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  1. Pretty close. You can modify it with the NPC settings to get what you want. I added @grtime since I felt you might not be able to add that on your own.
    1 point
  2. Good afternoon brothers! I come to show you the 5 months of work I have done to remaster all the cards in the game up to Episode 2. There are a total of more than 1500 cards. I'm here to show you my work and if anyone wants to purchase them, I'll leave you my discord so we can talk about it. My discord: Eohar#9788 IN-GAME SHOW CARD DESIGN
    1 point
  3. Hello friend, good evening, could you help me with the system you posted about hateffect? I use a 2021 emulator so I'm getting an error in the script you posted My git : https://github.com/rathena/rathena/tree/d6a1c03b390a0b40c2657d26429ac85056ce8cd7 Please Help. Thanks
    1 point
  4. prontera,155,185,5 script TEST 1_F_MARIA,{ monster "prontera", 154, 182, "--ja--", 1002, 1; hateffect 12, true, $@mobid; OnInit: .@npc_id = getnpcid(0); hateffect 12, true, .@npc_id; end; } Example for applying on NPC/Monsters
    1 point
  5. Ah, that's my bad, I apparently didn't remove the player check in the script function. Change it to: BUILDIN_FUNC(hateffect){ #if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO) int16 effectID = script_getnum(st,2); bool enable = script_getnum(st,3) ? true : false; // This is unecessary and annoying half the time //if( effectID <= HAT_EF_MIN || effectID >= HAT_EF_MAX ){ // ShowError( "buildin_hateffect: unsupported hat effect id %d\n", effectID ); // return SCRIPT_CMD_FAILURE; //} struct block_list* bl; bool send = true; if (script_hasdata(st, 4)) { bl = map_id2bl(script_getnum(st, 4)); } else { bl = map_id2bl(st->rid); map_session_data* sd = BL_CAST(BL_PC, bl); if (sd && sd->state.connect_new) { send = false; } } unit_hateffect(bl, effectID, enable, send); #endif return SCRIPT_CMD_SUCCESS; }
    1 point
  6. Version 1.0.0

    3252 downloads

    Introduction: This package are currently contains around 90~100 hairstyles for both male/female character. I obtained these from various sources like old eAthena, rAthena, Hercules, TheSpriteRepository and other member who shared these sprites with me etc. I don't remember who exactly made each of the sprites, or who even shared these... tell me if you know who are them. If any of these hairstyles are custom work that are meant for private use, kindly contact me, so that I could remove it from the listing. I do have more than this amount, but since my current test client (2018-06-20) can only support up to 100 sprites, so I randomly picked 100 and only upload it here. It included the default 31 hairstyle from kRO, but I think I replaced the 1~20+ hairstyles from JRO which dyed the hair in dark color, the rest are custom hair styles. How to use: You can either merge the provided GRF into your own GRF Load it as another individual GRF using the DATA.ini file Extract it and put it in your Data folder * Depend on your client hexed with whatever settings. Search forum for all these guides. Disclaimer: You're free to share with everyone but do not monetize the contents in any way! These materials are meant for study or research purpose. Use these at your own risk, and always give credit to original author. If there exists issue with sprite file, for example: sprite misalignment, error, etc, kindly ask help from any member who have knowledge with sprite edit. If there exists issue with palette color file, for example: messed up color, error, etc, kindly ask help from any member who have knowledge with palette color edit. Fun Fact: Do you know you can actually combine all male and female hairstyle (including doram) to create a list of universal hairstyles that could be used by any gender of player and doram?
    Free
    1 point
  7. Help , i'm using this https://github.com/vstumpf/rathena/blob/playground/diffs/mob_hp_bars.diff and cant' compili server bump
    1 point
  8. View File Chest CHEST CUSTOM MONSTER Greetings again, rAthena! I'm Haziel, you might know me from the work I've done for the past years, I'm back again with new releases every week. And, to begin with, I'm bringing back my old freebies which had their links broken for quite a while now. But, I couldn't do that without improving them and bringing them to the current level of skill I have nowadays. Chest is a Custom Monster, made with the intention of being used as a reward crate or box, it has the static pose, receiving damage pose and the dying pose, where it opens up. This package contains 10 Colours for you to pick whenever suits your script or event best.. I hope you enjoy the final product! If you're interested on my work, Contact me on hyering or through one of the channels below! By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours. Submitter Haziel Submitted 05/03/2018 Category Monster Sprites Video Content Author Haziel, Nexxon  
    1 point
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