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View File Sader's MiniEndlessTower 25floor //===== rAthena Script ======================================= //= saders Mini Endless Tower 25 level //===== By: ================================================== //= Sader1992 //https://rathena.org/board/profile/30766-sader1992/ //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //https://github.com/sader1992/sader_scripts //===== Description: ========================================= //==== cooldown is 1day can be changed via rathena/db/import/quest_db.txt (86400 == 1 day) //==== you can add rewards in the start of the script function named 'F_Mini_Endless_Tower_Rewards' //==== Support Gepard! (see line 185) or search for ( .gepard = false; ) set it to true to use it //============================================================ //==== please send me a message if you find error //============================================================ //============================================================ License : by downloading this file you are agree on the following: i will report any bugs or errors to sader1992 . i will not sell/exchange this file in anyway . i will never claim sader1992's work as mine . i will not remove the lines that say 'by sader1992' all the rights retain to sader1992 . Terms above may be changed or adjusted without prior notification . Submitter sader1992 Submitted 02/05/2018 Category Games, Events, Quests Video Content Author sader19921 point
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AndRO is a self-written RO client for Android that is compatible with rAthena, eAthena, and Hercules. To run it, you need a working game client on your device and a running server. App will use GRF list from DATA.INI and server list from clientinfo.xml. Default packet version is 20171227. You can change it by specifying <version>YYYYMMDD</version> tag in your client's data/clientinfo.xml For obvious reasons it doesn't support gepard and stuff. Just plain ro protocol. Download link: http://roworkshop.com/andro You may also want to customize your client's data/clientinfo.xml for AndRO by adding some of the additional options that AndRO supports: http://roworkshop.com/andro/main/clientinfo.html1 point
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1. Arc Bishop Improvement The first protagonist of the fifth job improvement project is "Arc Bishop". As mentioned in the previous developer notes, the main focus of the Arc Bishop enhancement is the reinforcement of the secondary location. However, through the improvement of this skill, we tried to change the arc bishop management in various styles. Skills are scheduled to be improved and new skills are planned to be added. 1) Change existing skills - Expiatio Existing Xpia Arti had the effect of neglecting only physical defense. I will add magic armor ignoring effect to this magic series so that it will be effective for the military. - Lauda Lamus Instead of removing the existing LUK bonus by raising the probability of anomalies of the existing 4th level master to 100% Increases Critical Damage by adding more effects to a level of skill worth investing 4 levels We are going to improve. - Lauda Agnus Instead of eliminating the existing VIT bonus by raising the state-anomaly probability of the existing 4-level master to 100% MHP% increase effect by adding more effects, 4 levels worth investing in the skill to improve The expected. - Duplex light We will upgrade the damage to have more powerful attack power than before. - Ancilla. Existing Ansila means only the catalyst needed for the skill, except the option to restore the SP when used directly. It can be used to increase the amount of healing during a certain period of time, I will do it. - Renovati It is a skill that can not be freely used in a real party. To compensate for this, when you cast a skill, the effect of the Renovati will be given to all the party members on the screen, The amount of recovery itself will be slightly raised to improve the skill to be used in party play. - Judex In the case of Judex, which is the skill that can be used first by the Kuma series arc bishops, the damage is slightly raised We are going to improve it so that it will strengthen the position of Arc Bishop in the Kuma series. - Adoramus Adora Moose, which consumes Blue Gemstone but has a shortcoming of being a single target, We will improve to Target range skill instead of slightly lowered. 2) New skill - Vitoraphatumu Gives a Rex ether or effect to a specified enemy and surrounding enemies. The higher the skill level, the greater the range. With Viti Feratoom, Arc Bishop will be able to provide solid support in battle. - Conneniio The party members in the same map as you are brought to your location. It is a battle support through the quick joining of the party members during various quests and battle play through Konnio. You will be able to perform the mission. 