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  1. Sage's Awesome Map Package 1.0 Sup homies! I won't bore you all with some unnecessary convoluted introduction, so we go: This is a package of some of my better work, mostly made over the course of the last year and a half or so. This is not everything I have ever mapped: The maps in this package are mostly just the ones I've finished that are functional and do not possess incredibad errors or problems. What you'll get: 7 Towns: Port Aquitaine, Carnivale, Dorado Harbor, Tortuga Bay, North & South New Alberta, and Zhunan. 2 Ancient ruins maps: The swampy city of Lafayette, or the bright and open Lumina. Several fields for Aquitaine, a satellite village for Dorado. Several interiors for Aquitaine, Dorado, Lumina and Zhunan. Dungeon maps for Lumina and Tortuga. A badass airship somewhere in there. It's crazy big. In total, there are over 20 maps here, of rather good quality. This map release is by no means perfect. I will be open and honest about this. Flaws you can expect: Not every town has interior maps, and those that do, do not always have many. I may or may not add more in the future. Not every town has field maps. I will definitely add more fields in the future. This package currently lacks a data file to organize warps/exits between maps. One will be added in future releases. Mini-maps will also be included in a future release. Sorry! Why this release is still awesome: It's completely free. I am not charging for this release, nor do I plan to charge for future releases. The only credit I ask for is that you link back to this forum thread and mention my name. Just 'Sage' is fine. You have my permission to modify and tinker with these maps to your heart's content. They're yours to do with as you please: That said, do still give credit for using them as a starting point. I will add to this in the future, as I've many half-finished projects and new things in the works, including fields, dungeons, interiors, and the like which will augment the maps currently available. Some of these maps use objects from the recently released town of Verus. I highly recommend you keep your kRO client up to date, or else some of these maps will have missing objects and textures. Additional notes, because I love making lists: Do not ask me to map for your server. I will say no. That said, if there is something in this map package you like and want more of (ie, "More Dorado fields, please!") then feel free to comment and I will consider working on it. If you find any functional errors on these maps (such as objects you can walk through because I messed up the GAT,) then don't hesitate to comment about it in this thread. Even if it is something you can easily fix yourself, this allows me to save others the trouble in future releases. I am not asking for money for this release, but if you really want to make a donation, then drop me a forum PM and we can talk from there. Previews of Maps: Previously posted Showcase threads: http://rathena.org/board/topic/78212-showcase-el-dorado-harbor/ http://rathena.org/board/topic/73564-showcase-the-swamp-city-of-aquitaine I'll add more previews shortly. Download: Aren't I Nice? Enjoy. <3
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  2. Sir /Mam Im kinda confuse in adding custom hairstyles and cloth pallete and also for hairstyles color. My server is already running ONLINE But still confuse what to do. NEED HELP
