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Showing content with the highest reputation on 11/07/14 in all areas

  1. Afternoon all! I would like to inform all users that the Bug Tracker on our forum will no longer accept new reports. We will in stead make use of Github's "Issue" platform. All reports can still be replied to by members and devs, but no new bug reports can be created. The change stems from compatibility testing IPS 4.0.0 Beta over the last few days, which has provided mixed results. IPBWiki will also be adversely affected by the upgrade which will occur within the next few months. Issues are much like the bug reports on the rA forums, but similar in design to Pull Requests (except commits) for the actual interface. Issues can be seen here or by clicking "Issues" on the right-side menu when viewing the main repo. This also calls for new bbcode, similar to the current git, hash and pull tags, this translates to: Issue:#97 [issue=97] For those interested in the inner-workings of Issues, you can read the Github Guide to find out what it's capable of and how the Issues platform integrates with Commits and Pull Requests.
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  2. Solution in not yet fixed. because you didnt follow the instruction given or read it carefully...or maybe you didnt even read it ? anyway http://pastebin.com/raw.php?i=Vh7RmSqv
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  3. As Akkarin said, the reason we are switching over the Github is because it links a lot better with the other tools of Github, the new forum won't support the IP.Tracker anymore, and many more great uses. People can easily submit bugs the way just like they do on the forum (bug with a Github username). All bugs will be displayed in the main form and will be labeled based on what type of bug it is along with the severity of the bug. All bugs that are currently on the forum will be kept for archive purposes. We are taking action to close or mark those bugs that are open still with no status yet.
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  4. October Digest 2014 The following digest covers the month of October, 2014. Staffs Changes @Napster is now a Core Developer Development Highlights Major updates:Various Skill Updates (ce090ce) Pathfinding code update (c009b3f) Monster code update (2c86ee4) Updated monster skill use behavior so monsters use skills the same way & at the same rhythm as official servers (bugreport:9326) Implemented an improved hit-lock system (bugreport:7460) Code optimization & bug fixes (ebd3dc9) Random walking & monster target dropping (b1330a4) Monster idle skills & chase update (464dd45) MVP item drop mode setting added (5110ddb) Official Icewall implementation (5540d89) Bug Fixes:Implemented Skid Trap properly (bugreport:9373) Fixed the direction calculation once again and optimized it at the same time (bugreport:9373) Monster chase range updates (bugreport:7637) Created a new function unit_blown_immune that will now serve as the central function to determine if an object can be knocked back or stopped (bugreport:7637) Updated turn-in requirements for Tripatriate Union's Feud. (incl. bugreport:9339) Moved "Voyage log" NPC coordinates. (bugreport:9225) Updated "Immuned Shield" (2168) item script. (bugreport:9319) Added a security check when calculating MaxHP and MaxSP so there can't be a number underflow (bugreport:9369) When an auto-vendor gets logged out because of at_timeout, his store will be deleted and no longer restored after server restart (bugreport:9370) Fire Pillar is no longer a trap and can no longer be hit or knocked back in renewal (bugreport:144) Fixed Super Novice Spirit not working and giving compiler warnings (bugreport:9366, bugreport:9365) Hunter updates (bugreport:9082) Taekwon updates (bugreport:9364) Monk updates (bugreport:9364, bugreport:4534) Implemented official formula for Gypsy's Kiss / Service For You (bugreport:9359) Official Sight Blaster behavior (bugreport:6945, partially bugreport:144) When knock back magic is reflected it will no longer lead to the caster being knocked back (related to bugreport:6945) Fixed Decoration of Music status when equipping the headgear. (bugreport:9342) Fixed Warg Dash giving Endure when it shouldn't. (bugreport:9337) Fixed Mado Gear skill item requirements. (bugreport:9335) Fixed Super Novice Spirit being able to be casted by all classes. (bugreport:9344) Fixed Masquerade - Ignorance to work on monsters. (bugreport:8099) Fixed Voice of Siren duration depending on level of character. (bugreport:9289) Fixed Spirit Sympathy SP requirement reduction when summoning an Element. (bugreport:9329) Updated ranges to work as on official servers (bugreport:9326) Corrected Ancient Gold Decoration description (bugreport:9154) Now weapon endow effects will no longer be removed when unequipping / changing a shield (bugreport:1490) Fixed bonus_script doesn't remove Status Icon when timer is over (bugreport:9341) Reverted all the icewall-related changes done in SVN r15777 and following as testing shows they aren't official and are actually pretty exploitable (bugreport:7412) Implemented an improved hit-lock system (bugreport:7460) Fixed Sightrasher (WZ_SIGHTRASHER) splash area to 3x3. (bugreport:9298) Now Comet (WL_COMET) cannot hits Hiding target (The mistake is not at flag 0x10000 in skill_db.txt, the flash should be added by SD_ANIMATION). (bugreport:8909) Fixed Chaos Panic (SC_CHAOSPANIC) effect. (bugreport:9321) Changed 'RemoveFlag' in db/magicmushroom_db.txt value to 1 to remove skill by importing. (bugreport:9322) Fixed npc source file isn't removed properly by @unloadnpcfile. (bugreport:9311) Statistics 6 authors have pushed 35 commits during this period. On master, 72 files have changed. There have been 5,698 additions and 3,974 deletions. Sadly, there is no pull request at this time. Show your support to rAthena by submitting your pull requests!
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  6. prontera,153,183,5 script Sampel 100,{ if ( countitem( .item ) < .amount ) { mes "You dont have the " + .amount + "x " + getitemname( .item )+"that i requested.."; close; } delitem .item, .amount; getitem .p, .a; announce "Yayks! " + strcharinfo( 0 ) + " won the event",0; hideonnpc strnpcinfo(1); end; OnMinute00: .@time++; if ( .@time % 2 ) end; .@i = rand( getarraysize( .BringMeItems ) ); .item = .BringMeItems[ .@i ]; .amount = rand( 10, 30 ); announce "Bring me " + .amount + "x " + getitemname( .item ),0; hideoffnpc strnpcinfo(1); end; OnInit: setarray .BringMeItems[0],501,7227,4001,7005,909,512,714; .p = 7227; .a = 5; hideonnpc strnpcinfo(1); end; }
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  7. seems I missed a thing
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  8. I prefer low~mid rate. Because i have a very bad experience with Hiigh~SHR (Most of the players are r*ta*ded). Not trying to offend anyone but this is based on my point of view.
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