Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/05/18 in all areas

  1. View File FluxCP Theme:[FREE] [RESPONSIVE] Hurt Free Theme FluxCP Responsive Theme base on Bulma.io This fluxCP only compatible with rAthena FluxCP = https://github.com/rathena/FluxCP DEMO LINK HERE >>> CLICK HERE <<< [ WHEN VISITING THE LINK PLEASE CHANGE THE THEME TO = hurtFreeV1 = FOR THIS THEME ] you can login the page using this:- admin:- username = test password = test normal user:- username = test password = test Come with Easy config ./themes/hurtFreeV1/config/hurtsky_settings.php 'yourServerName' => 'Hurtsky', //this name maybe will be use on top and footer 'newsTitleLimit' => 10, //this will limit character/letter in title of RSS 'newsContentLimit' => 100, //this will limit character/letter in content of RSS 'enableSocialNetworkLink' => true, //disable this will remove the get connected section 'enableFacebookIcon' => true, 'facebookLink' => 'https://hurtsky.com/FluxCP', 'enableDiscordIcon' => true, 'discordInviteLink' => 'https://hurtsky.com/FluxCP', 'enableTwitterIcon' => true, 'twitterLink' => 'https://hurtsky.com/FluxCP', 'footerCopyrightTrademarkLable' => 'All trademarks referenced herein are the properties of their respective owners', 'footerCopyrightInitialDate' => 2017, How to install: 1. place the folder under ./theme/ 2. open file ./config/application.php 3. change 'ThemeName' => array('default','bootstrap'), to 'ThemeName' => array('hurtFreeV1'), 4. for WOE status, you need to import this SQL file to database = woe_status.sql 5. also add this NPC script to your emulator = woe_status.txt 6. done THIS FREE THEME PROVIDED AS IT NO SUPPORT COME WITH IT USE IT AT YOUR OWN RISK Submitter Hurtsky Submitted 08/05/2018 Category Fully Coded Themes Video Content Author hurtsky  
    2 points
  2. Version 0.2

    159 downloads

    The Ragnarok Deleveled project tries to remove the use of the Base Level from the game, making so not only you can go anywhere you want, but also your progression shifts towards equipments and classes. This project has been at work just for fun, I've been studying ways of making the level of the monsters and their status, tells how hard it is to face them, but the program I created - which is used to scale the monsters and item status - isn't stable yet, since depending on the levels and status sum you set to the players and the monsters, the monsters may either be too easy, or too hard to face, one example you may find while testing, is that Thor Volcano is actually a end-game instance, because the monsters there has absurd status, most likelly because of the sum of their status values. On other hand, I've been testing the project on a Pre-Renewal server, so I have no idea how the project will work on a Renewal server, because I didn't built a client for that yet, so basically It's a "test at your own risk" in that case. Do beware aswell, that since base level will no longer be a thing, the grinding may shift towards the job leveling, so better prepare yourself a pack full of quest npcs or event npcs, or else the game will be boring quickly. The instalation guide is inside the zip file, and enjoy.
    Free
    1 point
  3. Bei Left hast du den Pixel-abstand zum linken Rand und bei Top den Abstand von oben. Du kannst zb. Bei Paint einfach an die Ecke gehen(quasi wo der Button anfangen soll) und die Koordinaten verwenden. Das machst du einfach bei der HintergrundGrafik. Rynbef~
    1 point
  4. Version 1.0.0

    788 downloads

    - support read data folder first - not auto close if input a wrong password - removes the gravity ads and logo - read license screen - Read questdisplay2.txt (don't ask me how to make it work, because i'm already forget which NEMO i'm used to enable this option) - Restore Cash Shop Icon - Restore Roulette - Show Replay Button - Load Custom lua (iteminfo.lua)
    Free
    1 point
  5. Why would you get that result? Go digit by digit: First digit: 2 (0x200000) = 2 Second digit: 8 (0x080000) = 8 Third digit: 1 (0x001000) + 2 (0x002000) + 4 (0x004000) = 7 Fourth digit: 2 (0x000200) = 2 Fifth digit: 1 (0x000010) + 2 (0x000020) + 8 (0x000080) = 11 = B Sixth digit: 1 (0x000001) = 1
    1 point
×
×
  • Create New...