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Showing content with the highest reputation on 08/26/22 in all areas

  1. Title Bonus System Hello everyone, in some MMORPGs like Grand Fantasia there is the possibility of obtaining bonus/buffs from equipping Titles, now I have brought that feature to RO. Features - This modification is script-bonus based, so you can apply all bonus from "doc/item_bonus.txt". - There is a file called "title_bonus.yml" in db folder in which you can add/edit title bonuses. - All existing titles have their respective Status Icon, however, you must sync description from Lua if you edit a title buff. Video
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  2. Usually people didnt changed their cps.dll. So it should be once when someone create the client and send to Gepard to diff Gepard things inside.
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  3. Give the new cps.dll to Gepard Shield developer, Functor.
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  4. here mate. https://drive.google.com/drive/folders/1SCn4pLzR167eSE_F-g1t9gBafyi8vFgn
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  5. hi.. im new here.. but i see the post that this topic will close.. i want download the emulator,client side, openserver,etc but the link is gone.. can anybody help me please ?
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  6. @BeWan He is asking for a source not script. since script will still make you attack speed max with 30,000 agi. Solution: status.cpp look for status->adelay = 2 * status->amotion; } else { // Mercenary and mobs and add this above - switch(sd->status.weapon){ case W_DAGGER: status->amotion = cap_value(amotion, 2000 - 190 * 10 , 2000); break; case W_BOOK: status->amotion = cap_value(amotion, 2000 - 180 * 10 , 2000); break; case W_STAFF: status->amotion = cap_value(amotion, 2000 - 170 * 10 , 2000); break; case W_FIST: case W_1HSWORD: case W_2HSWORD: case W_1HSPEAR: case W_2HSPEAR: case W_1HAXE: case W_2HAXE: case W_MACE: case W_2HMACE: case W_BOW: case W_KNUCKLE: case W_MUSICAL: case W_WHIP: case W_KATAR: case W_REVOLVER: case W_RIFLE: case W_GATLING: case W_SHOTGUN: case W_GRENADE: case W_HUUMA: case W_2HSTAFF: case W_DOUBLE_DD: case W_DOUBLE_SS: case W_DOUBLE_AA: case W_DOUBLE_DS: case W_DOUBLE_DA: case W_DOUBLE_SA: default: status->amotion = cap_value(amotion, battle_config.max_aspd , 2000); break; } I made it like this wherein you need to compile it everytime you want to change. but i can change it where you just need to use @reloadbattleconf to change the values. NOTE: Right now you just need to think hard code each weapon
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