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Showing content with the highest reputation on 04/10/23 in all areas

  1. skill_db.yml search for your wished skill and change HitCount: 1 to your wish. If you want depending on the level: Hit: Multi_Hit HitCount: - Level: 1 Count: 1 - Level: 2 Count: 2 - Level: 3 Count: 3 - Level: 4 Count: 4 - Level: 5 Count: 5 - Level: 6 Count: 6 - Level: 7 Count: 7 - Level: 8 Count: 8 - Level: 9 Count: 9 - Level: 10 Count: 10
    1 point
  2. View File Guildhallv2 if you have texture/model error just let me know contact me on discord - https://discord.gg/Z4kmAdNxf3 Submitter Zeref-X Submitted 03/29/2023 Category Models Video Content Author Zeref  
    1 point
  3. View File SMS Authentication for FluxCP This Addon will allow server owners to require SMS Authentication when players register their account. Players who are not logged in will be able to see a new link in the primary navigation for SMS Authentication. When they enter their account name and the code sent to them via SMS, the account will become unbanned and the player can login. There is a reasonable-sized readme file with instructions of what to do and where to register your account to access the API used in this Addon. Other APIs can be used but will not be supported. The code provided with the included function can be used in other areas of FluxCP with a little bit of rewriting. You're only limited by your imagination! After purchasing, send me a Discord DM with your rA Order ID and PingedOut email address and I'll get some free Credits added to your account for testing, or just to start you off. Submitter Akkarin Submitted 02/14/2023 Category FluxCP Addons Video Content Author Akkarin  
    1 point
  4. - script Sample -1,{ OnInit: setarray .Map$[0],"prontera","payon","izlude"; setarray .MVP[0],1751,1832,1252,1648; end; OnHour00: OnHour08: killmonster .Map$[ .RandMap ],"All"; if( .event_timer%8 ) end; .event_timer++; set .RandMap,rand( getarraysize( .Map$ ) ); set .RandMVP,rand( getarraysize( .MVP ) ); monster .Map$[ .RandMap ],0,0,"MVP Event",.MVP[ .RandMVP ],1,strnpcinfo(0)+"::OnKilled"; announce "MVP "+getmonsterinfo( .MVP[ .RandMVP ],0 )+" Telah Merusak Kota "+.Map$[ .RandMap ]+" . Seseorang Harus membantu!!",0; initnpctimer; end; OnKilled: announce "MVP telah Mati. Kota telah Aman.",0; OnTimer3600000: killmonster .Map$[ .RandMap ],"All"; stopnpctimer; end; }
    1 point
  5. mes "Selected Costume Headgear: "+getitemname(getequipid(.@part)); Edit: Updated and tested: 1.1 - Added support for all costume slots - Added forgotten "Reset Enchantment" menu option costume_enchant.txt
    1 point
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