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Tokei

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Everything posted by Tokei

  1. Tokei

    Spr View W8

    Try to refresh the window, clear the thumbnails cache or change the size of the icons; it should be working. Thumbnail providers are handled by Windows Explorer, not the underlying device.
  2. Tokei

    Spr View W8

    They all work in Windows 8.
  3. Tokei

    Spr View W8

    There are already many sprite viewer softwares out there, to which are you referring? WeeThumbail (by Shinryo) : http://rathena.org/board/topic/53423-weethumbnail/?hl=weethumbnail (this shows you a thumbnail preview for the .spr extension) SPR Conview : http://ratemyserver.net/index.php?page=download_tool SprTool 4.6 : same link as above ActOR, ActOR2 : same link as above (this is more of an Act tool though, but it's also a sprite viewer I guess) GRF Editor : http://rathena.org/board/files/file/2766-grf-editor/ (this is a GRF editor, but you can view sprites in GRFs as well) GRF Viewer (by Keyworld) : http://www.robrowser.com/prototype/GRF-Viewer/ (this is a GRF editor, but you can view sprites as well) and more, but these were the only ones on top of my head lol
  4. If you know the person, you can start by asking what's wrong. Otherwise... just close the tab and move on. You shouldn't let it bother you. If that person keeps harrassing you though, then you can always report it to a staff member. Click on "Report" right next to "Reply". But please, only use that if he's harassing you or done something really offending, don't waste anybody's time with this.
  5. I very much doubt it. The most popular server back then was AnimaRO and it peaked at 3.5k-ish players in 2007. A lot of drama happened, the server splitted and it got somewhat ruined after that. So 30k...? Nah, no way. A little background while we're at it (screenshot of Gravity's annual report). 2002 to 2006 (Notice the USA & Canada servers couldn't even reach past 10k players in 2005) 2007 to 2010 Report : http://secfilings.nasdaq.com/edgar_conv_html%2f2010%2f06%2f01%2f0000950123-10-054555.html
  6. ClientExe is what will be used to start your client. So in your case : ClientEXE='minero.exe' As for the client parameters, that depends on how you've diffed it. Leaving it as -1sak1 should be fine though.
  7. Do you mean the option that, when someone pms you, opens up a new window? If it's what you're looking for, open the party window, go in your friend list and click the Friend Setup button (the search icon). Uncheck the first two options, those with 1:1 chats. If your party window is at the bottom right, you'll have to move it otherwise you won't see the friend setup window show up.
  8. I'm not a big scripter, but you could try the following : setarray .@greetingMessages$[0], "have a nice day", "message2", "message3"; .@greetingId = rand(0,getarraysize(.@greetingMessages$) - 1); mes "Hello player, " + .@greetingMessages$[.@greetingId] + ".";
  9. Tokei