2. Taekwon high occupation group For users who have a lot of interest in the contents of Taekwondo top job group, I will briefly show the contents developed so far. 1) Implementing Skills The primary skill implementation is now complete and internal testing is scheduled 2) Image Implementation The sprite image of Sultry and Soul Ripper has been confirmed and work is in progress. Skill effects are also in progress. 3. Awareness of the tertiary career group I will introduce you to the awakening system mentioned at the last meeting. The current job arousal is scheduled to be developed, with the goal of updating within 2018. Please note that the information below is not finalized yet, but it is about the development plan. 1) Awakening system You can upgrade to the 3rd generation occupation army at the 175th level. At awakening, you return to level 100 and the maximum level expands to level 185. (However, status points are given up to 175 levels.) In addition, new skills are added for each occupation, and the maximum occupation level is extended to 70 levels. You can choose among the basic third-class outfits and new outfits. <At arousal, you can choose your own dress> 2) Characteristic system After awakening, the characteristic system is open. The character system is given one character point per level-up, and these character points are placed directly on the character's character You can invest in the characteristics you are involved in. Characteristic systems will enable a variety of cultivation depending on the investment of character points. <At the time of awakening, the new characteristic system is opened.> 4. 32 new cards Part 2 of the Hero that did not have any card items, Part 3 of the Hero's Trail, 32 new cards in Rock Ridge It will be added. We will prepare existing contents to play more aggressively by adding card items. 5. Memorial Dungeon: Reorganization of the Charleston Plant The Charleston factory, which was temporarily shut down due to a re-entry routine, will be restored and will be back. We are also planning additional reorganization to allow you to play the Charleston factory more aggressively. . Episode 17.1 Libellions and Heart Hunter ... The center of the incident was moved to the Schwartzwald Republic. New Stories and New Items We are preparing for various new episodes. 7. Illusion of Teddy Bear The first Illusion series in 2018. I would like to ask you for a new addition to the Einbrook area. 8. Breaking the Limit Change in Super Novice Breaks the limit that was stopped at level 160. Extends the level of Super Novice to level 175 and breaks the limit. It will be changed to "Hyper-nobis". Reconstruction of the skills due to breaking the existing limit and new skills of Hyper-nobis I'm in the middle of planning. Once you've decided on more details, we'll walk you through the developer notes. Now Super Novice is up to 99 levels! Up to level 175 will be hypernobi!> UPDATE THIS UPCOMING JANUARY 24 2018 1. Update 32 new card items In celebration of the New Year, 32 new card items will be updated from Part 2 of the Hero to North American Localizing Rock Ridge . 1) Hero's Trail Part.2 Card Update - Geffen Magic Tournament Competition In the Geffen magic contest, only penalty cards have been added. This update will update 15 different cards. Players from the Arpeggiator to the Fékinanavian will be added to the Geffen magic contest. - Devils Tower The shadow dungeon of the drill and the follower's card of the drill are updated in the drill's top dungeon. - Ghost Palace In the Ghost dungeon of the specter, one article of Sakryi card is updated. This card can be obtained in exchange form instead of drop form. 2) Hero's Trail Part.3 Card Update - Non-fair Raiding Unofficial dungeons will update the cards of the non-ATV and two of the Captain Felock cards. - Fenrir and Sarah In addition to the existing Sarah card, one more paper card of the period will be updated. 3) Update the Rock Ridge Card 11 kinds of cards will be updated to the monsters in Rock Ridge. 2. Apply new UI We are currently in the process of selecting a new character and applying the cache store UI. 3. Geffen Magic Contest, strengthening the Ghost Palace contents of the specter Added the ability to give random options to equipment items that can be obtained from the Geffen magic contest and the Ghost Palace You can purchase an order that gives you a random option for equipment items in the Geffen magic contest coin, and you can purchase abrasives that give you a random option for the Taunos weapon series with a piece of earth shine. <You can purchase items for granting random options through the NPC> <Each item has been refined and cards are kept, so you can set up your equipment options for free> <You can configure new equipment settings through various options> Also, all of the movement restrictions of the Geffen Magic contest coins and the pieces of earth shatter are lifted, and access to new contents is enhanced.1 point
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make the map resnametable.txt file and import it to the client and the mapcache.dat and it will work without map files or you can just copy the 1@tower and name it 1@Mtower (you would need to copy it with browedit1 point
