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Showing content with the highest reputation on 07/23/18 in Posts

  1. short description There are 3 different generations of laboratory monsters: 1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer 2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard 3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel I collect them, correct mistakes, add every possible class to each monster, recolor them in 3 official color sets and improve their aura. As a basis, I took the logic of the first implemented sprites at lhz_dun01-03 If you compare the following kRO sprites with corrections in the changelog you will notice that the logic has ceased to be respected and the sprites do not even have sounds! LINK TO FILE: https://mega.nz/file/tGFCxRSL#y5S8uLWw0cMCrLt059ycmZSeeFY1oLYTSVJwa0BoEWs [DONE] 1st class 2nd class advanced class 3rd class 3rd japan edition class 4th class latest expanded classes previous versions of some classes custom extended classes The total number of sprites in the pack: all classes from novice to 4th class (with different types of weapons) x 3 official color sets = 600 sprites changelog: (!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!) So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura Seyren Windsor Eremes Guile Kathryne Keyron Margaretha Sorin Cecil Damon Howard Alt-Eisen Randel Lawrence Gertie Wie Celia Alde Chen Lio Trentini Ilaria Alphoccio Basil Flamel Emure Egnigem Chenia Wickebine Tres Laurell Weinder Errende Ebecee Josephina Kavach Icarus Armeyer Dinze
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  2. I found another issue From old -[space]shop[space]premiumship[space]-1,501:100,502:100 To new -[tab]shop[tab]premiumshop[tab]-1,501:100,502:100
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  3. //===== Hercules Script ====================================================== //= ??Quest for Zodiac Headgeards //===== By: ================================================================== //= Ridley //===== Current Version: ===================================================== //= 1.0 //===== Description: ========================================================= //= Rotates each month. January (Capricorn) to December (Sagittarius) //= Counts and displays required items and how much you miss //= Player can choose to make diadem or crown //============================================================================ //prontera,155,181,5 script Zodiac#hats 4_F_PINKWOMAN,{ amatsu,113,105,5 script Zodiac#hats 4_F_PINKWOMAN,{ mes "[Zodiac of the Month]"; mes "Hello there, I am in charge of the Zodiac items. Please select which Zodiac item you are interested in."; if (select("Zodiac Diadem", "Zodiac Crown") == 1) { function Zodiac; setarray .Zodiac$[0], "Capricon_Diadem", "Aquarius_Diadem", "Pisces_Diadem", "Aries_Diadem", "Taurus_Diadem", "Gemini_Diadem", "Cancer_Diadem", "Leo_Diadem", "Virgo_Diadem", "Libra_Diadem", "Scorpio_Diadem", "Sagittarius_Diadem"; } else { function Zodiac; setarray .Zodiac$[0], "Capricon_Crown", "Aquarius_Crown", "Pisces_Crown", "Aries_Crown", "Taurus_Crown", "Gemini_Crown", "Cancer_Crown", "Leo_Crown", "Virgo_Crown", "Libra_Crown", "Scorpio_Crown", "Sagittarius_Crown"; } next; mes "[Zodiac of the Month]"; mes "Would you like to make 1 ^FF0000" + getitemname (.Zodiac$[gettime(6) -1]) + "^000000 for the %dth Month of this year ?"; next; if (select("Yes", "No") == 2) close; switch (gettime(6)) { // (Item,Amount, Item,Amount,..); case 1: callfunc "Zodiac", 7511, 300, 2256, 1, "Goat_Card", 1, 7107, 100, 7106, 100; break; case 2: callfunc "Zodiac", 7511, 300, "Aqua_Elemental_Card", 1, "Crystalized_Teardrop", 100, "Water_Of_Darkness", 20, "Holy_Water", 50; break; case 3: callfunc "Zodiac", 7511, 300, "Lip_Of_Ancient_Fish", 100, "Fisherman's_Dagger", 1, "Sword_Fish_Card", 1, "Water_Of_Darkness", 50; break; case 4: callfunc "Zodiac", 7511, 300, 2256, 1, "Book_Of_Blazing_Sun_", 1, 7107, 100, 7106, 100; break; case 5: callfunc "Zodiac", 7511, 300, "Nose_Ring", 100, "Hammer_Of_Blacksmith", 10, "Majoruros_Card", 1, "Minorous_Card", 1; break; case 6: callfunc "Zodiac",7511,300, "Twinhorn_Helm",100, "Book_Of_Gust_Of_Wind_",1, "Rough_Wind",15, "Windhawk",1; break; case 7: callfunc "Zodiac",7511,300, 960,100, 991,50, 943,100, 4049,1; break; case 8: callfunc "Zodiac",7511,300, "Tiger_Footskin",1, "Horn_Of_Hilsrion",100, "Hilsrion_Card",1, "Horn_Of_Hilthrion",1; break; case 9: callfunc "Zodiac",7511,300, "Skirt_Of_Virgin",1, "Kiss_Of_Angel",1, "Angel's_Arrival",1, "Angel's_Warmth",1, "Angel's_Safeguard",1, "Angel's_Protection",1, "Angelic_Chain",1; break; case 10: callfunc "Zodiac",7511,300, "Whip_Of_Balance",1, "Prohibition_Red_Candle",1, "Red_Feather",50, "Injustice_Card",1; break; case 11: callfunc "Zodiac",7511,300, "Scorpion_Card",1, "Scorpion's_Tail",100, "Scropion's_Nipper",100; break; case 12: callfunc "Zodiac",7511,300, "Piece_Of_Darkness",50, "Veteran_Axe",1, "Burning_Bow",1, "Burning_Heart",100; break; } mes "[Zodiac of the Month]"; mes "Awesome! Here you go. You gained ^FF0000" + getitemname (.Zodiac$[gettime(6) -1]) + "^000000 for this month!"; getitem .Zodiac$[gettime(DT_MONTH) - 1], 1; close; function Zodiac { } } function script Zodiac { mes "[ ^0000FF Required Items ^000000 ]"; mes "^FFFFFF________________________________^000000"; for (.@i = 0; getarg(.@i, 0); .@i+=2) { mes ((countitem(getarg(.@i)) < getarg(.@i + 1))?"^FF0000":"^0000FF")+"[ " + countitem(getarg(.@i)) + " / " + getarg(.@i + 1) + " ] ^0000FF" + getitemname(getarg(.@i)) + "^000000"; if (countitem(getarg(.@i)) < getarg(.@i + 1)) .@j++; } mes "^FFFFFF________________________________^000000"; if (.@j) { mes "[ ^FF0000Await completion for " + .@j + " Items^000000 ]"; close; } next; if (select("^FF0000Continue^000000", "Cancel") == 2) close; for(.@i = 0; getarg(.@i,0); .@i+=2) { delitem getarg(.@i), getarg(.@i + 1); } return; } Try this one.
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  4. try this: In skill.cpp case UNT_MAGNUS: //if (!battle_check_undead(tstatus->race,tstatus->def_ele) && tstatus->race!=RC_DEMON) // break; skill_attack(BF_MAGIC,ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break;
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  5. just in case some still follow this topic and project, I just pushed new changes and make a new PR https://github.com/Sehrentos/rAthena-syntax-highlight/pull/6 just a random sample from rAthena script about the NppSnippets plugin, I don't know what state on my last changes back then (3 years ago) so that's why I never make it public. xD
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  6. This is really amazing! You have improved so much since the last time I saw your work. The moon, is that ground or is that a model?
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  7. So good. It's the best spaceship I ever seen!
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  8. omg I love this map so much~
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  9. I love SCPs. This is pretty cool, but I think you should have made the ambient light darker. I think it'd have a better effect if it didn't look as well-lit as it does now. Changing the name of the mob that attacks you to SCP-087-1 would be more accurate, too.
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  10. Very interesting map especially with those shadows ?
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  11. Woooow! It looks quite beautiful! I really like how the areas, the cliffs, shores and being surrounded by the sea look x3 So peaceful~
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  12. beautiful work but send me that bgms kkkkkkkkk its so amazing kkk the guitar aeuhauehhaue
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  13. a badge for this man please!!
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  14. Is this map insipired from Descendants of the Sun movie ?
    1 point
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