    Act Editor

    Version 1.2.5

    10950 downloads

    Heya, This tool is an action file editor, it edits Act and Spr files. You will find similarities with ActOR in its design, but it should be much more enjoyable to edit animations ;]. Special thanks to Nebraskka for testing this software in its early days. All the suggestions and feedbacks made this software much better. How to install Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/file/uoymx2vni249mlu Install the application with Act Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it. Once you are done, you can start the program from the link on your desktop. Key features The software has many, many features available. It would take too long to describe each one of them, so I've only focussed on the more impotant ones. You can undo and redo everything, scripts included. You can edit and add sounds easily. Powerful and easy to use palette editor. Sprite types have been abstracted - you don't have to worry or care about that. Animation speed can be changed easily. Most components have a drag and drop feature. Advanced scripting engine (C# language). The scripts can also be used to customize the software menus. Error checking when saving the act/spr to avoid invalid files. The sprite version will be automatically downgraded if RLE compression is not available. Frame interpolation (inbetweening/tweening) is possible via the Animation menu. Prompts you with an image converter dialog if the added image is invalid. Allows advanced edition for actions and frames via their respective menus. You can load files from GRFs directly (and save in the GRFs directly as well). Technical stuff Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well). When prompted with an error, use the "Copy exception" button to copy the debugging info. I will need this to fix the issue you're encountering. The editor's primary window The interface is really straightforward and similar to ActOR. I'll only focus on new elements! Rendering mode : This option changes the behavior of how layers are rendered. If you use 'Editor', you'll clearly see all the pixels when zooming in. If you use 'Ingame', it will use a linear scaling instead, which is closer to what the client does. References : These allow you to know where your item will be positionned (the yellow marker is the anchor, see below). Color mask : To edit the color of a layer, simply click on the color rectangle. You can also drag and drop the colors between different layers to quickly modify many of them. Common shortcuts : You can manipulate layers by using common shortcuts. More can be found from the Edit menu. These below are only the primary ones. Ctrl-A : Select all layers. Ctrl-C : Copy the selected layers. Ctrl-V : Paste the copied layers. Ctrl-X : Cut the selected layers. Alt-C : Copy current action. Alt-V : Paste current action. Advanced action and frame editions These expose all the available methods of the editor. You can remove a range of frames or copy a frame 10 times very quickly and easily. This dialog is found in Action/Frame > Advanced edit... Anchors You can edit anchors from the editor directly. Anchors are points that connect frames together, from different act files. Here's an example without and with anchors : This is mostly useful when you're using reference sprites (on the right panel). Clicking on the anchor button will let you choose where to attach the sprite (this is set semi-automatically for you though). You can edit those from the Anchors menu, but it is recommended to start from a pre-existing act to avoid doing this tedious process. Palette editor The palette editor allows you to quickly recolor sprites with an intuitive interface. Only indexed images can be edited (it's a palette editor after all) and three modes are available. The gradient mode changes an existing gradient to another color while keeping the original saturation and brightness of the colors - this makes the gradients blend in better. If there are no gradient (usually because it's a custom sprite), there's always the Adjust color mode. This one changes all color from a specified range to another one (Photoshop has a similar feature, which does work better). You can click on the image (on the left) to automatically select the palette indexes. These will be highlighted for a few seconds to show you what you're about to edit. Interpolation (tweening) This script can be accessed via Animation > Interpolate frames. This process fills the images between two frames by detecting the changes applied to the layers. Here's a simple example of how it can be used : Script engine The script engine can be accessed via Scripts > Script Runner. This is a big feature of Act Editor, it allows you to automate all your work with the act and much more. Click on the Help button for guides and available methods (don't hesitate to try out a script; if an error occurs the act will be reversed to its previous state). The documentation doesn't cover all of the available options and methods for obvious reasons (the .net framework is huge). Doc example : The language used by the script engine is C#. If you're not familiar with it, simply check out the script samples (Scripts > Open scripts folder)! I won't go into details here, questions can be asked in the support thread regarding addiotional features and methods. If you believe your script should be added in the program, send it to me and I'll probably add it. Customizable The settings dialog allows you to modify all colors in the editor easily. You'll also find the sound resources (GRFs and folders) that can be set up in the Sound tab. The Shell integration tab can associate the .act files with the software to edit them more easily. Don't hesitate to give me a feedbacks or suggestions!
    Free
  10. Hmmm, nothing's wrong on that screenshot. Upload your ItemInfo somewhere (use "More Reply Options" > "Attach Files" and put it here). This is gonna be much easier and faster to locate the issue.
  11. Well, as the error says, there's an issue near the line 128226. It appears the closing bracket is missing, so... is the closing bracket missing? Post a screenshot of the content near that line (need to see what's above 'function'), upload your iteminfo if you can't find the missing bracket (might also be a quote escaping issue).
  12. I'm confused as to what you mean here. Could you, hmmm.. give some screenshots of your issue, or give more details? Anyhow, yes, you can generate encrypted thor patches with GRF Editor, from both SecureGRF and the embedded encryption feature.
  13. Tokei

