OptimusM

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OptimusM last won the day on November 14

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  1. @gidzdlcrz the client by default has item idview 2000, to implement more, it´s is recommended to increase that value to 5000 or 8000 on your Nemo patcher, and then make sure all the file and resource name are correctly added on your files.
  2. Hey guys, i never share things here, but hey, glad to help ~ This is my custom implementation of the Mechanic new costume, and work like this. This new sprite only work when u use the "Bodystyle 1" on the mechanic class, that means we keep the old mechanic costume as "bodystyle 0" In addition to that, i add the Attack animation for 2 genders and the first 3 palettes. In the file i put the new Gravitational Cart as "Cart 3" but, u guys can rename or replace it as you like ~ To make it work, just drag all the rar content on your current grf and it´s done ~ Additional note: Some old clients read the mechanic sprite or palete whit a different name, so, in that case, just replace the name of the files as the name that your client or grf are reading it. mechanic_full_new_stuff.rar
  3. 6/10 pssst: Activate Windows
  4. @iraciz Sorry for late response, but it is working, the only detail is when u use the NPC_TALK at lvl 10 will fail. somehow when u use it at lvl 1 the mob_chat_db works perfectly but not by default at lvl 10.
  5. i really dont remember the author of this script, it´s not mine but i downloaded that from rA Forum, so, credits to the unknown author i guess~ There u have ~ antidl.txt
  6. do you have the correct files inside your GRF? i think u can make that on XML format inside your GRF, like this: Make a simple text ând edit it like this: <?xml version="1.0" encoding="UTF-8" ?> <enemy_monster_talk_table> <alarm> <discovery> Tick Tock... Tick Tock... Tick Tock... </discovery> <discovery> Alert!! Alert!! It's the enemy!! Enemy!! </discovery> <attack> Eat this!! </attack> <attack> It is now your time to die!! </attack> <hp50> Tick Tock... It's not quite time yet!... Tick Tock... </hp50> <hp25> Tick... No! Not yet!! No!!... Tock </hp25> <kill> Muhahahaha... Ding Ding Ding!!! </kill> <dead> Tick Tock, the Alarm is dead... </dead> <dead> Tick...... Tock...... </dead> </alarm> <alice> <attack> I thought it was my master but to think it was you... </attack> <attack> What is this!?! You're not my master!!! </attack> <attack> You're not my master and you pretend to be! How rude!! </attack> <attack> Why are you lying to me? Do you want to be my master that badly? </attack> <hp50> I can't die yet! Not until I see my master... </hp50> <hp25> Ma... Master... Please come back... I can't stand this any longer... </hp25> <kill> Be proud of me, Master. I have killed the imposter. </kill> <dead> Finish me... You're not coming back, are you master... </dead> <dead> It's too late... I can't see my master anymore... </dead> <dead> It's too late... Even if my master could save me... </dead> </alice> </enemy_monster_talk_table> After that, save it on your Data (root folder) as "monstertalktable.xml" If u need how can u make a new entry on that, this is the way to do it <enemy_monster_talk_table>: This is the start of the monster talk table. Leave it as it is =3! <mob_db_name_here>: The mob_db.txt first name you see, after the ID, goes here =3! Its used to identify the mob <discovery>%TAB%Text Here%TAB%</discovery>: This is an event, same as the one below. When a monster see you, this one will be displayed =3! <attack>%TAB%Text Here%TAB%</attack>: When a monster attacks you, this one will be displayed O_O! <hp50>%TAB%Text Here%TAB%</hp50>: When a monster's hp is at 50%, this one will be displayed o..o! <hp25>%TAB%Text Here%TAB%</hp25>: When a monster's hp is at 25%, this one will be displayed x,x <kill>%TAB%Text Here%TAB%</kill>: When a monster kills a character/player, this one will be displayed T~T! <dead>%TAB%Text Here%TAB%</dead>: When a monster dies by player hand, this one will be displayed ^__^! </mob_db_name_here>: The same name of the mob_db.txt, the one after the ID. </enemy_monster_talk_table>: Keep it like this. Information obtained from Her*** (Voldemort.ws)
  7. actually that´s just a visual bug, but if u delete the character, it´s still having the time that u write on char_conf. btw i have been looking for this alot, but im pretty sure this could be a client or data problem, on the way that the client display the time (like yyyymmdd) but i cant find where i can look in to that.
  8. it would be great if says what skill killed you, i mean in the anounce, like this: XXXXX Has Killed YYYYY Using "Arms Cannon" or something like that, btw the script works great
  9. https://github.com/rathena/rathena/wiki/Custom-Mobs That monster are in the oficial kRO data grf
  10. hi! The maps are actually beautifull, specially the Sanctum, but i have a question about it, what about the bmp file of that? because says is missing. Valkyrie pvp uses the same name that oficial Valkyrie map, so... maybe if you can chage de name or extension i mean, maybe rename bye valkyrie_2 or valkyrie_pvp, maybe im bad implementing maps but, if is that the case, could you tell me how to put this map whitout interfering whit the official one? thanks in advice, the maps are actually beatufully designed.
  11. really good service, we couldnt fix it in the end because is a rAthena problem, but the service was really good, and really good price, excellent service, tottaly recomended.