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Showing content with the highest reputation on 09/20/23 in all areas

  1. [UPDATE]: Since Innova (4Game) closed my project and I can no longer open new projects, this is my parting gift to the rAthena community. You can download my sprites rework [FOR FREE] and not for sale! [DOWNLOAD] https://mega.nz/file/taQwkKwL#ikVnLwKyX52rymVMlaAqxFMd8YHsC2itTyk3GxmAjtc Hi all! I improved the NPC images (1190 sprites up to episode 18.1) using a neural network (ESRGAN) and made new HD sprites. Want to show you my final work! ? What do you thinking about it?
    5 points
  2. Version 1.0.0

    114 downloads

    Check the video showcase of this map below
    Free
    2 points
  3. Deposit System Do your server has so many headgear? Usually after new headgear is released especially when the new one has better benefit, Previous Headgear used by Player is now useles right? This System is inspired on the ROM Adventure Book, Where Player can Deposit un-used Item, but Player will be still has benefited from it, instead lying around somewhere uselessly. Video Deposit System.mp4
    1 point
  4. Version 1.0.3

    663 downloads

    What Included : a small map for the system the script what you should put in the instance db (you are free to change the id!) Description: if you play Tree Of Savior , you might know The Other Dimension. The main idea is the player can join The Other Dimension it's a solo instance he can join as much as he want , the Goal is to reach the Highest Stage impossible in 20 min or until he die! in Tree Of Savior The Other Dimension is one stage monsters and the 2nd stage boss endless (i didn't finish it before but the idea is to not finish it!) The rewards are sent to the mail at the end of the week see the config to edit it (search for OnInit) in Tree Of Savior the rewards are coins that you get each week you can do that and activate the shop option there is 1 array for the items id and 2 array for the counts the first count array is for any Participant the other count array is if the player was the first in his class and the Participants from his class is more than .MiniParticipants you can block classes , or even make the monsters per class (Check Add for more info) there is a rank option to check the players's max stage per classes there is no drop nor exp in the system! i Added 40 stage for testing and as example for you , just remove it all and build your own! the stages i added has no balance! add it to what best for your server. i suggest making +100 stage , make sure that no player can reach the final stage but make it really hard not impossible!! if you have problem with the script , you can use the forum post to report it to me, and me or someone else will help you fix it.
    Free
    1 point
  5. Version 1.0.0

    549 downloads

    In response to this post : I just added success rate function. Enjoy! Original Script is by Euphy and I just added some functions to this. PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it. PPS: I will only FIX it and not modify it at all. ?
    Free
    1 point
  6. use git stash save to save the changes you've made. then git pull to update it to the latest. then git stash pop to return the changes you saved. The hardest part in here is fixing the conflicts if there are. The more modifications you have, the more conflicts you would have to get.
    1 point
  7. If you want to change the music entirely, you could simply replace the corresponding .mp3 file in your client folder's BGM directory. Doing this would change the music on every single map that uses the new file. For example, replacing 87.mp3 client-side would change any map's background music that has the 87.mp3 defined in data/mp3nametable.txt. If you wanted to add a new .mp3 file and change a specific map, you would change the map's file definition in data/mp3nametable.txt. gef_fild02.rsw#bgm\\35.mp3# gef_fild03.rsw#bgm\\35.mp3# gef_fild10.rsw#bgm\\35.mp3# in_orcs01.rsw#bgm\\35.mp3# Here, we can see that multiple maps use 35.mp3. Instead of changing the song for all four maps that use it, we could change a specific map by adding a new file to the BGM folder and defining it. For example, if I added a new .mp3 and called it 1001.mp3, I could then change: in_orcs01.rsw#bgm\\35.mp3# to: in_orcs01.rsw#bgm\\1001.mp3# This will change the background music on in_orcs01 instead of changing it for the other field maps that use 35.mp3. This is particularly useful when adding custom maps or just getting a different feel for an existing one.
    1 point
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