDEAD 79,16 //PR_MAGNUS //Zone 1 - Aldebaran Turbo Track 8,32 //SM_ENDURE 26,32 //AL_TELEPORT 27,32 //AL_WARP 35,32 //AL_CURE 51,32 //TF_HIDING 87,32 //WZ_ICEWALL 135,32 //AS_CLOAKING 219,32 //RG_INTIMIDATE 264,32 //MO_BODYRELOCATION 357,32 //LK_CONCENTRATION 359,32 //LK_BERSERK 362,32 //HP_BASILICA 387,32 //WS_CARTBOOST 389,32 //ST_CHASEWALK 395,32 //CG_MOONLIT 2284,32 //SC_FATALMENACE 2300,32 //SC_DIMENSIONDOOR 2478,32 //GN_CARTBOOST //Zone 2 - Jail 421,64 //TK_JUMPKICK 426,64 //TK_HIGHJUMP //Zone 3 - Izlude Battle Arena 219,128 //RG_INTIMIDATE 26,128 //AL_TELEPORT 2284,128 //SC_FATALMENACE 2300,128 //SC_DIMENSIONDOOR //Zone 4 - WoE:SE 426,256 //TK_HIGHJUMP 290,256 //SA_ABRACADABRA //Zone 5 - Sealed Shrine 12,512 //MG_SAFETYWALL 26,512 //AL_TELEPORT 219,512 //RG_INTIMIDATE 361,512 //HP_ASSUMPTIO 691,512 //CASH_ASSUMPTIO 2284,512 //SC_FATALMENACE 2300,512 //SC_DIMENSIONDOOR //Zone 6 - Endless Tower, Orc's Memory, Nidhoggur's Nest 26,1024 //AL_TELEPORT 87,1024 //WZ_ICEWALL 219,1024 //RG_INTIMIDATE 405,1024 //PF_SPIDERWEB 674,1024 //NPC_EXPULSION 2284,1024 //SC_FATALMENACE 2300,1024 //SC_DIMENSIONDOOR //Zone 7 - Towns 232,2048 //AM_CANNIBALIZE 233,2048 //AM_SPHEREMINE 491,2048 //CR_CULTIVATION 1013,2048 //BS_GREED 2299,2048 //SC_MANHOLE 2419,2048 //WM_POEMOFNETHERWORLD 2482,2048 //GN_WALLOFTHORN Try this //GVG 26,4 //AL_TELEPORT 27,4 //AL_WARP 87,4 //WZ_ICEWALL 150,4 //TF_BACKSLIDING 219,4 //RG_INTIMIDATE 336,4 //WE_CALLPARTNER 361,4 //HP_ASSUMPTIO 362,4 //HP_BASILICA 395,4 //CG_MOONLIT 409,4 //WE_CALLPARENT 410,4 //WE_CALLBABY 491,4 //CR_CULTIVATION 530,4 //NJ_KIRIKAGE 691,4 //CASH_ASSUMPTIO 1013,4 //BS_GREED 2284,4 //SC_FATALMENACE 2300,4 //SC_DIMENSIONDOOR 2017,4 //RK_STORMBLAST
  16. You can add this via TortoiseSVN and find Apply patch.. or you can add it manualy
  17. Here. also to change this lua to lub use Notepad++ and Save as.. to itemInfo.lub System.rar
  18. Try this http://rathena.org/board/files/file/2355-one-char-per-gm-account/
  19. http://supportmii.com/ro1/Clients/2012-05-15aRagexeRE.exe
  20. I think the problem is in your Item View ID. Can you check you View in you script if its 1000 ? Because the View id for Mosquito Coil Sprite is 563. Structure of Database: ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
  21. If are using 2012-05-15 just leave it there and use itemInfo.
  22. Try this one just change it to lub if your using lub files http://svn6.assembla.com/svn/ClientSide/Lua_Project/System/itemInfo.lua
  23. You will need yo update your itemInfo.lub. Its located in your RO folder/System http://svn6.assembla...em/itemInfo.lua I know 2012-04-18 and up didn't use idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable, num2itemdesctable, num2itemdisplaynametable, num2itemresnametable and itemslotcounttable anymore because kRO compressed it into 1 file which is itemInfo.lub itemInfo.lub format [itemID] = { unidentifiedDisplayName = "read the table name", unidentifiedResourceName = "sprite/act/texture filename when unidentified", unidentifiedDescriptionName = { "read", "the", "table", "name", }, identifiedDisplayName = "read the table name", identifiedResourceName = "sprite/act/texture filename when identified", identifiedDescriptionName = { "read", "the", "table", "name", }, slotCount = 0~4, ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not for headgear's viewID see accessoryid.lua for weapon's viewID see weapontable.lua for garment's viewID see spriterobeid.lua },
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