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  3. Thanks for your interest in this guide. The main purpose of all these lines is, to have an -advance level- resource for those guys that wish to go further with their map creations. This guide will cover a useful amount of guides that has never been out there before. Yes, this is a compilation of things I have learned so far until this day; there is more mapping than just learning browedit! Requirements You have already read Aeries Browedit tutorial ---> http://rathena.org/b...e-for-browedit/ You have completely learned Syouji Browedit Tutorial ---> http://rathena.org/b...utorial-videos/ You already have experience with mapping. More than just edit maps, I mean, building your own. You have experience doing -re texturizing- Ragnarok Models and you are able to make your browedit read them You are capable to use Image Editors. Photoshop, GIMP, ... whatever. Probably just the basics, like flipping images or cutting an image. Please... Don't ask for support if you have not fullfilled the previous points I'm listing here. Another point: This guide will not contain links to download copyright software. Here, I will only list the software you will need to follow the video tutorials I will add... it is up to you too obtain this software by purchasing it, or Google it. GR2 Granny Custom 3D models in RO Watch in Full Screen at 1080p About: "An example of how you can add your own custom 3D GR2 models as mobs in Ragnarok Online just like the WoE Guardians or the emperium. You can add them as mobs, or even as NPC. Software Requirements: Granny Pack: https://dl.dropboxusercontent.com/u/52175822/Granny.rar Granny Converter: http://rathena.org/board/files/file/3022-granny-converter-by-ricky92/ Umodel: http://www.gildor.org/downloads ActorXImporter: http://www.gildor.org/projects/unactorx RO2 GoTW: https://mega.co.nz/#F!tQwyQCTD!JNEehQnbvdl6Ww5JYo3Kcg If you want to only do a quick test maybe you can download directly the Mejonora already extracted: https://dl.dropboxusercontent.com/u/52175822/mejonora_test.rar Tips & Troubleshoting: FBX to RSM Animated Models Watch in Full Screen at 1080p About: "Importing and doing your own animated RSM Models now it is possible.." Software Requirements: RSMConverter 3.0 by @xarple ---> LINK FBX Converter 2013.3 by Autodesk ---> LINK 3DS Max 2013 or More RSW and GND Maps into FBX Watch in Full Screen at 1080p About: "Think about the possibilities you can have by importing whole Ragnarok Maps and be able to edit them with the all powerful 3DS Max design tool" ... transform ground shapes, into complex structures with curves presents for ex. modify vertices structures of map areas, etc." Software Requirements: ROMAPCONV9 by Xarple LINK FBX Converter by Autodesk LINK 3DS Max 2012 or More Importing and Editing RSM Models into 3DS Watch in Full Screen at 1080p About: "You might know that it is possible to Import 3DS to RSM ... But how about the reverse of this? In this tutorial you will learn How to Import RSM to 3DS And open your possibilities to do complex editions to default Ragnarok Models" Software Requirements: Browedit 3D Object Converter any version. 3DS Max 7 or more. I use ver 9 here. I will try to keep this tutorial updated. Volume 1 is ready, and Volume 2 is under progress... Any Inquiries, suggestion or... thanks! are very well appreciated, and will keep me motivated to add more and more videos of all of these things I have learned in years with a lot of effort!. Thanks to all and don't forget to follow this thread. Have a nice day.~
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  4. Next Development Updates that need more attention will be posted here. Please keep up-to-date with rAthena for avoiding old bugs and please report all issue or bug on our bugtracker. Thank you for using and supporting rAthena. News Index:Updated: Plagiarism and Reproduce (skill_copyable_db.txt) Added: INF2_NO_NEARNPC for skill_db.txt Added: ReqItems column on skill_requre_db.txt Added: New Skills of Episode 14.3 Part 2 Added new atcommand: @autoloottype type core.h update: HP_SP_TABLES config Moved: db/item_delay.txt Modified: @dropall <type> Now support: 2013-08-07a Ragexe Added: Rebellion Job Added: Rebellion Skills! Implemented: Banking System (for 2013 client) Implemented: Monster Transformation support! Added script