    GRF Editor

    The tool initially only used the txt files, the support for lua was added more or less recently. There might be "random bugs" because it has been merged with Server Database Editor (such as the "Save database" button not working - fixed in version 1.7.0.1, available with the mediafire link : http://www.mediafire.com/download/aflylbhblrzpz0h). That being said, if there are other issues, please forward them to the support thread ( http://rathena.org/board/topic/77080-grf-grf-editor/ ) so that they can be fixed quickly ;]!
  14. The ViewId doesn't seem to be set properly. Your ItemDB uses 1000 for the ViewId while accessoryid.lua uses 30002 (< that one should be set to 1000, accessoryid.lua is a list of ViewIds, not ItemIds). In ItemInfo.lua, the ClassNum (aka the ViewId) should be set to 1000 as well. Also, put your IDs in the correct order in your accessoryid.lua; last time I checked this mattered.
  15. Yes, I already know that. Again, which part of the wiki guide is unclear to you? Simply saying "it's not working" is not helpful for any of us =/. It 'looks' like a headgear view id issue anyway. Just... show us everything. Show us the content of your files with the revelant lines : item_db.txt, accname.lua, accessoryid.lua, iteminfo.lua (or the lub equivalent if your server is using lubs) as well as screenshots of the location of your files. Is your server using lua or lub files?
  16. People can't magically give you the sprite out of nowhere, you're the only one who has it (and apparently you don't have it, so... you have to make it). And... have you read the link eKoh posted? http://rathena.org/wiki/Custom_Items It contains all the information you need, in details, with a full example. Here's a quick copy paste (Allocating Items on Client Side) : Reread the entire wiki page and make sure you understand all the steps. Everything you want to know is in there. You just have to read carefully and follow the steps one by one. If you have trouble at one of these parts, then go ahead and ask for more help!
  17. Ah! There are two parts of encryption : client configuration and GRF encryption. You seem to be missing the first part; go in Tools > GRF Encryption, put your password/key, your client path name (watch out, you can't change the client name afterwards) and your cps.dll name. Press "Generate files" and your newly generated cps.dll should be selected automatically in Windows Explorer (if not, it's in %AppData%\GRF Editor\Encryption). Copy the cps.dll file and put it in your RO folder. It should work out fine now.
  18. You're most likely using an outdated version of GRF Editor. These bugs regarding the encryption are all fixed in 1.6.8+ (the most recent version is now at 1.6.8.3 - contains a bug fix for encrypted thor patching). If you still have the error, would you mind providing more information? I have manually tested every single client ranging from 2012-08-01 to 2014-02-05, and the encryption worked out fine ingame. Copy the error message (with the code, if there's one) and send me the client executable with the cps.dll file generated by GRF Editor. Any useful information that you can provide would help as well (such as the key used, etc). The encryption feature has been stable for some time now (well, except for the thor patch making, but that's been fixed now).
  19. Minecraft and Ragnarok Online are different games. Please read what was posted right below the post you quoted :
  20. The first part of that method sounds fishy to me (could work, I'm too lazy to try it out). The paths of the gnd and gat files are given by the rsw file's content (you would have to edit the file with a hex editor and change them). Anyway, I'd suggest to open your map with BrowEdit and use Save as... to rename it.
  21. You did the reverse of what I suggested ;x! Redirecting your sprite to ºí·çÁª½ºÅæ (blue gemstone) will work, but it doesn't help finding out where the problem really is xD. To confirm the images are the issue, you have to rename a known image, such as ºí·çÁª½ºÅæ.bmp to green_gemstone.bmp. If the image shows up ingame, then it means your own green_gemstone.bmp was indeed incorrect. But yeah, anyway! You said you edited the original files, so the image in the item folder should be ~1.6 KB, not 1008 bytes. When you save it in photoshop, select "BMP > File Format : Windows, Depth : 8 Bit, uncheck both options at the bottom", the width and height should also be 22 pixels by 22 pixels. See if you can get that image working ingame now (the image in the item folder is the one showing up in your inventory). I'm not that convinced it's your issue though, but it's worth checking anyway ;]
  22. This issue is weird... The images are in the right folder, but they don't seem to be read by the client. Check the format of the images, they must be in either Bgr24 or Indexed8 (256 colors, palette). You can try renaming an image that you know works ingame to "green_gemstone" and see if it changes anything. Judging from the file sizes though, they appear to be correct. You could also try to read the images from the data folder instead of a GRF (could be a character casing issue).
  23. What does secured GRF patching have to do with RCX...? Can you elaborate (or open up a new thread)?
  24. Actually you can make secured thor patches. It requires some steps though...! Make a new grf with only the new files to patch in it. Use SecureGRF and encrypt it. Open that encrypted GRF in GRF Editor (requires at least a 1.6.7ish version), go in File > Save as... and save it with the .thor extension. Select the "Container options" tab and set the patching mode to "Merge into GRF" and save it again. It is kinda annoying to go through all these steps, but if you really need to update your secure GRF without sending the whole thing everytime, this is an alternative.
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