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Showing content with the highest reputation on 12/04/19 in all areas

  1. Hey guys, i never share things here, but hey, glad to help ~ This is my custom implementation of the Mechanic new costume, and work like this. This new sprite only work when u use the "Bodystyle 1" on the mechanic class, that means we keep the old mechanic costume as "bodystyle 0" In addition to that, i add the Attack animation for 2 genders and the first 3 palettes. In the file i put the new Gravitational Cart as "Cart 3" but, u guys can rename or replace it as you like ~ To make it work, just drag all the rar content on your current grf and it´s done ~ Additional note: Some old clients read the mechanic sprite or palete whit a different name, so, in that case, just replace the name of the files as the name that your client or grf are reading it. mechanic_full_new_stuff.rar
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  2. - script effect_timer_npc HIDDEN_WARP_NPC,{ OnTimer1000: donpcevent "::OnEffect696"; // will trigger all npc that has this event label OnInit: initnpctimer; end; } - script effect_npc HIDDEN_WARP_NPC,{ OnEffect696: enablenpc(strnpcinfo(3)); misceffect 696; sleep rand(150,250); disablenpc(strnpcinfo(3)); end; } prontera,1,1,4 duplicate(effect_npc) #effect_npc_1 HIDDEN_WARP_NPC prontera,1,1,4 duplicate(effect_npc) #effect_npc_2 HIDDEN_WARP_NPC prontera,1,1,4 duplicate(effect_npc) #effect_npc_3 HIDDEN_WARP_NPC
    1 point
  3. heyoo For effects size, you have to find one that's of the size that you want. Because the size option doesn't work xP I think the flames in El Dicastes are big, and the ones from Endless Tower are medium sized :3 just copy them and change them for the ones with the color that you want :3 uhm, for loop.. you have to press enter after you add a number. It's only needed in the effects menu , just like Syouji explains in his guide :3 some effects have different loop numbers than others, I usually just check their options in the official maps and imitate them.
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  4. // Shop NPCs -- supplying no argument displays entire menu. // callfunc "pshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,143,125,6 script Donation Shop#1 564,{ callfunc "pshop"; OnInit: waitingroom "Donate Shop",0; } I think @reloadnpc is buggy when used to refresh an npc with waiting rooms. Better use @reloadscript.
    1 point
  5. https://github.com/rathena/rathena/issues/2127
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