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Version 1.0.1
1543 downloads
//===== rAthena Script ======================================= //= saders Mini Endless Tower 25 level //===== By: ================================================== //= Sader1992 //https://rathena.org/board/profile/30766-sader1992/ //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //https://github.com/sader1992/sader_scripts //===== Description: ========================================= //==== cooldown is 1day can be changed via rathena/db/import/quest_db.txt (86400 == 1 day) //==== you can add rewards in the start of the script function named 'F_Mini_Endless_Tower_Rewards' //==== Support Gepard! (see line 185) or search for ( .gepard = false; ) set it to true to use it //============================================================ //==== please send me a message if you find error //============================================================ //============================================================ License : by downloading this file you are agree on the following: i will report any bugs or errors to sader1992 . i will not sell/exchange this file in anyway . i will never claim sader1992's work as mine . i will not remove the lines that say 'by sader1992' all the rights retain to sader1992 . Terms above may be changed or adjusted without prior notification .Free1 point -
View File Haunted Armor HAUNTED ARMOR CUSTOM MONSTER Greetings again, rAthena! I'm Haziel, you might know me from the work I've done for the past years, I'm back again with new releases every week. And, to begin with, I'm bringing back my old freebies which had their links broken for quite a while now. But, I couldn't do that without improving them and bringing them to the current level of skill I have nowadays. Haunted Armor is a Custom Monster intended to be a common minion or miniboss on a themed dungeon. it has full animation for standing, walking, attacking receiving damage and dying with Sound Effects included, making it feel as authentic as I could reach. I hope you enjoy the final product! If you're interested on my work, Contact me on hyering or through one of the channels below! By downloading this file, you agree with my Terms of Service: • YOU WILL NOT remove my signature from any of the included files. • YOU WILL NOT alter, edit, recolour any of my files unless for your personal use. • YOU WILL NOT repost, repass or mirror my work nor edited versions of it anywhere. • YOU WILL NOT sell, resell or in any manner, ask money or rewards using my work as exchange. • YOU WILL NOT claim my work as yours. Submitter Haziel Submitted 02/03/2018 Category Monster Sprites Video Content Author Haziel Graphics, Capcom1 point
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Well, to make the official way it's get hard, but you can do it as NPC way, players drop the weapon and go to a NPC to get the options, it's a better way since you need only to create group 1, 2 and 3 and in the npc make it random1 point
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Well a few people know i have been working on these. So here goes. Did I hear right? 1. Yes it is what you are thinking. The Custom Job patch allow you to modify the existing jobs and add new jobs in a fashion similar to HeliumRO's Xray Clients (and some extra stuff you will see below) but using lua files. 2. Similarly Custom Shield Patch allows you to throw the existing 4 shield limit out the door and modify existing as well as add more shield equipment types to your liking using lua files. 3. For now I have tested them out on a set of clients (for others the logic followed were the same so I didn't bother with the rest). Ofcourse if any bug comes up I will work on fixing them. 4. Patches were made with existing patches in mind and therefore will not affect any and existing diffs present in a client you use. Infact you are supposed to use these last only. 5. Custom Job Patch has also an override for Class names based on gender. For it to work Langtype Korean Jobname Fix is expected to be enabled (for xDiff patches it is a part of Translate to English patch) 6. So is there a limit ? yes for now i have limited them as max shields to 10 and max job id to 4300. So how does it work ? 1. Get the xdiff file for your client version (from the link below) 2. Get the lua files (also from the link below) 3. Modify/Add entries to the lua files (Format is specified below) 4. Load your client and xdiff file in xDiffPatcher 5. Let it Rip!... i mean Patch!! 