command: *bonus_script Implemented: Shadow Equipment System Initial realese: Official VIP System! Added: Item & Point (variable) Shop Added config: 'update_enemy_position' Fixed 'cell_basilica' for setcell script Added config: 'devotion_rdamage' old devotion behavior New Item Group Structure Class System: Class_Normal, Class_Boss, and Class_Guardian DB Import: db/import/ Updated: Global Function Added config: check_db New Race: RC_PLAYER Updated Item Bonus: bAddMonsterIdDropItem, bonus3 bAddClassDropItem, bonus3 bAddClassDropItemGroup 3rd Class 2011 Post Balance Update Added script command: *isbegin_quest Implemented: Kagerou/Oboro job change quest Implemented: iRO 2013 Halloween event NPC Added: Author list Added: Monster spawn list for iRO 2013 Halloween event Added: Rebellion Trader NPCs Added: idRO Cash Trader NPCs Added script command: *strcmp Implemented: Kagerou/Oboro Gear Enchants Implemented: Mail Annex Station scripts to iRO Eden Added: Oktoberfest Costume Implemented: 2012 Headgear Quests Implemented: Kagerou/Oboro Equipment Quests Implemented: 2010 Headgear Quests Implemented: Autotrade Persistency Added: 2013 iRO/kRO Christmas Event Added item bonus: bMaxWeight Added item package: IG_Sg_Weapon_Supply_Box Added new atcommand: @showrate Added config: vip_disp_rate Added config: disp_serverbank_msg Added config: warg_can_falcon Implemented: "Script Command to block commands" Added config: path_blown_halt Updated: @iteminfo Removed: Option_Mounting Added new script command: *preg_match Added: INF2_NO_AUTOSHADOWSPELL for skill_db.txt Major custom folder update Replaced INF2_NO_AUTOSHADOWSPELL with INF2_AUTOSHADOWSPELL Implemented: Autotrade Persistency for Buyingstore Implemented: @warp <map> suggestion Added source documentation Added: pRO/twRO "Card Exchange" NPC Updated script command: *instance_enter Replaced: 'getserverdef' command with 'script_hardcoded_constants' function in source Implemented: 'teleport_on_portal' battle config to allow avoidance of Teleporting on top of Map Warp Portals Implemented: 'OnPCStatCalcEvent' label Implemented: 'countitem' and 'delitem' script command variants Added: @costume Added: Icon (SI) for SC_ITEMSCRIPT in 'val2' of sc_start Implemented: Item Flag Added: Support for 2013-12-23c client Implemented: Wolfchev's Laboratory instance Added: 'feature.auction' battle_config for enabling/disabling Auction System Added item bonus: bonus2 bAddItemGroupHealRate,ig,n; Cleaned up the Font System. Char-Server refactor! Battle Config Updates Plagiarism and Reproduce: Updated! commit: 5e6626e Removed db/skill_reproduce_db.txt Added db/skill_copyable_db.txt INF2_NO_NEARNPC commit: 659cc57 A new inf2 value for db/[pre-]re/skill_db.txt that makes skill can't be casted near NPC. Added db/skill_nonearnpc_db.txt ReqItems column on skill_require_db.txt commit: c70762a Equip(s) (item_id) that need to be equipped for casting a skill Added ReqItems column on latest column of db/[pre-]re/skill_require_db.txt CAUTION: If you have custom skills, please update this yourself Episode 14.3 Skills: Implemented! commit: 8a66d82 Added skills: GC_DARKCROW,Dark Claw RA_UNLIMIT,Unlimited GN_ILLUSIONDOPING,Illusion Doping RK_DRAGONBREATH_WATER,Dragon Breath - Water RK_LUXANIMA,Lux Anima NC_MAGMA_ERUPTION,Magma Eruption WM_FRIGG_SONG,Frigg's Song SO_ELEMENTAL_SHIELD,Elemental Shield SR_FLASHCOMBO,Flash Combo SC_ESCAPE,Emergency Escape AB_OFFERTORIUM,Offertorium WL_TELEKINESIS_INTENSE,Intense Telekinesis LG_KINGS_GRACE,King's Grace ALL_FULL_THROTTLE,Full Throttle SR_FLASHCOMBO_ATK_STEP1,Flash Combo Attack Step 1 SR_FLASHCOMBO_ATK_STEP2,Flash Combo Attack Step 2 SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3 SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4 NOTE: Need 2013 client to make this skill usable @autoloottype: Implemented! commit: a487746 @autoloottype <item type> #define HP_SP_TABLES: a new core.h config