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Showing content with the highest reputation on 02/02/23 in all areas

  1. View File HD 8Bit Damage Font I just updated the existed one by raPalooza~ to include the K and M indicator. DarkBreath is there too. ? The K is light green like a frog and the M is red wine like frog's blood Used font is PixelOperator 8 Submitter sapitosucio Submitted 02/02/2023 Category kRO Sprites Video Content Author raPalooza~, sapitosucio  
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  2. Version 1.0.6

    4003 downloads

    Extended Vending 2.0 Made in Git Hash: '042b88623bf549b88ba619991aaa186d45f7f998' Description Yet another version of Extended Vending, this one works in actual rA c++. It has a few fixes, including vending tax only working with Zeny as currency. What is new? I tried to improve this amazing mod adding a new feature: Vending Report (Mailbox). Basically... whenever you buy items to a vendor, he receive a report that who bough,what items, how many and total profit of them. You can disable this feature through conf/feature, or If you want to disable it for a specific player you must set the permanent variable called NOVREPORT (by a NPC/Bindatcmd/Idk) For < 2015-05-13 Clients Since old mailbox has 300 characters less than RoDex, I decided to take off items name and amount. So only will send 'who bought' and 'total profit'. Feel free to Donate If you want to support me.
    Free
    1 point
  3. Pending approval: Updated item_vending_db.yml to Rapid YAML. Updated some deprecated functions regarding item database. Fixed an issue with bound item battle config. Updated to latest GitHash: d93d41
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  4. - script whosell -1,{ OnWhoSellACMD: searchstores 99,1; end; OnInit: bindatcmd "whosell",strnpcinfo(0)+"::OnWhoSellACMD"; end; }
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  5. The thing is, we don't quite understand what are you guys need. can you please be more specific. EDIT: Okay so i re-read it, and somehow i know what you guys want. let me take a few minutes. EDIT 2: Here's what you guys need P.S Dont forget to upvote if i helped prontera,154,177,5 script Yumi Haruka 811,{ mes .name$; mes "Hello, i can reset an instance."; mes "What instance do you want to reset?"; next; for(.@i=0;.@i<getarraysize(.instances$);.@i+=5) set .@menu$,.@menu$+.instances$[.@i]+":"; set .@ans,select(.@menu$)-1; set .@instance$,.instances$[.@ans*5]; set .@qid,atoi(.instances$[(.@ans*5)+1]); set .@item,atoi(.instances$[(.@ans*5)+2]); set .@amt,atoi(.instances$[(.@ans*5)+3]); set .@zeny,atoi(.instances$[(.@ans*5)+4]); next; if(checkquest(.@qid,PLAYTIME)==2 || checkquest(.@qid,PLAYTIME) < 0){ mes .name$; mes "Eh? You don't need to reset this instance. You are already allowed to enter it."; end; } mes .name$; mes "So you want to reset ^FF0000"+.@instance$+"^000000?"; mes "It will cost you: "; if(.@item) mes ""+.@amt+"x ^0000FF"+getitemname(.@item)+"^000000"; if(.@zeny) mes "and ^0000FF"+.@zeny+"^000000 Zeny!"; mes "Would you like to reset now?"; next; if(select("Yes, Please Reset:No sorry")==2){ mes .name$; mes "Okay, Please come at me again once you decided"; end; } close2; if(.@item && countitem(.@item)<.@amt) goto L_NotEnough; if(.@zeny && Zeny<.@zeny) goto L_NotEnough; if(.@item) delitem .@item,.@amt; Zeny-=.@zeny; erasequest .@qid; message strcharinfo(0),"Instance has been Reset!"; end; L_NotEnough: mes .name$; mes "Sorry! But unfortunately, You don't have the requirements to reset the instance"; end; OnInit: // Instance Name, Quest ID, Item ID for Reset,Item Amount, Zeny Amount set .name$,"[ Yumi ]"; setarray .instances$[0], "Endless Tower","60200","501","10","100000", "Nidhogg Nest","3135","502","30","0", "Sealed Shrine","3045","0","0","999999"; end; }
    1 point
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