Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 12/02/19 in all areas

  1. Snowball War Battleground Snowball War is a custom Battleground Arena. The objective is to eliminate the enemy team until the indicator is 0. Participants only can kill throwing Snowballs to their enemies. Features Compatible with default battleground System. Compatible with Extended Battleground. Compatible with Extended Battleground 2.0 Snowball Custom Skill Snowball skill is only available on Snowball War and its behaviour is like a ground/place skill. This skill requires x1 Snowball in Level 1 and x3 Snowball in Level 2 and 3. To obtaining snowballs players need to find a Snowman and click him in a close distance. Snowman is teleported once the player gets the snowball. KVM Map Christmas Edition The arena is performed in a snowy KVM map. GitHash: 662a3e
    2 points
  2. Hi, I would like to know how I remove duet from a skill Example: case WM_MELODYOFSINK: case WM_BEYOND_OF_WARCRY: if( flag&1 ) { sc_start2(src,bl,type,100,skill_lv,chorusbonus,skill_get_time(skill_id,skill_lv)); } else { // These affect to all targets arround the caster. if( rnd()%100 < 15 + 5 * skill_lv * 5 * chorusbonus ) { map_foreachinrange(skill_area_sub, src, skill_get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); clif_skill_nodamage(src,bl,skill_id,skill_lv,1); } } break; I wish this skill didn't need Ministrel, if anyone can help me I will be grateful ?
    1 point
  3. prontera,255,55,5 script NPC 123,{ if(!.active) end; mes "Event is active."; close; OnInit: OnHour00: .active = 0; function check_month_end; .@day = 10; .@months_end = check_month_end(); if(.@day > .@months_end) .@day = .@months_end; .@current_day = gettime(DT_DAYOFMONTH); if(.@current_day < .@day) waitingroom "Next offer appears in " + (.@day - .@current_day) + "D at 21:00",0; else if(.@current_day > .@day) waitingroom "Next offer appears in " + ((.@months_end - .@current_day) + .@day) + "D at 21:00",0; else { waitingroom "OFFER DAY!",0; .active = 1; } end; function check_month_end { .@month = gettime(DT_MONTH); switch(.@month){ case APRIL: case JUNE: case SEPTEMBER: case NOVEMBER: .@days = 30; break; case FEBRUARY: .@year = gettime(DT_YEAR); if(.@year % 4 == 0 && .@year % 100 != 0 || .@year % 400 == 0) .@days = 29; else .@days = 28; break; default: .@days = 31; break; } return .@days; } }
    1 point
  4. Something like this: prontera,154,184,0 script Test CountDown 123,{ end; OnInit: // when npc is initiated.. OnHour00: // resets every 00:00 delwaitingroom; .@end_day = 20; // 20th day of the month is the end time. .@time = gettime(DT_DAYOFMONTH); if ( .@end_day > .@time ) { waitingroom "Next offer appears in "+(.@end_day-.@time)+"D at 21:00",0; // Before offer day } else if ( .@end_day == .@time ) { waitingroom "OFFER DAY!",0; // During offer day } else { waitingroom "OFFER EXPIRED!",0; // After offer day } end; }
    1 point
  5. check if that table exists in your SQL DB, or if it is updated to your emulator. @hendra814 in your inter_server.yml change Table: "storage_char_9?" <<<<<<<< to Table: "storage_char_9" - ID: 19 Name: "Storage" Table: "storage_char_9?" <<<<<<<< to Table: "storage_char_9" Max: 300 charstore.txt import - inter_server.yml
    1 point
  6. October Digest 2019 The following digest covers the month of October 2019. Staff Changes: None. Development Highlights: CORE: Fixed inventory check while buying item issue Corrected RDMOPT_DAMAGE_PROPERTY_element_USER Fixed achievementexists script command Fixed memory management for achievements Fixed reply for adding to equip switch Removed jAthena 1082 legacy code regarding castle defense rate Corrected NPC view constant verification Fixed SG_FRIEND not increasing TK_COUNTER's rate when MO_COMBOFINISH is used Corrected atcommand mobinfo for VIP Corrected battle config default_fixed_castrate Fixed renewal ASPD passive modifiers Fixed script command getunits Fix item bonus SkillUseSPRate Corrected Gentle Touch skills DATABASE: Added new missing hateffects Lowered Eden Uniform Tier 1 level requirement to level 7 Updated nightmare biolab monsters drops Updated Achievement EXP to official values Job Improvement Project - Sura Updated Ninja Skills SCRIPT: Questinfo requirement update Payon script header fix Added game ID check for Horror toy factory instance Lighthalzen Quest NPC ID Fix Added official Malangdo Guide Corrected Dual Monster Race wager check OTHERS: Fixed small mistake in VS filters Updated EditorConfig Ignore files generated by CMake in CMakeFiles directory November Digest 2019 The following digest covers the month of November 2019 Staff Changes: None Development Highlights: CORE: Added bonus bVariableCast and bonus2 bSkillVariableCast for Pre-renewal Added progress for loading yaml databases Fixed code for Star Gladiator day calculation DATABASE: Fixed missing modes of Malangdo Culvert mobs Corrected Bacsojin Pet SCRIPT: Fixed quest_16_1 typo Corrected Succession of the Prince quest OTHERS: Added support for constants in csv2yaml Added unsigned rate support for yaml Fixed appveyor building Updated the CSV2YAML tool to utilize YAML Emitter Show your support to rAthena by submitting your Issue or Pull Requests! 
    1 point
  7. if( Class == 0 ) mes "Hi"; else if( Class == 4001 ) mes "Hello";
    1 point
  8. need npc script for enchant any item for ticket not zeny any help ?
    1 point
×
×
  • Create New...