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Showing content with the highest reputation on 04/04/18 in all areas

  1. Salve salve comunidade BR do rATHENA aqui quem vós fala é o Zelos sou desenvolvedor e contribuo como posso para alguns fóruns de Ragnarok, já venho observando a tempos que o rATHENA se mantém o emulador mais atualizado e por isso estou com um projeto para traduzi-lo para português, porem sozinho é praticamente impossível porque demandaria muito tempo coisa que eu não tenho, e o brAthena mudou e está seguindo os padrões do Hercules pelo que me parece, então iremos traduzir tudo na mão, de uma forma que sempre que houver uma atualização iremos precisar traduzir apenas os novos NPCs, pretendo manter o projeto sempre atualizado, mas para isso preciso de uma equipe que me ajude e até incentive em continuar porque sozinho é desmotivador, caso alguém se interesse em participar da equipe iremos disponibilizar para toda comunidade BR isso ajudaria muito para futuros servidores de Ragnarok Brasileiros ou Portugueses, os requisitos mínimos são: Boa vontade e conhecimento em Inglês, Caso queiram participar da equipe favor me mandem uma mensagem aqui no fórum mesmo no privado para mantermos contato e trocarmos umas ideias, a tradução será toda dividida para que a equipe não fique sobrecarregada e demandará tempo ou seja pessoas que se interessarem no futuro em entrar para a equipe podem me procurar pois teremos uma rotação de pessoas. Lembrando que todos que participarem do projeto terão seus nomes citados como contribuintes para o projeto! PS: Mesmo que não possa ajudar no projeto se você gostou dessa iniciativa e quer nos apoiar deixe seu comentário ai da um Upvote no tópico! Desde já agradeço, Att; Zelos
    1 point
  2. The best way to create your own server is to follow the guide on our wiki~ https://github.com/rathena/rathena/wiki
    1 point
  3. Nothing should be merged into rAthena.
    1 point
  4. No, it's will not be available. Look, a game client it's like a fashionable dress weared on human which know french language, if you will wear italian shoes you will not know italian language. The game client it's just visual part, you can or can't have this visual part. The whole logic at server-side. And server-side must works in pair with client-side. 2015-11-04aRagexe contains inside LOGIC how to manipulate graphical content and present it to end player. The game client works know how to display sprites, what will happen when the char will move, know how to display effects and so on, it's everything hidden from our look and we CAN'T manipulate or change it, because it's inside exe very deeply. But game client knows nothing about monsters, their logic and so on, everything for clients just a files, and some logic. Only with server-side communication via network the game client and server begin work. Server-side calculate mechanic, moving chars, and sending to game client where need to move a sprite, and update positions and so on to end user. It's very long story, just find info about any mmorpg or client-server games info, and you will get the whole idea, here is nothing different too. // means -> comment. Comment means -> Do not load everything after this symbols in the line. If you will remove these symbols, the line will be loaded. But in your case, this is just a comment for devs which made devs some time ago for their self to not forget about adding a new mob. If you will uncomment (remove these // symbols) nothing will be changed, and you will see an error at map-server, because this line is not valid for mob_db.txt data format (read comment of the file in the top of the file)
    1 point
  5. At first glance it might look great. And i understand that you as the devs have rather good points on why you would switch to C++. C++ is very powerful afterall. But you're missing something out. Or well, you're not missing it out, you're just "naive" or blind enough to think that it's going to work out well. The community. Don't take this lightly, i have seen more than enough projects falling apart because of such specific events. I would never dare to get my feet together and rewrite all the mods (2 projects) in C++ Or let's rephrase this: I can't, lol. But i understand, that's not your problem. I'm just trying to point out that i'm for sure not the only one. At this point i would either move to hercules or wait for the next xAthena to show up and continue what has been done the past >10 years. (Because that's what usualy happens... It splits the community even further) And i repeat: I understand your situation... absolutely. In the end, the devs are doing all the work, so it's just fine that you're molding your future with process optimisations. It's just going to mess up a lot of rAthena servers. Because it increases the workload by tremendous bounds, for the community and the devs. You won't be able to keep up with updates (rAthena is already years behind) even though you might tell us now that future updates are going to be faster. The problem is just that there's a huge ass gap inbetween now and the time you manage to start on updates. On top of that, it won't speed up the process by months, so it's not like it's the holy grail. Because there might be a 4 year gap before we reach rAthena's current standpoint (almost stable environment and < 1000 bugs) Not even talking about re-reporting bugs you will re-create and absolutely new bugs falling at us like shooting stars. So my bet would be that >60% will move to hercules before you even manage to finish it. We're not getting younger guys. But it's funny to see Sirius_Black back in a list. I remember about 8 years back from now, rumors were going around that he managed to recode entire eAthena to a much powerful version. It was praised as the holy grail. Yet we've never seen any proof. Unless that we knew that Black is an old german genius. Now we finally get to see something out of it ?!
    1 point
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