commit: af108b2 Allows you to bypass the job HP and SP tables, db/[pre-]re/job_maxhpsp_db.txt db/item_delay.txt is moved! commit: 100bd4a pre-re: db/pre-re/item_delay.txt re: db/re/item_delay.txt CAUTION: If you have custom item on that files, better you recheck the file! @dropall: Modified! commit: 341da22 @dropall <item type> 2013-08-07aRagexe Support! commit: f056629 packet_ver: 45 on db/packet_db.txt src/common/mmo.h: #define PACKETVER 20130807 Rebellion: Implemented! commit: f056629, f058c4d Need 2013-08-07 client The skills aren't done yet (but you can use Gunslinger's skills) CAUTION: For users that use MySQL for item_db, please update your table with sql_files/item_db.sql for Pre-Renewal and sql_files/item_db_re.sql for Renewal server Added 0x40000000 for item_db Job column Rebellion Skills: Implemented! commit: 507f047 Attempt to bring Rebellion Skills on rAthena. See more, click here. Banking System: Implemented! commit: 1290826 CAUTION: Please update your main database with sql-files/upgrades/upgrade_20131105.sql Only for PACKETVER >= 20130724 Need to enable feature.banking: on (conf/battle/feature.conf) Monster Transformation: Updated! commit: 9c438ce Merged from Hercules 9692bc0 CAUTION: For Renewal user that use sql item_db, please update your item_db table with new sql_files/item_db_re.sql bonus_script: Added New Script Command! commit: 99098c1, 9e8e3cf, sample of use dcb2572 This script command allows you to make 'timed item bonus' CAUTION: Please upgrade your main database with sql-files/upgrades/upgrade_20131111.sql file to avoiding error and as storage of bonus_script. Shadow Equipment System: Implemented! commit: bd2503e, 7355677, fef6307 Item type: 12 New loc values:2^15 32768 = Ammo 2^16 65536 = Shadow Armor 2^17 131072 = Shadow Weapon 2^18 262144 = Shadow Shield 2^18 524288 = Shadow Shoes 2^20 1048576 = Shadow Accessory 2 2^21 2097152 = Shadow Accessory 1 CAUTION: Please for user who use MySQL for item_db/item_db_re/item_db2, please upgrade your tables with sql-files/upgrades/upgrade_20131115.sql first, then sql-files/upgrades/upgrade_20131115_2.sql Initial release: Official VIP System! commit: 3064821, d2ee0dd More info, click Official VIP System CAUTION: Please upgrade your database with sql-files/upgrades/upgrade_20131118.sql Initial release: Item & Point Shop commit: 32fd3ee, 1ce4dbf More info, click Item and Point Shop update_enemy_position commit: 43c21ad // Update enemy position while in invisible state? (Note 1) // NOTE: Set to 'no' will make client won't update enemy position unless the players have "Intravision" effect. // So that will help client handling WPE - Maya Purple Hack stuff. // But it will screw 'the game animation display' while players in invisible state.[/topic] Fixed cell_basilica commit: c88b77f Now 'cell_basilica' by 'setcell' script will works! devotion_rdamage commit: 432cdb7 on conf/battle/skill.conf // Using 'old' behavior for devotion vs reflect damage? (Note 2) // Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devot the reflected damage), // when player with devotion attacks player with reflect damage ability (item bonus or skill), // the damage will be taken by the person who provides devotion instead the attacker. devotion_rdamage: 0 New Item Group Structure commit: 51074a0 Structure: GroupID,ItemID,Rate,Amount,Random,isAnnounced,Duration,isNamed,isBound Added new script command and edited some following this change, more info Class System commit: dae8122, b695ab3, 8120164, 3f4c389 Added: Class_Normal, Class_Boss, and Class_Guardian. Many many changes on this commit (and also the follow ups), click here for more info DB Import commit: 28ecab5, ff29c23, b9aae13 Added import folder for db files. Now you can put your mods on that folder. Like previously, db/item_db2,txt, now it's on db/import/item_db.txt Updated Global Functions commit: 97687ca, 834f3ba, 45c2a3a Updated some global