6. And last but not least place the lua files in their proper locations. Lua File Formats - Custom Job Patch Custom Job Patch makes use of 7 lua files (similar to the various txt files Xray client had).They need to be present in the luafiles514/lua files/admin path. 1) PCIdentity.lua: This file is already present in the official GRF but we are going to use a modified version of that one. All Job Sprites have a corresponding Job ID (including costumes and Job Mounts). This file defines all of them and their relationships to each other. This is done with the help of 3 tables => i) pcJobTbl (mandatory): This is where the job id value is defined and mapped to a string for identification. JT_KAGEROU = 4211, -- 4211 is the job id for kagerou class ii) Halter_Map : This is where you specify which job id is the job mount of which class. Ofcourse if you dont plan to add a job mount for a class you can ignore this one. [pcJobTbl.JT_KAGEROU] = pcJobTbl.JH_KAGEROU, -- maps kagerou job to it's frog mount (JH_KAGEROU) iii) Shrink_Tbl : This is list of job IDs that need to be ... shrunk i.e. specify all Baby Jobs here. pcJobTbl.JT_SWORDSMAN_B, -- will include Baby Swordsman in the list 2) PCPaths.lua: Lua equivalent of class_tab.txt . Defines the prefix string used for each class to get its sprite & act file path. i.e. prefix in => /data/sprite/Àΰ£Á·/¸öÅë/<gender>/<prefix>_<gender>.spr (& act as well). This is done with the help of two tables (only one of which needs to be filled for a class). i) PCStitchTbl : If your job uses a completely new sprite with a new filename then you can assign it in this table. [pcJobTbl.JT_SWORDMAN] = "°Ë»ç" -- Prefix for Swordsman ii) PCStitchInheritTbl : If your job is sharing an existing sprite path already used by a job specified in PCStitchTBl then you can simply connect them in this table (target job id inherits from source job id). [pcJobTbl.JT_SWORDMAN_H] = pcJobTbl.JT_SWORDMAN, --JT_SWORDMAN_H is High Swordsman which uses --same sprite as Swordsman All of the remaining lua files follow a similar pattern with one table for direct assignment and the other one for inheriting value from another job id 3) PCImfs.lua: Lua equivalent of imf_tab.txt . Defines the prefix string for imf files of each class. i) PCImfTbl : [pcJobTbl.JT_KNIGHT] = "±â»ç", -- Prefix for Knight ii) PCImfInheritTbl : [pcJobTbl.JT_KNIGHT_H] = pcJobTbl.JT_KNIGHT, -- JT_KNIGHT_H is Lord Knight and has the same -- imf as Knight class. 4) PCHands.lua: Lua equivalent of reality_dir_tab.txt. Defines the prefix strings used for Weapons and Shields of each class i) PCHandsTbl : [pcJobTbl.JT_ASSASSIN] = "¾î¼¼½Å\\¾î¼¼½Å", -- Prefix for Assassin ii) PCHandsInheritTbl : [pcJobTbl.JT_GUILLOTINE_CROSS] = pcJobTbl.JT_ASSASSIN, -- Guillotine Cross picks up --weapons/shields from the same path as Assassin class 5) PCPals.lua Lua equivalent of reality_tab.txt. Defines the prefix strings for the body palettes. i) PCPalTbl: [pcJobTbl.JT_MAGICIAN] = "¸¶¹ý»ç", -- prefix for Mage ii) PCPalInheritTbl: [pcJobTbl.JT_MAGICIAN_H] = pcJobTbl.JT_MAGICIAN, -- High Mage uses same prefix as Mage class 6) PCNames.lua Lua equivalent of monstrosity_tab.txt (in part since mobs are defined by jobname.lua) . As the file name says this is where you define all your class names. Reason i saved this for last is because this file is slightly different from the previous 4. Here you can define the class name seperately for both genders. For male classes => i) PCJobNameTbl : [pcJobTbl.JT_WARLOCK] = "Warlock", -- Kind of obvious right? ii) PCJobNameInheritTbl : [pcJobTbl.JT_WARLOCK_H] = pcJobTbl.JT_WARLOCK, -- JT_WARLOCK_H is Transcendent version of -- warlock class and ofcourse it will have same name For female classes => iii) PCJobNameTbl_F : [pcJobTbl.JT_WARLOCK] = "Witch", -- Now the female Warlock will be called Witch iv) PCJobNameInheritTbl_F : [pcJobTbl.JT_WARLOCK_H] = pcJobTbl.JT_WARLOCK, -- Same for Transcendent Warlock By default if your gender is female and there is no names defined using either iii) or iv) above then it checks in the tables for male gender. 7) PCFuncs.lua Contains Necessary functions used by the client - DO NOT TOUCH THIS FILE unless you know what you are doing!!! Lua File Formats - Custom Shield Patch Custom Shield Patch makes use of 2 lua files as specified below. They need to be present in luafiles514/lua files/datainfo folder. 1) ShieldTable.lua : This lua file is the only one you need to configure. It contains 3 tables and is similar in format to WeaponTable.lua i) Shield_IDs : Defines a list of IDs which includes both Shield Types & Item IDs used by shield items in item_db.txt. Shield Items can only start from item id 2101 onwards so anything lesser than that will be considered as a shield type id. To distinguish between them we use the ST (Shield Type) and SI (Shield Item) prefixes. ST_MSHIELD = 4, -- Mirror Shield Type SI_Platinum_Shield = 2122, -- Platinum Shield's Item ID ii) ShieldNameTable : Here we assign suffix strings for Shield Types i.e. shield suffix in => /data/sprite/¹æÆÐ/<hand prefix>_<gender>_<shield suffix>.spr [Shield_IDs.ST_MSHIELD] = "_¹Ì·¯½¯µå", --Suffix for Mirror shield iii) ShieldMapTable : Here we specify which Shield Type is used by each of the Shield Items. [Shield_IDs.SI_Platinum_Shield] = Shield_IDs.ST_MSHIELD, -- Platinum Shield uses -- Mirror Shield sprite 2) ShieldTable_F.lua : Contains Necessary functions used by the client - DO NOT TOUCH THIS FILE unless you know what you are doing!!! Ok.. So Where do i get the files? Download link Final Note If you have any issues or doubts about the xDiff files or Lua files (I expect some in this department) let me know. So Enjoy1 point
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