Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/23/16 in all areas

  1. New Release in appreciation for my Helper badge. Auto PVP ON and PVP OFF on MVP Maps while MVPs are alive. Please follow the instructions properly. PLEASE USE BOTH FILES AT THE SAME TIME, ELSE YOU WILL GET ERRORS OnMVPDead: http://pastebin.com/vLV0UPir Boss Spawns: http://pastebin.com/FzZdAE68
    1 point
  2. the script doesnt work because you have removed alot curley brackets from the script itself. by default the script itself already have the weight checking part, there isn't any need to add extra weight checking. http://pastebin.com/raw/zAw5KKqG
    1 point
  3. you can use unitkill command. unitkill <GID>; This command will kill a <GID>.
    1 point
  4. So, I just leave what I've done here. Thanks to Hercules and Aleos https://github.com/cydh/rathena/tree/feature/translation https://github.com/cydh/rathena/commit/98f28a6cdf275c2ad0274229a6bdad48c166bbfc .diff only
    1 point
  5. Having a better computer helps. I am not a hardware expert, so I can't say which exact component would help the most- My guess would be a greater CPU and GPU to a lesser degree. I upgraded to a much more powerful computer last winter and I seldom get lightmaps taking more than 1-2 hours to calculate, usually less. Chemi's advice is good, though. Lightmaps are usually the last thing I do when making maps after GAT and models and all that shit. Just leave it to run overnight or when you're out in town/at school/at work.
    1 point
  6. I would recommend deleting those lights and making your own. Calculating the entire map does not take that long, especially since Izlude is not that big. Don't quote me on this, but if generating the lightmap makes the entire map black, then it sounds like the existing lights weren't registering in the first place, so you have no reason to keep them.
    1 point
×
×
  • Create New...