function. Click here for more details. check_db commit: 4af3145 Added a check_db on char-serv startup to ensure all sql-tables was loaded correctly and avoid error on runtime. RC_PLAYER commit: 40f7014 Since official added new RC identification to ensure certain item only work when WoE/PvP, they added Race identifier for player. From now on, Player is not RC_DEMIHUMAN anymore! Player is RC_PLAYER by default. Because of this, some items that has bonus RC_DEMIHUMAN effect before, are being added with RC_PLAYER. Example for Thara Frog Card. Updated Item Bonus: bAddMonsterIdDropItem, bonus3 bAddClassDropItem, bonus3 bAddClassDropItemGroup commit 32713b9 Item bonus 'bAddClassDropItem' renamed to 'bAddMonsterIdDropItem' bonus3 bAddClassDropItem,item_id,class,rate; bonus3 bAddClassDropItemGroup,group_id,class,rate; 3rd Class 2011 Post Balance Update commit 0f7ecd0 Updated many skill formulas according to 2011 Post Balance Patch. More info: Third Class 2011 Post Balance Added script command: *isbegin_quest commit a3dbbe2 Check the quest status of invoker player. More info: click here Implemented: Kagerou/Oboro job change quest commit b2d96cb Also added Kagerou/Oboro support to other Ninja-related files Implemented: iRO 2013 Halloween event NPC commit 93c6386, 645e110 Added file: npc/events/halloween_2013.txt, disabled by default Also updated quest_db according this halloween event Added: Author list commit c0e87af File containing names of major contributors to Athena Added: Monster spawn list for iRO 2013 Halloween event commit c611840 Added monster spawn at npc/events/halloween_2013.txt Added: Rebellion Trader NPCs commit 389ac2a Screenshots: http://rathena.org/board/topic/90115-item-db-help/page-2#entry238439 Added: idRO Cash Trader NPCs commit d35ac5a Added file: npc/re/merchants/cash_trader-idRO.txt, disabled by default Added items according to this updates. NOTE: By using kRO files, some items aren't exist Added script command: *strcmp commit d569d28 More info: click here Implemented: Kagerou/Oboro Gear Enchants commit 9b5798d Added file: npc/re/merchants/enchan_ko.txt Implemented: Mail Annex Station scripts to iRO Eden commit 2ec01da Also added annex tool dealer. Added: Oktoberfest Costume commit b818c78 Added some SCs: SC_OKTOBERFEST, SC_STRANGELIGHTS, and SC_DECORATION_OF_MUSIC NOTE: Requires client version 20131218 or newer Implemented: 2012 Headgear Quests commit 5d08795 Added new SCs: SC_QUEST_BUFF1, SC_QUEST_BUFF2, and SC_QUEST_BUFF3 Added new file: npc/re/quests/newgears/2012_headgears.txt Info from iRO Wiki Implemented: Kagerou/Oboro Equipment Quests commit e6bd362 Added new file: npc/re/quests/ninja_quests.txt Implemented: 2010 Headgear Quests commit 189a46d Added new file: npc/re/quests/newgears/2010_headgears.txt Updated db/quest_db.txt Implemented: Autotrade Persistency commit 27cbc7f Please read this topic for more info Autotrade Persistence & Live Vendor Data Added: 2013 iRO/kRO Christmas Event commit 3813aaa Added new file: npc/events/christmas_2013.txt with monster spawn. Disabled by default Updated db/quest_db.txt, db/re/item_db.txt and db/re/item_package.txt Added item bonus: bMaxWeight commit 0b6c542 bonus bMaxWeight,weight; Added item package: IG_Sg_Weapon_Supply_Box commit 0b6c542 Item package for Sg_Weapon_Supply_Box (12675) Added new atcommand: @showrate commit 31d9712 To disable/enable the message of rate information when VIP is enabled Added config: vip_disp_rate commit 31d9712 Added config 'vip_disp_rate' at conf/battle/player.conf To set the message of rate information (EXP, Drop, and Death penalty message) is displayed or not by default Added config: disp_serverbank_msg commit 31d9712 Added config 'disp_serverbank_msg' at conf/battle/misc.conf To hide "login-serv has been asked to %s the player '%.