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  1. Yeah, the client works ok... The problema was on the PC, he uninstalled all frameworks and updated the whole windows 10 and then installed new frameworks and it solved the issue.. Thank you a lot for all answers!!
  2. Thank you @Emistry.. This the full code (without "mes"): niflheim,195,211,6 script Gigantia#nif 796,3,3,{ if(lang_pt == 0) { if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { mes "[" + strcharinfo(0) + "]"; mes ""; close; } mes ""; close; OnTouch: if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { mes ""; close; } end; } else { if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { mes ""; close; } mes ""; close; OnTouch: if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { mes ""; close; } end; } } So, based on what you told me, I can't use the two OnTouch in the same script, so an alternative way to deal with it would be make it work in one single stance, something like it, may work?? niflheim,195,211,6 script Gigantia#nif 796,3,3,{ OnTouch: if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { mes ""; close; } end; if(lang_pt == 0) { if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { mes "[" + strcharinfo(0) + "]"; mes ""; close; } mes ""; close; } else { if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { mes ""; close; } mes ""; close; } } Haven't tested, so I'm just trying to figure a way to fix it.. Thank you in advanced..
  3. Hello... I'm making a script, however, I've been getting error on "OnTouch:" label, because I'm using two in one single script.. My question is, in this case if I name the second OnTouch: as OnTouch2: would it works, or theres any solution for this case?? Same is happening with a "OnMyMobDead:", there are some rule to avoid it or just creating a secondary name will fix it?? script error on npc/*.txt line 102 set_label: dup label 97 : mes ""; 98 : mes ""; 99 : mes ""; 100 : close; 101 : * 102 : 'O'nTouch: 103 : if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { 104 : mes ""; 105 : mes ""; 106 : close; 107 : } Thank you in advanced.
  4. Thank you for your answer... And yes, I don't have either, but my friend does, so, I'm trying to figure if the problem is on the client/data side or if it is on his end..
  5. Hello.. Well, lets go.. Theres the problem, I've been using the 2014-10-22bRagexe client and it is working fine in my end. However when my friend who are helping me with scripts and src try to play using the same data/client/lua/whatever I'm using (even same OS, we both are using Windows 10) for some reason this is what happens in his end: https://youtu.be/ps9oYfD-R8w After some tries I gived up to trying to use this client, wich is sad to be honest because it is a 2014 client and so far it was stable and working with almost all functions (except the roullete one). So, the solution, was.. I started to downgrade the client versions, then a new problem, the follow versions: 2014-04-16a and 2014-04-02 freezes on my end, like it does on my friends end. So, I've tried on the 2014-01-15e this one seems to work ok, but it is rejected on server, I've tried using the Packets Keys Tester wich does have stable version for this client, however, same problems, rejected from server: Subnet check [201.0.107.154]: WAN [Info]: clif_parse: Disconnecting session #8 with unknown packet version (p:0x0b19,l:19). [Info]: Closed connection from '201.0.107.154'. I've even tried to disable the #define PACKET_OBFUSCATION, still the error remains. Then I've realize that the packet_db doesn't have an specific packet for the 2014-01-15e version. So, I think maybe this is the problem, that's why I'm here, to ask if, someone does have the packets for this client version or if someone doe shave another solution for the client freezes/crash problem. So, in a resume what I need: Packets for packet_db to 2014-01-15e client version.or A better solution to the freezes/crash client problem with the 2014-10-22b version.or Some other solution, that don't push me to a too old client version. Thank you very much!!
  6. I don't think this is the problem.. I've been getting same error as well.. ><
  7. Hello.. I'v been trying several variations, but, I haven't been able to make the status label to appears. This is my config: [Label:Status] AutoResize = false Width=369 Height= Left=270 Top=53 Alignment='center' FontColor=$000000 FontName = 'Arial' FontSize = Text='Patch' Hook='StatusChange' Any clue how to fix it?? Thank you in advanced..
  8. Hello.. After I add the new Prontera, the client just crash, when I rollback to the old one it run smooth.. Does the new Prontera need anything different in client?? Maybe a 2015 client version?? Thank you in advanced..
  9. Hello.. Hmmm, probably I'm making something wrong, but, I cant move the map.. XD All I can is mess around the map, it's position is fixed like right button of mouse can't rotate the map, I can zoom in and zoom out, but can't change the angle of camera to see the map in other angles. It's supose to be like that or have any way to change it?? I'm using last version and I'm working on a custom map. Thanks.
  10. @Tiera: I want to sugest an option to players be able to make active the: Auto-Start after patching. So, when patcher finishs the process and all ok, it would auto launch the game.
  11. lol Can't help, but, lol... XD Funny think must be a couple of programmers... XD
  12. @Tiera: I wonder if a file cheker won't fix some of problems, like the one reported by Everady, of course, I have no clue, how complex it can to implement. But still, if it help something, why not a try??? I'm still using Jikari Patcher, but, Jikari already said he maybe will update his patcher on next year only... So, I'm really, really hoping that we can fix Kpatcher and make it fully and bugless usable. Go Tiera!!!
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