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Showing content with the highest reputation on 05/23/21 in all areas

  1. just change the catalogue effect then. *searchstores <uses>,<effect>; Invokes the store search window, which allows to search for both vending and buying stores. Parameter uses indicates, how many searches can be started, before the window has to be reopened. Effect value affects, what happens, when a result item is double-clicked and can be one of the following: 0 = Shows the store's position on the mini-map and highlights the shop sign with yellow color, when the store is on same map as the invoking player. 1 = Directly opens the shop, regardless of distance. Example: // Item Universal_Catalog_Gold (10 uses, effect: open shop) searchstores 10,1;
    1 point
  2. what is the merit of still using this command when we already have better option? https://divine-pride.net/database/search?q=Catalogue
    1 point
  3. L1nkZ, first of all, thank you very much for your hard work on this! I 've been willing to use SSO for a while and I will finally do that inspired by your patcher! I am not sure how your priority list is atm, but I'd like to recommend one thing I consider vital and still makes me miss thor patcher (not sure, though, how hard it is to implement: the hability to match the CRC of (at least) the ragnarok executable and if they dont match, to re-download it. in thor main.ini config file: [Patch] //use CheckSum tool, hash for client & patcher // used to make sure exe is up to date // (leave empty to disable this feature) ClientSum= PatcherSum= //This is compressed file for patcher & client update // To make these work, ClientSum and/or PatcherSum can't be empty // Note: these files should put same place as patch file (file_url in internal config) //Relative address, not FULL URL! ClientPath= PatcherPath= I find this very useful to avoid people from connecting using older clients. I use this along with the login-server hash control: // Client MD5 hashes // The client with the specified hash can be used to log in by players with // a group_id equal to or greater than the given value. // If you specify 'disabled' as hash, players with a group_id greater than or // equal to the given value will be able to log in regardless of hash (and even // if their client does not send a hash at all.) // Format: group_id, hash // Note: see 'doc/md5_hashcheck.txt' for more details. client_hash: 0, xxxxx and that is a perfect combo to force people to play whe the latest client and also to do that in a very user-friendly way. again, than you very much for your hard work and for sharing this with us! Best,
    1 point
  4. Version 1.3.0

    345 downloads

    Junk Seller will scan your inventory and sell everything at the same time. The list of items will display in a window so the player has a chance to confirm. If the player has the skill "Overcharge" it will add zeny to the sale amount accordingly. INSTALLATION AND CUSTOMISATION: 1. SQL DB required for personal blacklist, run this command to create the necessary table in your DB: CREATE TABLE `junkerblacklist` ( `char_id` varchar(100) DEFAULT NULL, `item_name` varchar(100) DEFAULT NULL, `item_id` varchar(100) DEFAULT NULL ) ENGINE=InnoDB DEFAULT CHARSET=latin1; 2. Add junkseller.txt to whichever directory you store your NPCs, and update scripts_custom.conf. 3. Modify this array at line 54 to configure your permanent global blacklist. setarray @Blacklist[0], 4. Uncomment / Comment the code at lines 541 and 544 if you would like the script to include Cards. // Checks if item is an Etc item (3) // Comment this line and uncomment the line below if you want Cards to be included if(getiteminfo(.@iid,2) == 3){ // Comment the above line and uncomment this line if you want Cards to be included //if(getiteminfo(.@iid,2) == 3 || getiteminfo(.@iid,2) == 6){ 5. Modify .@showbl to 0 at line 39 if you don't want the message displaying how many items were removed by the blacklist system. .@showbl = 1; // Shows how many items were removed by the blacklist system.
    Free
    1 point
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