*s'." message Added config: warg_can_falcon commit 11e507b Added config 'disp_serverbank_msg' at conf/battle/battle.conf, disabled by default Enable player can has Falcon and Warg at same time Implemented: " Script Command to block commands" commit 0310870 Added config 'atcommand_enable_npc' at conf/battle/gm.conf Added new script commands: enable_command and disable_command. See here for more info. Added config: path_blown_halt commit 61f3caa Added config 'path_blown_halt' at conf/battle/skill.conf For official pushback behavior: Hitting a wall will now always cause units to halt, rather than to continue sliding against the wall Updated: @iteminfo commit 8fff37e Now @iteminfo will display type of ammunition instead 'Arrow/Ammunition' Removed: Option_Mounting commit fd063a8 Option_Mounting now is removed, changed to SC_ALL_RIDING Added new script command: *preg_match commit 957f495 preg_match(<regex pattern>,<string>{,<offset>}) More info click here Added: INF2_NO_AUTOSHADOWSPELL for skill_db.txt commit: c9cf222 This inf2 option makes the imitated skill (by Plagiarism or Reproduce) cannot be auto-casted by Shadow Chaser skill, Auto Shadow Spell Replaced with INF2_AUTOSHADOWSPELL at b4bdaeb Major custom folder update commit: 163a98c These scripts have been chosen for being unique and useful, yet structurally simple. In this way, they can serve as usable reference material for future user scripts. Contents: Battleground: bg_emp (Emperium breaker), bg_pvp (PVP match) Event: mvp_ladder (kill every MVP to win), devil_square (3-round monster summoning event) Utility: card_seller (sells all monster cards), mvp_room (private MVP summoning room), autopot (automatically use potions when hit) Credits to AnnieRuru for offering up her scripts and modifying them for use. Other changes:Moved previous custom battleground scripts into 'battleground/unofficial/'. Moved custom holiday event scripts into 'event/holiday/ Added scripts:npc/custom/battleground/bg_emp.txt npc/custom/battleground/bg_pvp.txt npc/custom/card_seller.txt npc/custom/etc/autopot.txt npc/custom/etc/mvp_room.txt npc/custom/events/devil_square.txt npc/custom/events/mvp_ladder.txt Replaced INF2_NO_AUTOSHADOWSPELL with INF2_AUTOSHADOWSPELL commit: b4bdaeb This inf2 option makes the imitated skill (by Plagiarism or Reproduce) can be listed by Auto Shadow Spell (SC_AUTOSHADOWSPELL) by Shadow Chaser skill. By default, the available skills are: MG_FIREBOLT, Firebolt MG_FIREBALL, Fireball MG_FIREWALL, Firewall MG_COLDBOLT, Coldbolt MG_FROSTDIVER, Frost diver MG_LIGHTNINGBOLT, Lightning bolt MG_THUNDERSTORM, Thunder storm MG_NAPALMBEAT, Napalm beat MG_SOULSTRIKE, Soul Strike AL_HEAL, Heal WZ_FIREPILLAR, Fire Pillar WZ_SIGHTRASHER, Sightrasher WZ_METEOR, Meteor Storm WZ_JUPITEL, Jupitel Thunder WZ_VERMILION, Lord of Vermilion WZ_WATERBALL, Waterball WZ_FROSTNOVA, Frost Nova WZ_STORMGUST, Storm Gust WZ_EARTHSPIKE, Earth Spike WZ_HEAVENDRIVE, Heaven's Drive Implemented: Autotrade Persistency for Buyingstore commit: b3506fb, ff9b625, 996ee3d, 899f3c1 Just like Vending, now Buyingstore also supported by autotrade persistency. CAUTION: Added new upgrade file, sql-files/upgrades/upgrade_20140205.sql. Import this .sql file or execute the queries inside Implemented: @warp <map> suggestion commit: f3777cc To enable this feature, turn on 'feature.warp_suggestions' on conf/battle/feature.conf#L24 When invalid map name is specified while using @warp command, map name suggestion will be shown. Added source documentation commit: 1d77a9f doc/source_doc.txt provides a concise overview of rAthena's source code, and is a great starting point for users looking to gain a better understanding of how the emulator works. Maybe later, we will provide the proper source documentation for rAthena project (such UML) "Added: pRO/twRO " Card Exchange" NPC commit: c7e020a Added new NPC: npc/re/merchants/card_exchange.txt "Updated script command: *instance_enter commit: 1f426bc, d068dff, 233d7ac Added 2 optional parameters: *instance_enter "<instance name>",<x>,<y>); More info, click here. "Replaced: 'getserverdef' command with 'script_hardcoded_constants' function in source commit: cad0a57 Contant for 'Option_' and 'VAR_' now placed on script_set_contant in src/map/script.c, not in db/const.txt anymore. "Implemented: 'teleport_on_portal' battle config commit: 931f260 This battle config is being used for allowing avoidance of Teleporting on top of Map Warp Portals. By defaul is set as 'no' since in official server, player never be spawned in warp portal after teleporting. conf/battle/skill.conf "Implemented: 'OnPCStatCalcEvent' label commit: 27a0f3f This label triggered when player's stats are recalculated, like when player puts on/off equipment. Label: OnPCStatCalcEvent "Implemented: 'countitem' and 'delitem' script command variants commit: 01c30bf Now, able to count or delete item in storage or cart. More info, click here. "Added: @costume commit: 0081e25 @costume <Costume Name> Wedding Xmas Summer Hanbok Oktoberfest "Added: Icon (SI) for SC_ITEMSCRIPT in 'val2' of sc_start commit: e2d2494, e54a1d4 SC_ITEMSCRIPT now displaying Icon (this is should be like this), and by using script comamnd 'sc_start', the val2 is used for the SI. "Implemented: Item Flag commit: c95be2e db/re/item_flag.txt - db/pre-re/item_flag.txt Available flag at this commit are: 1 - Item as 'Dead Branch' which in its usage will be logged to branch_log and cannot be used in nobranch mapflag 2 - Item is known as package container, when player use the item, there is check for player's weight so the usage will be canceled "Added: Support for 2013-12-23c client commit: 912b644 At least, in this client version, we can use Oktoberfest costume. "Implemented: Wolfchev's Laboratory instance commit: dd9719d New intance script for Wolfchev's Laboratory, npc/re/instances/WolfchevLaboratory.txt "Added: 'feature.auction' battle_config for enabling/disabling Auction System commit: 577079b Enable/disable auction system. PACKETVER also decides the auction system is supported or not. conf/battle/feature.conf "Added item bonus: bonus2 bAddItemGroupHealRate,ig,n; commit: 704f4f2 This item bonus replace its old bro 'bonus2 bAddItemHealRate' which also being usage for item group. Now, bonus2 bAddItemHealRate only for Item ID (iid), and bonus2 bAddItemGroupHealRate for Item Group ID (iig). See db/const.txt for Item Group (IG_) Cleaned up the Font System commit: 6afcdeb, 7e92017 CAUTION: Please import this sql sql-files/upgrades/upgrade_20140523.sql Char-Server refactor! commit: 6b9ec5f, f5ef82e Char-Server files have been refactor by lighta. There new files at this commit, and please check if maybe there MSVS filters file that don't include those files properly. (IMO~) It's more cleaner and easier to understand the char-server authentication between, login-server, map-server, console, and client. Just like map-server does. Battle Config Updates commit: a8a4425 Added some new configs in conf/battle/player.conf -- transcendent_status_points, stat point bonus for trans classes. -- revive_onwarp, disable/enable to revive a dead player when set new position (warping). -- taekwon_ranker_min_lv, minimum level bonus of Taekwon Ranker. -- fame_taekwon_mission, fame point gained when complete Taekwon Mission. -- fame_refine_lv1, fame point when success to refine to +10 forged weapon level 1. -- fame_refine_lv2, fame point when success to refine to +10 forged weapon level 2. -- fame_refine_lv3, fame point when success to refine to +10 forged weapon level 3. -- fame_forge, fame point when success to forge level 3 weapon with 3 additional ingredients. -- fame_pharmacy_3, fame point when success do pharmacy 3 times in a row. -- fame_pharmacy_5, fame point when success do pharmacy 5 times in a row. -- fame_pharmacy_7, fame point when success do pharmacy 7 times in a row. -- fame_pharmacy_10, fame point when success do pharmacy 8 times in a row.
