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Showing content with the highest reputation on 02/19/17 in all areas

  1. Hello people~ These are my sprite work that I would like to share with you all. Feel free to use them after you read the Terms of Use below. Please join my Discord channel and click on #freebies to Download. Enjoy!
    1 point
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  3. Boa noite, Este erro ocorre devido ao sistema de comparação de itens que existe nos clientes mais novos. Como voce pode observar, na sua screenshot há uma opção para marcar e desmarcar no seu inventario(alt+e) que esta sem descrição(msgstringtable) NO MSG. Se você desmarcar esta opção verá seus itens normalmente. Enfim, a correção para este problema é simples, basta você jogar estes arquivos que contém nessa GRF em anexo na sua GRF ou adicionar ela no seu data.ini para que o client leia os arquivos que estão dentro dela. Caso precise de mais ajuda ou não resolve pode me contatar. Abraço. sysbox.grf
    1 point
  4. Part of the issue is that the client was designed during the Win9x-era, where the GPUs weren't all that great with 3D rendering and CPUs were single-core (I still use this kind of system as main, so I can compare). Graphics are rendered by DirectX and all graphics card power makes difference in the game fluency (even an upgrade from a 8MB GPU to 32MB GPU is like two different worlds). But there are few factors in the modernization, that may be partly at fault, why the client chokes on newer systems: Back then your typical resolution was 640x480 or 800x600, or if you were very high-end you could play on a 1024x768(!) resolution. The code in use is increasingly inefficient with today's resolutions like FullHD or 4K (that also are no longer 4:3 / 3:2 ratio as was common back then, which causes screw ups on certain ultra wide resolutions). There is something, that is not rendered by DirectX and that is all text. Text is rendered by the GDI, the Windows raster graphics engine. While this engine was hardware-accelerated (just like DirectX) in Windows XP and older, since Vista the GDI is (mostly) software-based to allow hardware-accelerated DWM for 3D-effects in Windows UI (e.g. Aero). This is also why plain GDI applications run slower on Vista and newer than they did before on the same hardware. Under certain conditions text rendering by GDI can cause delays on Windows XP and newer due to some Unicode handling, that is absent on the Windows 9x platform. The client is a multi-threaded application, designed for single-core systems with the assumption that two threads will never run at the same time, so some synchronization between the threads can take out any advantages from multi-core systems, or dead-lock the client in the worst case. Also some update in the last few years introduces an unidentified thread-leak into the client, so there may be delays from contention between synchronized resources. Another issue introduced in the last years, mainly with the introduction of Lua and new features based on it, is increased RAM usage (not just the amount of memory consumed, but also the amount of memory blocks), mostly during startup. This incurs delays during allocation/freeing, not all that visible on powerful systems today, but on the older ones you notice a sudden increase from a 5 second start up time, to 2 minutes. Hope this helps your investigation somewhat.
    1 point
  5. Version 1.0.0

    203 downloads

    Sage Ring recolored by Me (DaviLord). I saw someone asking for this on sprite requests, then i decided made it myself. I DO NOT TESTED, YET! Includes: drop, male and female, collection and item files.
    Free
    1 point
  6. Version 1.0.0

    1328 downloads

    Hello again, rAthena. Years before the release of Ragnarök Online, Gravity made an RPG game called Arcturus. Due the similarities of the styles and structures, some content can be brought back to life on our beloved RO. Today I presente you one new Foe or Boss for your fields, instances or yet, quests: The Lightning Guardian! This is a free release, use it as you wish, but please, don't claim my work as yours, it took quite some effort to make this conversion. I'll try to make a release weekly, contact me if you want to support me by any way. Hope you all like it. Regards, Haziel
    Free
    1 point
  7. Version 1.0

    631 downloads

    This Custom Mob was made in collaboration with rAthena Commissions Project. AzuraSkyy ordered it to be a public release in order to add new contents for the community; Take a look on the project's thread and consider be part of it, as a donator or as a content creator. When first contacted me, AzuraSkyy thought about this Poring as an Ice Cube, so I made it the best way I could. On the end of it, I've added Alpha Frames, and the result is: a 7mb monster file. Hope you enjoy it. If you need any edit, drop me a PM, I'm open for commissions. By downloading this file, you agree with all my rules: 1. DO NOT steal my work, it take hours, days, to be made, don't claim it yours. 2. DO NOT redistribute, mirror or redistribute my work, support me clicking on my own links. 3. DO NOT edit my work without my permission, It includes recolors. 4. DO NOT remove my discreet signature on Collection files and Sprite files, pay that respect. 5. YOU CAN use my works as Donation Rewards as long you ask me first.
    Free
    1 point
  8. 754 downloads

    Hellow every one. again i want to share to you my first made. weapon sprite. the RED EYE BOW. i hope you enjoy my work. (^v^)V New update. base on DOTA 2 bow's. & fixing ACT error..
    Free
    1 point
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