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  5. if (!instance_check_party(.@party_id,2)) { mes "Make or join a party with more than 1 member and try again."; close; }read script_commands.txt for the explanation of this commandI'm sure you can do this yourself
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  6. yeah your native language has better explanation I don't even use google translator lol now I get what you mean, this is a mining script, the user has to mine the rock within a certain time the rock has 5 HP, plant mode if the user failed to hit the rock for 5 times within the certain time limit the user will die -> the rock falls on the user not that hard, the trick is spawn it with npc then it trigger the npc and spawn a mob if the mob is not killed within a certain time limit, the triggering player will be dead prontera,155,184,5 script Shining Plant 1083,{ getmapxy .@map$, .@x, .@y, 1; monster .@map$, .@x, .@y, "--ja--", 1083, 1, strnpcinfo(0)+"::OnMobDead"; hideonnpc strnpcinfo(0); .alive = getcharid(3); sleep 5000; // 5 seconds to mine if ( .alive ) { if ( attachrid( .alive ) ) { // player might log out message rid2name( .alive ), "the rock has fallen onto you"; unitkill .alive; } } .alive = 0; killmonster strnpcinfo(4), strnpcinfo(0)+"::OnMobDead"; hideoffnpc strnpcinfo(0); end; OnMobDead: .alive = 0; end; }if you don't like to use npc because needs to click twice,there is another way to make it trigger immediately by using mob controller system but it needs source modification EDIT: lol I already tackling this topic before I see your bump post lol
    1 point
  7. Hi~lemo, @autotrade command should check and update Character's sex becoz sex field default value is 'M' : DB error - Duplicate entry '1' for key 'PRIMARY' [Debug]: at ..\src\map\vending.c:457 - INSERT INTO `vendings`(`id`,`account_id`, `char_id`,`sex`,`map`,`x`,`y`,`title`,`autotrade`) VALUES( 1, 2072856, 157247, ' M', 'prontera', 153, 90, '[Zeny] ComeBuy', 0 ); is it my problem? Fixed those two issues in 5988c7a. [Edit:] Also fixed allocation and other minor issues in 139bc1c.
    1 point
  8. thanks but i already did and no one is helping. http://rathena.org/board/topic/91815-badly-need-help/#entry241404 Just patiently wait. It wont help you if you bump your own thread with a different topic.
    1 point
  9. just like this enough http://rathena.org/board/pastebin/lirjxvd9bdp/ though it seems your supporter clone npc, the time field is wrong your script says 5 minutes, but the clone only last 0.5 seconds because its counted in miliseconds
    1 point
  10. Hm ok last try would be to uncomment ur bindip. The ips i mentiond usualy make it work. Just try uncomenting bindip cuz ive seen ths problem wid many others who use their own ip instead of 127.0.0 ip
    1 point
  11. try change if ( !strcmp( strnpcinfo(0), .npc_name$ ) ) {into if ( strnpcinfo(0) == .npc_name$ ) {
    1 point
  12. Miss sexy beautiful annie do you have a NPC that you can set a ammount of item that you want to get
    1 point
  13. is there a time limit ? let me rephrase ... you want a mob that spawns with 5 HP only, but a plant mode if the player failed to kill that mob within a certain time limit, he is dead but if the player kill that mob, he survive ... is that right ? how about you speak in Indonesian ... I'm Malaysian I can probably understand
    1 point
  14. works now thanks Euphy changed it a bit to suit my needs menu "Last Warp ^777777["+@diemap$+"]^000000",-, " ~ Save",L_Save, " ~ Shopping Mall",Shopping, " ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons, " ~ Guild Castles",Castles, " ~ Special Areas",Special; if (@diemap$ == "") dispbottom "You have not died anywhere yet."; else warp @diemap$,@diex,@diey; OnPCDieEvent: getmapxy(@diemap$,@diex,@diey,0); close; L_Save: getmapxy(.@map$,.@x,.@y,0); savepoint .@map$,.@x,.@y; dispbottom "Save point changed."; close;
    1 point
  15. 2012 04 15 u mean 127 hairstyles in 2012 14 10 is not working?
    1 point
  16. try look at Judas Client-Side Area maybe it can help but what i saw in 2012-04-10 client..(dunno bout 15) +Allow 127 Hairstyles Not Working
    1 point
  17. Can u give me or link me for sprite file? and with guide? bump
    1 point
  18. I put them now into 200 hairstyles and max cloth color 500 but still same
    1 point
  19. trunk/conf/battle/client.conf // valid range of dye's and styles on the client min_hair_style: 0 max_hair_style: 27 min_hair_color: 0 max_hair_color: 8 min_cloth_color: 0 max_cloth_color: 4
    1 point
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